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  1. Mod idea collection: I want this mod.

    What about a "For Honor" mod for those who don't want to spend 60 bucks on the game?  Maybe it could be called "Poor Honor" :mrgreen: I've been considering doing it myself for a while, and i don't think it would be too difficult other than finding someone to host a server for it. What do you guys think?
  2. Help Needed Run-time Error

    So i have been working on a mod for a while now, you've probably seen my earlier posts on here. Anyway i have been trying to merge Freelancer 1.5 with my own Zelda mod. From what i can tell the merge was successful, however when I play the game it goes through the loading screens but stop dead...
  3. I need some help with modmerger

    kalarhan 说:
    unless you changed WRECK the tool is not compatible with modmerger (IIRC). They both have injection as a main feature, so you will need to force modmerger to be called first to create a pre-compilation before using the WRECK compiler to generate the .txt files

    or use Freelancer (or any other mod) manually, instead of the modmerger version.

    This makes sense, but how would i go about making ModMerger to be called first?
  4. I need some help with modmerger

    Hello, i have been working on my mod which is a Zelda mod, but i have been trying to mere it with Freelancer to get some extra cool features in my mod, well i finally have mod-merger installed, but now when i compile i am getting an error message about an illegal reference to a script. Now i...
  5. SP Antiquity Dawn of Man - The Neolithic Mod, party like its 9999 BC!

    Is there any download for this?
  6. Adding Freelancer to my mod?

    So i followed your directions and did everything, here's a video of the errors that ModMerger is spitting out.

    https://youtu.be/4LTVEAFi3CU
  7. Adding Freelancer to my mod?

    Ramaraunt 说:
    Modmerger is easy! I'll make a video on it soon.


    Basically, drag and drop the mod merger and the freelancer files into your MS. Then in modmerger_options.py, add freelancer to the list of mods your using. Then double click modmerger_installer.py, and enter 1 enter y enter 0 enter then compile and you are good to go!

    trying this now, will report back soon

    *EDIT whenever i run the modmerger_installer.py i get the options to install but when i select that it crashes
  8. Adding Freelancer to my mod?

    Im looking for a tutorial on how to add freelancer to my mod. Most places say modmerger but for some reason i cannot get modmerger installed and im very confused at what to do now. My mod would be 10x better with the functions that freelancer provides i just cant seem to figure out how to...
  9. Need Help Modding the starting faction of a village.

    I think i figured out the problem, i haven't tested it out yet due to other modding concerns, but i believe the problem lies with the various towns and castles scattered around the map, but disabled. I think my villages are taking a disabled castle thats within their radius and making i their parent castle and thus acquiring is faction.
  10. Need Help Modding the starting faction of a village.

    Redleg 说:
    This thread should have the info you want:

    https://forums.taleworlds.com/index.php?topic=342769.0

    thank you much my friend! My modding efforts can now resume! +1 to you :grin:
  11. Need Help Modding the starting faction of a village.

    I have a couple villages id like to change to another faction. Im not sure why but these villages when i enable them (from being previously disabled) and place them down, they change factions about 50% of the time. i.e. Habba (Renamed to Abode of the Spirit Guide) every time, changes from...
  12. SP Fantasy [WB] Ocarina of War v.06 Released for Warband 1.168

    Here's a little bit about my mod: (NOTE: I tried to get a mod team together a while back, posted a recruitment kinda thing here but no-one accepted so appologies if my work is not top-notch.) Mod Information [/spoiler]
  13. Modding the Starting Equipment

    Xufrut 说:
    If you have morgh editor set it to edit text files and then go to edit trop, trop 0 player, you put the items you want there and in the bottom there is a flag to select the race

    bless your soul sir, finally someone who give me a straight answer, i will try this right away  :grin: :party:

    edit while it forces you to equip whatever you have in your inventory this is the best i have and for that you are my hero, finally i dont have to have the force loot flag on my items :party: :iamamoron: :grin: :party:
  14. Modding the Starting Equipment

    Hello i am working on a Zelda mod for warband and i have been getting pretty far, i have 2 custom races fully implemented and everything but both races have a problem, they start out with the same equipment as everyone else. I tried to add some code to the Module_Game_Menus but it gives me an...
  15. Please Help

    I got everything to appear now, i was right about the naming!
  16. Please Help

    I have been working on a new mod for warband here's the ModDb link http://www.moddb.com/mods/tloz-warband/ (its called Ocarina of War. Anyway, here's the problem I've been trying to add some new races to my mod (ive been using this...
  17. New Races and Race Textures

    Hey im having a bit of trouble adding a new race to warband and ive looked around the forums for an answer and its probably a n0Ob mistake but i just cant figure these things out. 1.) Where do i put my custom face/head for my race 2.) Where do races(skins?) get their textures thanks for your...
  18. Calling For a Mod Team -- TLoZ

    Here is a link to the ModDb page i created i have uploaded all my pics there

    TLoZ:Warband!! -- http://www.moddb.com/mods/tloz-warband/
  19. Calling For a Mod Team -- TLoZ

    Froi 说:
    Why not show some progress that you've managed to complete by yourself before asking for people to do stuff for you?

    Great idea, ill post some screen-shots soon , although i don't have much finished.
  20. Calling For a Mod Team -- TLoZ

    I have recently been fooling around with Thorogrims map editor and ive finally gotten it down, (i had screwed up placing my txt files and such) but now that i have both the Module System and a Map editor working, id like to propose a Mod. Ive searched and searched for a TLoZ Mod but i cannot...
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