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  1. Resolved There seems to be a serious memory leak on 1.5.6 Beta it's obnoxious to play the game.

    You seem to lack the ability to draw a logical conclusion from what you are reading, in case you are reading it at all.
    I can already say that from what you wrote, talking to you feels like talking to a "Flat Earther".
    I will lay down an explanation so you will have an idea to which direction the gravity pulls.

    This is a "Product" like anything else you can purchase with your currency.

    Most companies do not put their customer through such extensive report system, or a report system or procedure that will take quite a lot of their personal time. It needs to be snappy and fast while accesible to the less tech savvy customer.
    A lot of comapnies have appropriate tools to report specific problems in areas they were suspecting problems will arise.
    Not only that, companies will improve their data gathering tools to ease the procedure on their customers to help them identify the issue.

    This product was released in a barely functional Alpha state into Steam Early Access program.
    The fact that such program exists doesn't make it ethical or acceptable. Steam "Enabled" such practice, just like the customer enables companies to rip him off when he pre-orders, or pays for microtransactions.

    Since a lot of people paid for said product, they already supported and invested in the company making it.
    Everything beyond that is charity work.
    If you can't provide easy and accesible ways to gather information to identify issues with the help of your customer, that is on you.

    Most companies read a report, identify the bearings more or less and go look for the problem.
    Even if a detailed report wasn't supplied, they go and do that. It's their job.

    When i manufacture a mechanical part for a client and it breaks, or malfuctions, or breaks his piece of machinery.
    I don't ask him to exepriment, try another one, look for the issue or the flaw.
    I ask him what was done, how it was done and what was the result and suspicious behavior.
    Then i go and check everything on my end, meaning measurements, the machine that was making it, and the actual final product.

    If you bought a car and it broke, you take it to the mechanic and generally point him in the right direction if you are not familiar with how the mechanics of a vehicle work.
    He doesn't ask you to start a trial and error.

    When i purchase another software product, whether it'll be a Digital Work Station or a Modelling program.
    If there is a bug, i report it and that's where the story ends.
    That is why, if the manufcaturer doesn't care for his product, his obligation towards his customer. Than surely the customers don't care about it, they will just avoid it in the future. So if your answer is "Insufficient Information" well good luck then, seems like you want all of the work laid out for you.

    Sitting there and expecting to be spoon fed after you took the money, is disgusting.
    The fact that there are so many QoL mods and they don't add it as part of the package is also disgusting.
    This product heavily relies on mods and said mods are being blamed for the product issues.

    What is even more ridculous is that they have their QA department.
    Which would be the first place i would drop the hammer if my client got a flawed product.

    To sum it all up, for a person that came in here to educate another over the internet no less.
    You have a nosey personality, which is inappropriate and i guess only acceptable in a place like the internet since it's a "Forum" and "You shared your opinion with everyone".
    Even though this was a report, i was directly addressing an employee.

    I'm not here to discuss anything with you, and if you want to educate someone. You can educate your loved ones.
  2. Resolved There seems to be a serious memory leak on 1.5.6 Beta it's obnoxious to play the game.

    Don't shoot the messenger. Not only the method described is indeed insufficient to reproduce the issue, but it should have been reported on a unmodded game anyway. With the way the garbage collector works simply watching the ram consumption going up isn't a good enough indicator either.

    To reproduce it consistently, activate cheat mode, create a new game, open and close the inventory until your game crash or Windows complains the game becomes very slow (I actually couldn't manage to make it crash).

    In case you didn't notice, there is a thread since 27th of December.
    I've already conveyed my sentiment about the manner how reports are being handled, it isn't my job to sit here and debug their old\new issues they introduce and do not conduct sufficient testing by their QA department.

    If you are willing to do that, all power to you.
    Don't expect others to share your entusiasm to work for free when there are people getting paid to do this job.

    So whether it is sufficient or not is irrelevant.
    It is reported over and over and over again as well as on Steam, so maybe have the decency to contact your developer studio and maybe check with them?
    Your QA?
    Instead of dismissing the issue because i didn't serve it on a silver platter.
    As well as working to improve your data collection tools and ease of access for the consumer if you want them effectively and easily helping you out with the project.

    RAM consumption is a good enough indicator when the previous build never goes above 2.7GB after having sessions of 8+ hours compared to 1.5.6 that goes to 4.5GB+ after an hour.

    On another note, this isn't your place to jump and defend a representative of a company that i am a customer of.
    My issue is with him\her and with them as a developer and the quality of product and quality of service they provide.
    If you as a customer want to defend them or praise them, create a separate thread and do just that.
  3. Resolved There seems to be a serious memory leak on 1.5.6 Beta it's obnoxious to play the game.

