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  1. nightdragger

    M&B isn't launching

    I should try to start the Launcher where I can select the mods windowed?  :???:
    How can I do that?
  2. nightdragger

    M&B isn't launching

    I don't get any logs. The gae isn't launching, so it doesn't create any logs

    And I have tried to launch it without steam, doesn't work
  3. nightdragger

    M&B isn't launching

    nightdragger 说:
    I already tried:
    Delite the RGL-Config
    Reinstalled the game
    Delited Shadowplay
    Checked if DirectX is installed, and tried to install the M&B DirectX
    Went into stemapps/commom/M&B, and started the .exe here (Jep, in Adminmode too)

    I got Win10, and I since I havn't changed anything, I think you don't need detaile sinformations about my computer.

    Nightdragger

    ofc i tried to verfy tge integitry

    And yes, i figured out too that i could be caused by shadowplay. But i removed everything of the the Nvidia shadowplaystuff and reinstalled the game... I have no clue what might be still on my PC of the shadowplaystuff.

    As a last chanche I could set up the PC again... But it is just the last chanche. I didn't get a Windows CD to reinstall windows, and I have to download everything again :/
  4. nightdragger

    M&B isn't launching

    I looked at a PC from a friend of mine and... surprise, there is a _log file. I tried to copy it, but it didn't help.

    But it seems clear: M&B isn't starting, so it can't create logs or the rgl_config
  5. nightdragger

    M&B isn't launching

    usnavy30 说:
    You may have too many modules in the Modules folder. Try moving some old/unplayed mods out of that folder and see if it resolves the problem.
    I have installed too many mods? I reninstalled it, I ahve just native

    randomguy369 说:
    please post your log file here, as there should be some crash in there.

    And how did you delete it? Pressed "delete local content" in steam?

    I deinstalled it with steam, and ckecked it, there are no M&B files anymore in the steamfolder. Futhermore, i deinstalled the M&B stuff in the documents folder too.
    And there is no crashreport, and i don't see any logs
  6. nightdragger

    M&B isn't launching

    jep i tried it to run it without steam. And i delited reinstalled it
  7. nightdragger

    Cannot couch lance

    Did you set the correct settings?
    (main menu - options - General options - Lance control)
    If you set it to manual (Hard or easy, doesn't matter), you have to press a key to crouch your lance ( Standartkey is X, If you changed it: Controls - Toggle weapon mode). Ofc you need enough speed.
    If you set it automatic, you musn't do anything. If you are ast enough, your lance will crouch.

    I suppose that your settings are manual, but you have always played with automatic lance control?
  8. nightdragger

    M&B isn't launching

    Hey guys. My life isn't making sence anymore, my M&B isnt starting anymore. Description of the problem: When I press "Launch Mount and Blade in Steam", I can see in the Taskmanager that the Game opend, but there is no Launcher to switch the modules, and after 3 secounds the process in the...
  9. nightdragger

    Invalid Faction

    Why couldn't there be an easy solution -.-
    Okay, I've thought about it, and it's getting interesting... I can't guarantee that I can find the correct answer, since I have to guess some stuff too, but I won't give up jet.
    I've made the experience too tthat I had a problem here and nobody could help me, so I 'll try my best:

    First i thought that there is somethign messed up in your Native-folder. For example, in strings.txt there are tons if informations for the sarranids
    But you have the problem in muliple mods, and it's unlikely that the mods are broken too.

    The I remembered that some texturefiles are "Common resources", that means they are used in every mod if you arn't replacing them with new one. So maybe there is a Commin resource for factions too. Yep, I 've searched through everything, but found only animations and textures.

    Then, I saw that the sarranids are the "last" faction (in strings.txt, they are numbered from faction 1-6 plus some bandits etc.) means faction_6. But in the first mount and Blade there were only 5 factions, no sarranids. And when you said you installed mods I got an idea:
    Maybe, you installed a mod for the old Mount and Blade, miraculously it's working in warband too (As far as I know they are using the same engine), but the faction_6 is missing.
    So, maybe one of your mods installed someting from the old Mount and Blade?

    Maybe there are files, wich shouldn't be there, in your General MountBlade Warband folder (with the CommonRes files etc.)
    Or maybe you are using a savegame from the old mount and Blade?

