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  1. SP Native Fantasy M&B Mod: Myth (The Fallen Lords)

    I guess I should have checked the date, but I was afraid to get scolded for not using search function... But it seems one get's scolded anyway :S

    Still, it's an awesome mod idea :razz:
  2. SP Native Fantasy M&B Mod: Myth (The Fallen Lords)

    I was thinking about this mod idea and used search function to see if anyone else had. Someone did!

    I think Myth makes for great mod material, but I differ from your opinion on what the mod should look like.

    Why deviate so much from the original game? There already exists a map of the world of myth. It could be used as a reference for creating the map in M&B. The campaign could be the same aswell, all the campaign levels from Myth lend themselves for play in first-person perspective.

    It would indeed be hard to include dwarfs, ghols or exploding wights into the mod, but I saw that it was also possible to create a Battlestar Galactica mod in M&B, so it could be overcome.

    Mind you, this is me daydreaming since I have no knowledge about modding, but if I ever were to invest time in it, I would invest it in this idea..
  3. A point in the right direction?

    Let's say we start with a female medic adventurer:

    Party skills:

    Engineer: Governing attribute: Int; Starts at 0, 1 skill point available from book, requires 9 skill points to max out
    Tracking: Governing attribute: Int; Starts at 1, requires 9 skill points to max out
    Spotting: Governing attribute: Int; Starts at 1, requires 9 skill points to max out
    Pathfinding: Governing attribute: Int; Starts at 2, requires 8 skill points to max out
    Wound Treatment: Governing attribute: Int; Starts at 1, 1 skill point available from book, requires 8 skill points to max out
    Surgery: Governing attribute: Int; Starts at 0, 1 skill point available from book, requires 9 skill points to max out
    First Aid: Governing attribute: Int; Starts at 1, requires 9 skill points to max out
    Tactics: Governing attribute: Int; Starts at 0, 1 skill point available from book, requires 9 skill points to max out
    Trade: Governing attribute: Cha; Starts at 0, 1 skill point available from book, requires 9 skill points to max out

    So in order for us to max out all party skills we need 7x9+2x8= 79 skill points and 30 intelligence and 27 charisma.

    Starting with 6 intelligence and adding the 4 attribute points we get at character creation, we've got a total of 6 skill points to spend at start. Reaching 30 intelligence requires reaching lvl 19 and reading the book, at which time we'll also have 45 skill points available. We require another 20 levels to reach 27 charisma, at which time we'll have 66 skill points to spend. To max out all party skills, we need 14 more levels to reach 79 skill points. So the most efficient way to reaching a character with maxed out party skills still requires reaching level 53. So yeah, I'm with LighthouseGuard.. Just not going to happen..

    Edit: According to http://strategywiki.org/wiki/Mount%26Blade/Skills, tracking has a maximum rank of 8, which means reaching lvl 51 is required to max out all party skills... Yeah, still not going to happen.

    Darian 说:
    You can modify your character after exporting (to export open the character window, click Statistics, and choose Export). Go to C:\Program Files \Mount&Blade\CharExport (or wherever you installed M&B to) and edit the file with your character's name. You can then start or continue a game with a character with that same name and import the stats you chose through the Statistics button.

    This means you can choose whatever starting class you want--the stats will be completely erased by the imported character's stats.

    Thanks Darian, good suggestion
  4. A point in the right direction?

    Makes me sad I can't create my own character with point distributions as I want them, now I have to go with a female noble medic, even though I would like my character to be a male unknown adventurer for roleplaying.. :S
  5. New Player questions :)

    Pode 说:
    I'd prefer to give up the renown, but the noble background gives the best distribution of skill points for my desired character build.  Female Noble Medics have the most starting skill points to spend and the best distribution of party skills.

    Everyone starts with 32 attribute points, 4 of which you can assign to your own liking. That start might have one more intelligence to start of with and thus one extra skill point at the start, but the total number of skill points to be gained doesn't change with it. However I must agree you'll get to that point faster, so it matters somewhat. I didn't know however that different builds have different party skill distributions. Usefull information for the discussion on maxed party skills character in the other thread, A point in the right direction.
  6. A point in the right direction?

    DMcain 说:
    DaDude9211 说:
    LighthouseGuard 说:
    DaDude9211 说:
    LighthouseGuard 说:
    You'll be surprised at how useful party members can be. In particular, if you're building a character that sacrifices intelligence for strength, you might want some party members to cover skills you don't have. Granted, it's not as effective (doing things yourself gives you a bonus), but it's impossible to cover every single skill there is anyway, and OHKs are very attractive.

