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  1. WB Coding Error with compiling files

    Is that how I insert a code environment?
    I corrected it. You forgot the plural name of the troop.
    Ah, I see. Thank you!
  2. WB Coding Error with compiling files

    Is that how I insert a code environment?
  3. WB Coding Error with compiling files

    Okay, I tried working from a blank slate. So I tried modding from native again, and I just added a small amount of code.
    The error message that came up was:

    Exporting troops data
    Traceback (most recent call last):
    File "process_troops.py", line 107, in <module>
    save_troops()
    File "process_troops.py", line 34, in save_troops
    file.write("\ntrp_%s %s %s %s %d %d %d %d %d %d\n "%(convert_to_identifier(troop[0]),replace_spaces(troop[1]),replace_spaces(troop[2]), replace_spaces(str(troop[13])), troop[3],troop[4],troop[5], troop[6], troop[14], troop[15]))
    File "C:\Users\Adam K L\Downloads\mb_warband_module_system_117133\Module_system 1.171\process_common.py", line 30, in replace_spaces
    return string.replace(string.replace(s0,"\t","_")," ","_")
    File "C:\Python27\lib\string.py", line 521, in replace
    return s.replace(old, new, maxreplace)
    AttributeError: 'int' object has no attribute 'replace'

    I added the code below to module-troops.py

    插入代码块:
      ["imperial_elite_knight","Imperial Praefect",tf_guarantee_armor|tf_guarantee_boots|tf_guarantee_shield|tf_guarantee_helmet|tf_mounted|tf_guarantee_horse|tf_guarantee_gloves,0,0,fac_kingdom_5,
     [itm_plate_armor,itm_coat_of_plates,itm_coat_of_plates,itm_heavy_lance,itm_bascinet_3,itm_bascinet_2,itm_nordic_warlord_helmet,itm_steel_shield,itm_arabian_sword_d,itm_sword_medieval_d_long,itm_morningstar,itm_hunter],
     str_17|agi_20|int_10|cha_15|level(31),wp(180),knows_riding_8|knows_shield_8|knows_power_strike_6|knows_ironflesh_5|knows_tactics_6,swadian_face_young_1,swadian_face_old_2],

    Does anyone know what exactly is the problem with the code?
  4. SP Fantasy [WB] Elder Scrolls mod - looking for modellers/texturers

    There is a demand, yes, but there have also been plenty of trials already to make such mod.
    https://forums.taleworlds.com/index.php/topic,354255.0.html
    https://forums.taleworlds.com/index.php/topic,314885.0.html
    https://forums.taleworlds.com/index.php/topic,301380.0.html
    https://forums.taleworlds.com/index.php/topic,251011.0.html
    https://forums.taleworlds.com/index.php/topic,245533.0.html
    https://forums.taleworlds.com/index.php/topic,239315.0.html
    https://forums.taleworlds.com/index.php/topic,208745.0.html
    https://forums.taleworlds.com/index.php/topic,208449.0.html
    https://forums.taleworlds.com/index.php/topic,183682.0.html
    https://forums.taleworlds.com/index.php/topic,82230.0.html
    https://forums.taleworlds.com/index.php/topic,61371.0.html
    And that's only the first page of four from the search results. I give this info not to discourage you but to inform you. Making a complete overhaul mod is a lot of work and people underestimate this when beginning to work on their project. Additionally, many people also moved on to mod Bannerlord, I am not sure if you will still find plenty of people who are eager to join you.

    Still, I wish you fun at modding and good success with your project!
    Thanks. I've looked at those, and I think I'll be aiming a lot smaller. Right now I'm just trying to replace the troops with various factions of Morrowind. Maybe a bit of messing around with the lords, but other than that I don't see myself really doing anything particularly massive.
  5. WB Coding Error with compiling files

    Someone please help me. Basically, I'm working on a mod, and I compiled my files but there's this error coming from some relation between process-troops and process-common. I haven't touched either process files, having only edited module-troops, module-parties, and module-scripts. Can someone...
  6. SP Fantasy [WB] Elder Scrolls mod - looking for modellers/texturers

    So, I saw there's at least some reasonable demand for an Elder Scrolls themed mod. I've just started out with making the Imperial Legion, although right now I'm mostly making do with existing textures, so I doubt I can reasonably progress otherwise. Right now, I'm looking for someone who can do...
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