    Yup, i've already opened an issue on this, it's being investigated at the moment ^^

    PS: linked topic https://forums.taleworlds.com/index...-when-repeatedly-opening-trade-screen.436474/

    Amazing, that is from December 27th.
    Thank you for dropping in and sharing otherwise as you can see, reason falls on deaf ears.
    This guy here pretends like there is nothing wrong with the client.
    Seems to me like some one in charge needs to line up the communication between the developers and these forum "supporters".
  4. Resolved There seems to be a serious memory leak on 1.5.6 Beta it's obnoxious to play the game.


    What about all these people?
    They all lie? Use a modded client?
    Honestly i don't believe that you did anything of what you claim you did.

    I told you i tested it on an unmodded version after i disabled said mods which were installed via Vortex and were not pasted to replace any files.
    People are reporting the same issues when they are using any menus related to:
    1. Inventory
    2. Town Menus
    3. Delays with ssaving the game.

    Your dismissive attitude, and the horrible support just lets me peacfuly decide to back off and never provide you with feeedback again.
    It's your broken software product, your responsibility, and if you don't give a crap, i certainly do not.
    You created this disgusting "wall" between the customers that gave you their money and now like some god damn guinea pigs need to work over time for you to just "pass" some report? Are you freaking kidding me?
    It would seem because you "selectively" pass on "reports" that your team would be on point, honestly to me it seems like you do nothing.
    When you do, you break something.
    How about your QA department get up of their behinds and start testing simple problems that you already fixed half a year ago before pushing broken patches and forcing paying customers to test said broken patches for free on behalf of their personal free time?

    It's a laughable joke that your unmodded product lacks the simplest of QoL features and people need to rely on mods to begin with.
    But hey, it's an easy way out to not invest time and hard work and take responsability. Good on you.

    I suggest you get your heads out of your . . . . . .
    Thank you for your understanding.
  5. Resolved There seems to be a serious memory leak on 1.5.6 Beta it's obnoxious to play the game.

    Hello,
    Yeah, i will not do it. It has been reported by other players.
    I don't want to spend my personal time doing your QA's job.
    I've spent enough time on this at this point, now removing the mods, verifying the cache, then installing the mods back in just so you will know to forwards this to your developers.

    Maybe instead ask a QA member to test this simple thing on a vanilla client that was installed without any mods to begin with, since that is what you are working on.

    Start a game, go to a city, open "Task Manager" and repeatedly click "Trade" then exit that screen and enter it again and watch the RAM capacity that is being used rise until the game becomes unbearable to play.
  6. Resolved There seems to be a serious memory leak on 1.5.6 Beta it's obnoxious to play the game.

    Update:
    Loaded the game without a single mod and started testing.
    What i found out is that everytime you hit "Trade" in any town, you can see then in the "Task Manager" that the game caps 50-70MB RAM and never lets go. It keeps pushing the bar.
    Just hit "Trader" then "ESC" then "Trade" and watch how your RAM is being chewed up and the game becomes unresponsive opening menus.

    So it happens i'm playing a trader..
  7. Resolved There seems to be a serious memory leak on 1.5.6 Beta it's obnoxious to play the game.

    Hello, I've sunk endless hours into 1.5.5 and the game sat at about 2.7GB RAM. On 1.5.6 it goes to 4.5GB RAM in 30 minutes and later to 8GB, but the real nut kicker is the delays with inventory windows closing and openning etc. Win10 Ryzen3900x 32GB RAM B550 MotherBoard 2080TI It is modded...
  8. A quick adjustment that i think will help to the current state of siege towers. + Personal concenrs and suggestions.

    That mod is glorious ! Currently, players have too many advantages in that we can pick off AI's piece meal by engaging small parties while larger ones are too far away to join. At the same time, the AI doesn't seem to know the difference between the player and other AI parties, meaning that small parties will sometimes throw themselves at the player in order to stop them from running away, without realizing that in contrast to a pure AI fight, their allies will not be able to join them agains the player.

    I had a battle that i start 98 vs 70 and didn't realize that his reinforcements were enroute.
    Longest battle i ever had, slowly exchanging missiles until his reinforcements joined and now they were 120, crossed the river and i won but was hanging by a thread. :grin:

    Or fighting an Aserai 150+- band holding in a shield wall untill an allied army of 600 arrived.. the rest is history. :grin:

    Honestly i'm totally fine with sacrificing realism for gameplay and fun, in the end of the day it's a video game and fun is the desired result.
    The siege tower in M&B Warband are fine, and actually a lot better and probably would've been easier to avoid all this weird pushing around since they have a lot more staging area.
    Hell even single units that carry single ladders like in "Medieval Total War" would've been better, or as an addition.

    Right now there are just too many issues with the main aspect of the game which is combat.
    Especially during sieges.

    Even a small option like speeding up time which you can after you die, is missing so fighting every looter gang is a chore.
    I am using "BannerLord Tweaks" which allows you to do just that, so i really don't care that i need to fight each looter gang, i just tell my guys to charge and it's over in a second and usually without BS losses like losing a Sergeant At Arms with a band of 60 vs 8 looters.