    Impossible?!?!?! That sounds like a challenge...

    No, it is impossible, given some simple assumptions. Trade needs 30 charisma to cover, and other party skills need 30 intelligence at least. This is at least 47 levels using the medicine build. But that would still only give you 72 skill points; add 4 intelligence in the beginning will give you 9; and you begin with a total of 3 points; and there are 9 party skills. So you need to keep adding intelligence for 3 more levels; you'll have to be at level 51 to have all the party skills and nothing else at all. I could further discuss how long it'd take you to gain that many levels, but I'm sure it's more than 5 years assuming you play for 24 hours every day.

    That, or cheat.  :wink:

    Nothing, good sir, is impossible. HENCE FORTH I ACCEPT YOUR CHALLENGE!

    Enjoy, but be reminded that the exp cap is 644,045,999 (BTW, that's lvl 61 with 1 xp short of 62). And yes, I discovered this by editing an exported character.

    DMCain

    Let's say we start with a swordsmanship build:

    Str.: 9
    Agi.: 8
    Int.: 4
    Cha.: 7

    We have 4 attribute points and one skill point to spend. Let's say we raise intelligence by 4 which gives us 5 skill points to spend. We want to create a character that has decent fighting skills, but chooses party strength above individual strength.

    Ideally, we therefore want an intelligence of 30 and charisma of 30. That means 21 attribute points into intelligence (30-8(starting level)-1(attribute point gained by book), this also means that we have 22 extra skill points to spend, one for reading the book and the others for putting 21 points into intelligence. If we were to reach the level cap of 61, we'd have a total of 83 skill points to spend.

    Staying with what was said above, we'll want at least 8 points in the party skills, to offset any penalties. However, ideally the player is the specialist in all party skills. If we factor in the use of books, we'll want 9 skill points into trainer, wound treatment and surgery. First aid requires 10 skill points to maximize. Tactics will require another 9 skill points, complemented by one skill point from reading a book. We have spent a total of 46 skill points now (out of 48 available to us now). We still have 37 skill points left. Spending the next 23 attribute points into charisma we now have reached level 44. Complemented by the use of books, we now want 9 skill points into both leadership and trade (out of 25 available since spending attribute points into charisma). 19 skill points left. I have left out engineering, which would require 9 skill points when complemented by the book. This would require reaching level 46. I seem to have left out one party skill, is it persuasion? Not really an important skill anyway. But to max it out you'd require another 9 skill points and thus levels, totalling level 54.

    If you'd leave out persuasion and find 8 skill points into the party skills sufficient, I'd say it's very much doable to create a character that's pretty much good in anything what he does, but creating a character that's maxed out all party skills seems to be very hard indeed.

    Edit: I just realized your character starts with some points into party skills already, not sure which though and I can't check it where I am right now. But creating this character just became a little bit easier!

    Edit #2:  Another thing I forgot to take into consideration: Can books raise a skill beyond 1/3th of the related attribute?

    Edit #3: This needs some serious reworking, since I left out tracking, spotting and pathfinding and classified some skills as party skills while I shouldn't have. See the next comment for ideas how to improve on this further (Thanks Pode).
  7. A point in the right direction?

    Pode,

    First of all, thanks a lot for your reply, very informative..

    Pode 说:
    Remember that you are at most one tenth of your party and often much less than that.  Improving your personal combat power may not be the best way to improve your party's combat power, and ultimately it's party vs party in battles.  Vital noncombat skills in no particular order are Leadership (more and cheaper troops with better morale), Surgery (your troops get KO'd instead of dying), Wound Treatment (heal faster on main map), First Aid (you and heroes recover more HP between stages of a fight), Tactics (every point means one more man your side brings to battle if the total number of troops is greater than battlesize), and Training (free XP every night makes raw recruits into useful troops faster, meaning you can replace losses). 

    A realisation I just came to make on my own. I just joined Swadia and faction warfare is so very different from fighting the bandits there are to be found. First of all, you need a lot larger party, I used a party of around 20 (including all hero NPC's) and typically wouldn't loose a man in combat. Now my max party size is 25 and I can't make a stand against enemy parties usually around 75 strong. So upgrading your party becomes a much bigger part of creating my killer char than I thought.

