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  1. dark207

    Mount and Blade Collection pack problem

    Just a guess, but try this...
    My Computer -> Right Click the disc, explore
    See if there's something like mb_install.exe... look around.
  2. dark207

    i have a mind ~~ but need help

    Type it in your native language, use google translate, it might turn out better.
    I can read it as it is, but apparently other people can't...?
  3. dark207

    M&B Commands DB NP++ Syntax Highlighter not working at all.

    Talking about: http://mbcommands.ollclan.eu/powered/ So, the auto-correct file and UserDefinedLanguage.xml or such don't work and I have no idea how to fix it, it has never worked for me, does it ever work for anyone else and how do you get it to work? Importing it simply fails with "Import...
  4. dark207

    [WB] Warband Script Enhancer v3.2.0 (21/07/2013)

    I've noticed C-RPG runs on 1153, I suspect something to do with warband_old.exe, yet using warband_old.exe as my normal executable doesn't work :<
    I'd like to get it the 1153 version working on 1153, but using old executables etc. doesn't seem to be helping me.
  5. dark207

    No guns in bannerlord for the love of sgdfkmfmdgksdmf

    Come on guise, can't you make something without guns? The reason I absolutely love and play warband is because; surprise surprise, there are no guns, just bows/crossbows at the most. Simple suggestion, but I can honestly say that I hate F&S, I hate NW and if bannerlord has guns I don't think...
  6. dark207

    Adding Warband to Steam?

    Scully 说:
    But no. I'm afraid it only works the other way around. A key bought on Steam can be used without Steam, but a non Steam key cannot be registered to your Steam account.
    Incorrect, I've done it.
    A long, long time ago my friend bought us both warband from the taleworlds site; i.e not via steam.
    A while later I tried to add my key to steam, didn't work... however
    A year(<a href='http://mbcommands.ollclan.eu/#ish' class='mblink' title='[?] Take an look in the Command Database' target='_blank'>ish</a>, later my friend discovered we could add it to steam, he tested it out (on my key - he thought it was his key, which caused a lot of trouble with my cRPG and warband RP accounts ;_:wink:
    Anyway, I have his key, he has mine, but the matter is they're now on steam, yet they weren't bought for it.

    I did nothing special, it just worked, so I can't give any advice on it, other than to hope something magical happens.
  7. dark207

    MageMod: Redemption (WFAS) Source RELEASED!

    You may remember MageMod - Redemption MageMod - Redemption is an old mod Koaandl and I were working on, though mainly his work, he has agreed to let me release the source code for it. Click here to download the source code! It's not that impressive, but nonetheless, it may help some people...
  8. dark207

    Problem with serial key activation

    Erathrim 说:
    Thanks a lot. I've done what you said, I entered my serial key in "serial_key" (in MountAndBladeWarbandKeys), but multiplayer doesn't work. It said again "Unabled to connect the server".
    If you delete that whole registry folder (MountAndBladeWarbandKeys), the serial key prompt will appear again when you next start warband and then you can enter it properly like normal.
  9. dark207

    How do I find out who killed a player, get their player ID etc. ?

    Right now, I'm trying to make it display a message to the killer, but I have no idea what I'm doing. Here's what I have:

    (str_store_string, s17, "@Kill!"),
    #someone else's code
            (store_trigger_param_1, ":dead_agent_no"),
            (store_trigger_param_2, ":killer_agent_no"),
            (call_script, "script_multiplayer_server_on_agent_killed_or_wounded_common", ":dead_agent_no", ":killer_agent_no"),

            #adding 1 score points to killer agent's team. (special for "headquarters" and "team deathmatch" mod)
            (try_begin),
              (multiplayer_is_server),
              (ge, ":killer_agent_no", 0),
              (agent_is_human, ":dead_agent_no"),
              (agent_is_human, ":killer_agent_no"),
              (agent_get_team, ":killer_agent_team", ":killer_agent_no"),
              (le, ":killer_agent_team", 1), #0 or 1 is ok
              (agent_get_team, ":dead_agent_team", ":dead_agent_no"),
              (neq, ":killer_agent_team", ":dead_agent_team"),
              (team_get_score, ":team_score", ":dead_agent_team"),
    ##someone else's code
      (multiplayer_send_string_to_player, ":killer_agent_no", multiplayer_event_show_server_message, s17),

    Any point in the right direction? I don't know what I'm doing
    The code compiles and all, but I have no real players to test on, any way around this? not displaying on bots.
  10. dark207

    How do I find out who killed a player, get their player ID etc. ?

    Caba`drin 说:
    See the file header_triggers for the different event-triggers that can start calling code; specifically check the ones for module_mission_templates triggers.
    Then see header_operations for the command you can use with the information returned by the game when those triggers fire.
    So, I should be putting my code at the already created triggers, then?
  11. dark207

    How do I find out who killed a player, get their player ID etc. ?

    I'm wondering how I can do something like get who killed a player and grab the killer's ID
  12. dark207

    Trees not displaying

    Trees won't display for me! I've tried using the warband installer and installing over my warband, repatching... nothing is working. There's only one or two trees that display, every tree in the forest hideout doesn't display and I'm lost as to what to do. When playing on any server, the places...
  13. dark207

    Scene creating and server hosting guides

    Vornne 说:
    dark207 说:
    Trying to host a dedicated pwmod server and I'm getting
    Unable to open file: CommonRes\core_materials.brf
    Also, more importantly, in the console it tells me it's auto switching to native because the mod name is invalid, don't know what to do about this, I've tried various names, from the folder the .bat is in to the normal pw_mod_beta2 folder.
    If you are just wanting to run a testing dedicated server on the same computer as your client, extracting the server package from the downloads section into your warband directory should work fine, but if you are wanting to use the standard taleworlds server package on your computer or another actual dedicated server, you need to copy the PW module to it with any necessary changes, as that method will not use the module installed for your player client.


    Thanks, got it working now!
  14. dark207

    Announcement! The next version - Mount & Blade Warband: Napoleonic Wars

    Was hoping for more medieval stuff, Not a fan of all these guns
  15. dark207

    Scene creating and server hosting guides

    Trying to host a dedicated pwmod server and I'm getting
    Unable to open file: CommonRes\core_materials.brf
    Also, more importantly, in the console it tells me it's auto switching to native because the mod name is invalid, don't know what to do about this, I've tried various names, from the folder the .bat is in to the normal pw_mod_beta2 folder.

    So confused


    Edit:
    As hosting a dedicated server on native is working, I am not sure why this isn't, I don't think I missed a step.
  16. dark207

    Old Players List and Discussion

    Splintert 说:
    dark207 说:
    I started playing in about April 2010, that old enough? I think it was V3 back then.

    Mod didn't get released until July 2010.

    Well I started a little after it started then I guess.
  17. dark207

    Old Players List and Discussion

    I started playing in about April 2010, that old enough? I think it was V3 back then.
  18. dark207

    Guys,the module system has been released....if you dont know

    uh.. the module system has been out for AGES
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