    I'm sorry that I can't be more precise, I don't know exactly how the only M&B is constructed, plus I can't see what your mods have done.
    Before we tinker long, I think it's the best and fastest option if you reinstall M&B Warband.
    Just save your "Modules" folder somewhere + your "Mount&Blade Warband" and "Mount&Blade Warband Savegames" folder.
    It shouldn't take too long, (just 2-3 GB), your mods and savegames are saved and it should work again, if the mods havn't affected your native-module too.

    regards:
    a pretty brain****ed nightdragger
  10. nightdragger

    underwater appearance in ground [Mapping]

    Yep, I know this bug. Appears when you set a specific item. Normally, in NW, it's "water_river", i think there is a similar item in NW too, wich is looking like water in a river.
    Everything under the property level has this underwater bug.

    I don't know how to fix this bug, I always had to delite the item to fix the bug :sad:
  11. nightdragger

    Invalid Faction

    Strange. I just know this problem if a NW- Multiplayer Server isn't hostet properly

    I just can recomment to check the game files and download missing/damaged files
    (Sorry, can't tell you the exact path, since I'm writing froma PC with no steam & my Steam is in german)

    Steam -> game libary -> M&B Warband -> left click -> Details -> check game files.
  12. nightdragger

    Problem with my texturepack

    Hello. First, I hope that this thread is on the correct place. I know, This is no own mod, but I think a texturepack has enough similarities to post it here (I found no thead for texturepacks) So, my problem is that I made succesfully a texturepack in native. I've tested everything, everthing...
  13. nightdragger

    B Tutorial 3D Modelling & Texturing & Implementing

    [quote author=module.ini]
    #You can also use load_mod_resource instead of load_resource to make sure you are reading files from module directory.
    [/quote]
    So, if i change the load_resource in the module.ini folder to load_mod_resource, it should work, right?
  14. nightdragger

    B Tutorial 3D Modelling & Texturing & Implementing

    of course i have given them the same namen when I want to make a texturepack :razz:
  15. nightdragger

    B Tutorial 3D Modelling & Texturing & Implementing

    I maybe have an idea what could be causing the problem.
    There are different "lods" (versions) of the armor. I replaced the final version, it looks very nice in openBRF. But when i change to lod1, lod2 and lod3, it looks exacly as it looks like in mount and blade. Could it be possible that native use a lod (unfinished) version?

    edit:
    Quintillius 说:
    Select another outfit and choose Edit -> Copy. Then select yours and once again click Edit, but choose for Paste Rigging now.

    I have tried it, (copy something, then click on mine and paste rigging) but nothing happend. not ingame, and not in openBRF.
    But i noticed that the mesh/ghost howeveryoucallit ingame is the same as in the lods and in the old version, but in BRF is the new mesh/ghost. This is the reason why the texture is so strange. In BRF, the texture is fine.

    edit 2: I have copied, pasted in and renamed it, so that the lods looks exactly like the final version, I have changed the name too so I have now a lod1, lod2 and lod3 who are fine, but ingame it still won't work. Maybe, M&B warband native is just taking my new skins, not my BRF file (But i saved it in resource with the old name, so it should work)
  16. nightdragger

    B Tutorial 3D Modelling & Texturing & Implementing

    ähhm. when i tested it in native, i saw that it don't really work...
    A screen how it looks like in open BRF:
    And a screen how it looks in native: .

    Yes, I saved everything and open it in BRF again.
  17. nightdragger

    B Tutorial 3D Modelling & Texturing & Implementing

    Thank you, it worked... after making some other textures, i now understand how it works. ty
  18. nightdragger

    B Tutorial 3D Modelling & Texturing & Implementing

    Hey, I am trying to make a texturemod, so I implent some OSP files to tho the file, I just replace some native armor and test it. But when I try it ingame, I have the "ghost" of the armor, that means i can see it, but the texture is just shining white. In open BRF/structure is written: Texture: <not found>.

    So, now my question: How can I assin textures to this structure? I have already added the Mate and Texture in BRF and it have the same name.
  19. nightdragger

    [ECL1] Team Rosters

    Hey, Vinz wrote my Name wrong. I am an the team: Die acht Monuren

      Todesenegel    1396964 

    But my name is Todesengel!! (there is one e too much)
    Can you please change it?
  20. nightdragger

    SCREENSHOT der Woche

    Ein Bild:
    [quote author=Kartenersteller] Hier sieht man eine kleine Stadt in den weiten der calradiaischen Wädern, in der Umgebung von Praven. Wenn man genau hinsieht, kann man erkennen dass heute der Markttag ist[/quote]
    Mir gefällt das einfach gut. Nunja, die Qualtität (Grafik) ist nicht berauschend, aber für Mount and Blade verhältnisse ist das Bild richtig schön
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