    Or for an example i had a massive fight in the mountain pass map, our cavarly went in first even though we were defending.
    After they were depleted we basically were waiting for the enemy to attack us, we were defending a Sturgian Caravan by accident (Playing as Vlandia).
    That battle took me 24 minutes, and i saved like another 20 minutes by speeding up time while the enemy AI was slowly limping towards us.
    Even if the AI pathing was fine and was a lot more decisive, it takes forever to close some distance while holding proper formation.
    I don't see why as a player i don't have an implemented option to speed up the game on demand.

    I can't imagine myself moving to newer build without some of these QoL mods. :'(
  9. A quick adjustment that i think will help to the current state of siege towers. + Personal concenrs and suggestions.

    Hello, I want to talk about siege towers and some personal concerns. I think it could help if you should program the ramp of the siege towers to not open until you have a significant force on top of it. It will help gameplay wise and it makes sense from realism point of view as well. What...
  10. In Progress Caravan Ambush Crash

    Hello again,
    Alright i've started a fresh campaign, ran around until i found a city with "Caravan Ambush" Quest.
    I've created a save just in case:
    Download Caravan Ambush.sav from Sendspace.com - send big files the easy way
    The quest is in OMOR

    The game crashed when i took the quest and followed the caravan, just moments after the caravan left the city.
    I did not see it make contact with the bandit unit. This is the identifier i got from the crash dump that was semt.
    2020-12-28_11.01.10_c1301738d597f0bff76f07e8517b7fbb

    Tried again, crashed again without reaching the bandits band.
    2020-12-28_11.41.17_c1301738d597f0bff76f07e8517b7fbb

    I couldn't reproduce the crash when the caravan makes contact with the bandit band, and when you try to join and get the option to "Attack" the game crashes, but that is also possible.
  11. In Progress Caravan Ambush Crash

    Start the quest, let the bandits engage the caravan, join - crash. Start the quest, let the bandits engage the caravan, out of sight - crash. Sent you the save file via upload.taleworlds.com:8080 with the appropriate description. It is literally the start of the game, can reproduce it non stop...
  12. Resolved 1.5 "Caravan Ambush" Quest-Related Crash

    This is happening on 1.5.5 for me, start any "Caravan Ambush" it will crash either when the caravan makes contact with the enemy bandit group or when you try to join.
    Vanilla game, stable branch, no mods.
  13. 3-way or even 4-way battles!

    A simple limitation would be, that if all the forces that will participate in the skirmish are under 1k then allow the 3 way. If it is more then auto resolve it from which ever side you join.
    Right now it is impossible in a game that tries to at least simulate a medieval scenario.
    Games like Battle Brothers did that and games like Urtuk did that. Very different games but it doesn't change the fact where there is a will, there is a way.
    A 1000 unit cap is more than enough to have more armies involved.
  14. 3-way or even 4-way battles!

    Hello, Would it be possible to allow more than 2 factions fighting on one field? "Don't get involved?" Really? You see a skirmish nearby with your medieval bruhs and you gonna skip it? :grin: What a waste of a perfectly good opportune moment. Have a nice weekend!
  15. Resolved Load into a hall room battle with 2 full armies after loading into an auto save while besieging a town!

    So the GPU bug happened (Completely stops using GPU down to 8% of a 6gb 1060) in a siege and i loaded the save game and this happened? What is this? Seems like my whole army sneaked into the lords hall? What is noticeable is that it happened on the auto save, but the quick save like 5 minutes...
  16. Instead of nerfing caravans speed, introduce world map stances!

    Hello once more! I speak of thing like "Ambush" stance from the Total War serious. This will make sense with the perk that increase the chance to spot parties. Also being able to deploy spike traps and pitch traps etc.. Another stance could be "March", faster speed, reduced morale for example...
  17. Allow to decide who join into battle and who stays in the back!

    Hello again, One of the thing that bothers me is that i created 4 parties which 3 of them are empty and last one carries 80 recruits while my party carries 150 recruits. So i got 230 recruits and 3 empty parties following us. So this is what i do: 1. I tell them all to follow. 2. Give the solo...
  18. Toggle button for mound\dismount in party screen!

    Let me toggle if i will spawn on a horse or if my companion will spawn on a horse. Currently you have to take it off the said person, the harness and then lock it to not sell it by mistake. This causes another issue when said person is a party leader, you can't give the horse back remotely so...
  19. Too many loading screen and wait time in between managing troops\prisoners equipment\goods.

    Hello, First off the two separated screens needs to be joined, why load into two different screens to do something that is basically the same? Second is upgrading gear on companions that are party leaders, i need to talk to him\her then i need to load into equipment screen. For example i have a...
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