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  • 用户:ironpants
  • 内容:主题
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  1. attack dir by mouse movement reversal option

    The new attack direction by mouse movement feature is excellent. However, I would like an option to reverse the directional control. As a practicing swordsman, I think it's counter-intuitive the way it is now; an option for mouse movement to direct the ready stance of a given attack is...
  2. (.703) Borcha doesn't use all available throwing weapons

    After starting a new .703 game, I noticed that Borcha does not use all the throwing weapons I give him - with a knife, a big bag of throwing axes and a big bag of jarid, he only uses the axes and then pulls out the knife. Gave him two big bag of jarid, and he only uses one of them before...
  3. Worldmap caravans shouldn't be such misers

    I recently decided to help out a caravan that was being chased away from its destination by bandits. I take out the bandits, then offer protection to the caravan - what, 63 dinars to escort you all the way to Halmar??! So I went around asking other caravans, and they always want to give you a...
  4. KO / death = held weapons drop to ground

    Currently when characters are knocked out or killed, they fall down with weapons firmly clenched in impossible positions. The most spectacular / comedic offenders are polearms; which lie half buried or towering up at odd angles from a dead hand - holding a jousting lance at 50 degrees lying...
  5. Positive modifiers for polearms!

    Who wants to see positive modifiers apply to polearms? Better question: who doesn't? I don't understand why there aren't any balanced / heavy glaives or awlpikes to be found yet - or why it hasn't been suggested earlier?
  6. Swingable polearms should have a mounted swing attack

    I've been using a poleaxe to great effect on foot, but I noticed it's impossible to swing on horseback. You can only thrust. It doesn't make any sense to try and lance someone down with a poleaxe :!:
  7. (0.632) Arena antics = should have won, but lost match

    This describes an arena match that should have been a win but was a loss. [blue] Me (1h sword) and Xerina (bow) vs. [red] 1 mounted (2h sword) Red is charging us, and I prepare a swing - it connects, knocking out the mounted opponent. Then Xerina shoots an arrow from right behind me and...
  8. (0.632) Fullbright rocks with no_dot3_bumpmap = 1

    I tried switching no_dot3_bumpmap to 1, and now my framerate is consistently higher; however, the battlefield rocks are now always very bright, even at night.
  9. No positive modifiers for polearms?

    Has anyone ever seen a polearm with a positive modifier? I've never seen any. Is this intentional / a bug?
  10. Spent quiver / throwing weapons = lower encumbrance

    Quiver / throwing weapon regeneration struck me as odd at first; it makes more sense with retrievable throwing weapons, but very few arrows are likely to be reusable. I thought they should be cheaper and depletable. Anyway, treating both as single inventory objects instead of a stack makes...
  11. Randomize NPC party size

    I've noticed that as my level increases, so does the size of NPC parties. While being a good way to gradually increase the difficulty, it causes almost every party encountered to be roughly the same size. Meanwhile, my party has barely increased in size - and while I enjoy wading through 45...
  12. (v. 0.623) mount horses command causes crash

    I have a savegame in which I can reproduce a mid battle crash %100 of the time by dismounting a mounted bandit and giving the (4) mount horses command. The game will spontaniously exit to desktop without any error message at some point after giving the mount horses command, usually in a couple...
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