    Bow vs Xbow is a tough question.  Bows have (roughly) twice the rate of fire and can be used from horseback.  Crossbows do (roughly) twice the damage, require no skill, and maintain accuracy once drawn.  I'm a crossbow man myself, but it's a style preference.  Thrown weapons only take one slot, but are short-ranged, tough to aim, and all but ineffective vs. high end armor, so use them as filler, not primary weapons.

    This realisation also means freeing up skill points for use in other areas and so forgoing the use of Bow in favour of Crossbow.

    It also means that my earlier statement about only leveling up intelligence when needed is no longer supported by me. It seems intelligence is the most important skill, for the extra skill points it gives you and for allowing you to upgrade your party's properties.

    Also the idea I had about combat by your PC seems to have been quite off as well. It seems the extra hitpoints and damage output strength can give you pale in comparison to the avoidance of damage all together and the getting in more hits alltogether that agility can give you. This seems to especially count for combat on foot. Light armour and high athletics give you the ability to face one opponent at a time simply by increasing the distance to others.

    Ymira and the kidnapped girl (you never promised you'd take her <directly> home) start at level 2, Marnid at 8, Borcha at 14, and Rolf at something unholy (which makes him a great trainer, BTW, as you benefit from his training skill).  You control how they level up, but their initial skills are semi random.  The have a base set, but their attributes give them additional skill points that are spent randomly.  Surgery, First Aid, Wound Treatment, and Training have been confirmed by Archonsod as being stackable skills that every party member aids the party by having.  Other party skills work by taking the highest level of any one person in the party, adding a bonus based on your personal skill in that area, and a penalty if the difference between the two is too great.  So you want a single specialist in those skills, preferably your character, to get max benefit for minimum skill point investment.  Failing that, a specialist in each of them and an even level of PC skill in all.  It's unclear which model the Tactics skill uses.

    So you don't get a penalty for when the PC is a specialist in a skill and the NPC's have a difference in that skill greater than two? Best results would then indeed be gotten if the PC is the specialist in all skills. Failing that the PC should at least have 8 in a party skill your NPC has specialised in to avoid any penalty?
  8. A point in the right direction?

    Hey everyone,

    Like the original poster I downloaded the trial and decided to buy a key shortly after (even before hitting lvl 6) since really enjoyed it.

    I am however somewhat troubled by the lack of an instruction manual. I consider myself to be somewhat of a powergamer and as such, I would like to have a killer character and the best possible party. I hope you can answer some of my questions.

    Am I right in thinking that very attribute has a maximum of 30? The reason I think that is the case is because I read on these forums that every skill has a maximum of 10. Are these assumptions correct?

    For combat, it seems that the best way to go is strenght, with ironflesh and power strike. that way you can get maximum hitpoints and maximum damage output somewhere between level 15-20 with a swordsmanship start. Also, what's the minimum power draw required to use all bows in the game? I would like to use a ranged weapon too but maybe I should stick with a crossbow in favour of other skills. This all does mean I'm neglecting a few other skills. I'm willing to make that compromise, but which skills should I really not neglect?

    It seems to me that horse riding should end up at 4 and I want some skill in wound treatment and surgery as to not loose to many men or be out of action for too long. First aid aswell to patch myself up in between battles. I would ignore trade, since it seems I can make enough money anyway to not worry about that. Krobas Krunic said training should be a part of any build, but it seems to me that just showing your troops enough combat teaches them enough. I haven't had any experience with really large parties though. Inventory management might be usefull, but it seems I can make enough money only picking up the high quality items my enemies drop and not worry about the rest. Is persuasion of any importance in getting a fief or castle assigned to you, since I can just skip the quests that require some persuasion or solve them differently.

    I believe I can now have 20 party members, I read on these forums that renown can increase party size, as well as charisma and leadership. How much does my party size get influenced by renown? will I need some points in charisma or leadership to face all challenges later in the game?

    What's the use of Agility? It seems I can get the extra weapon points anyway just by using these weapons (you don't even need extra weapon mastery for that, so I might neglect that skill as well) and the extra weapon speed really doesn't seem that important to me, since I've yet to be too slow to get a block or hit in.

    I plan to raise intelligence purely when my wanted skills require it to be raised.

    Also I read about books and how they give you skill points. Which books are available and what increase do they give?

    Onto your followers (the hero kind), at what level do they start? Can I have complete control over their assigned skills? It seems since party skills complement each other, I should let them all follow nearly the same skill path to get maximum effect. Maybe some engineering in the mix as Krobas Krunic promoted to help with building things.

    Knowing all of these little things would really help me create a plan to create my killer character!

    Thanks in advance!

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