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  • 用户:Khalim
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  1. Routing / Lost Heros

    Very cool!

    This makes battles on foot more fun! :smile:


    It would be an overkill if I can disable companions speading over the world, then I can play on realistic.
  2. Forced recruitment is imbalanced

    I fully support your opinion
  3. Bug Reports and known issues v2.4

    I have 2 spots on my world map where steppe bandits gather in large amounts.

    There are about ~20 Parties who run in circles in the desert.
  4. Routing / Lost Heros

    Have you turned on spear bracing and AI formations?

    Yes, but it does not make much difference.

    What exactly do this features influence? Spearbracing is extra damage to cavalery? AI Formation I have never seen...
  5. Routing / Lost Heros

    Thanks for the answer, i hope somebody else could help :smile:


    Routing of enemies is nothing but annoying, because it disadvantages foot troops. Also if you have archers they might shoot at routing enemies while other enemies come closer. The worst thing is, that it increases the time a battle takes and it is very annoying if one single enemies climps up a mountain, is difficult to get and takes a long time to rout :wink:


    Disabling heros disappearance would also be awesome!

    I like to play "profimode" So i play on "realistic"(without saving) but in return I doubled the XP me and my heros get.
    This makes much more fun. Progress is faster and you have to decide more carefully.
    Playing realistic with increased XP gaining would be the ideal game mode IF you wont loose ALL heros after defeat..
    Disabeling this "feature" would really be a big deal!
  6. Routing / Lost Heros

    Is there a possibility to disable this feature? Tweak MB does not support this feature anymore.. I dont like the routing of enemies, because it makes battles take longer(unnessessary), easier(no need) and considerable imbalance mounted troops/heros Edit.: Is there also a possibility to...
  7. Please add an option to NOT loot items

    What is the problem?

    You can set the autocollect value of items higher.

    Set it to 500 and you will never collect worthless items.

    As my game progressess I increase the limit.

    Question: Does compagnions inventory managment skill increase their carrying capacity?
  8. Bug Reports and known issues v2.4

    vhan 说:
    To "no loot" bug:

    On desert and snow terrain is player party strength always 0, and then no renown and no loot.

    There is repaired version of party_calculate_strength in module_scripts.py

    #script_party_calculate_strength:
    # INPUT: arg1 = party_id, arg2 = exclude leader
    # OUTPUT: reg0 = strength

    ("party_calculate_strength",
    [
    (store_script_param_1, ":party"), #Party_id
    (store_script_param_2, ":exclude_leader"), #Party_id

    (assign, reg0,0),
    (party_get_num_companion_stacks, ":num_stacks", ":party"),
    (assign, ":first_stack", 0),
    #TEMPERED ADDED FOR ENTRENCHMENT BONUS
    (assign,":entrench",0),
    (try_begin),
    (eq,":party","p_main_party"),
    (party_get_slot,":entrench","p_main_party",slot_party_entrenched),
    (try_end),
    #TEMPERED CHANGES END
    (try_begin),
    (neq, ":exclude_leader", 0),
    (assign, ":first_stack", 1),
    (try_end),
    (assign, reg0,0),
    (try_for_range, ":i_stack", ":first_stack", ":num_stacks"),
    (party_stack_get_troop_id, ":stack_troop",":party", ":i_stack"),
    (store_character_level, ":stack_strength", ":stack_troop"),
    #TEMPERED#  ADDED BONUS FOR HEROES, BONUSES ARE FOR MORE REALISTIC AUTOCALC BATTLE RESULTS
    (try_begin),
    (troop_is_hero, ":stack_troop"),
    (val_add, ":stack_strength", 2),
    (try_end),
    #TEMPERED#  ADD BONUS FOR MOUNTED TROOPS
    (try_begin),
    (troop_is_mounted, ":stack_troop"),
    (val_add, ":stack_strength", 5),
    (try_end),
    #TEMPERED#    ADD BONUS FOR HIGH LEVEL TROOPS
    (store_div,":strength_bonus",":stack_strength",4),
    (val_add, ":stack_strength",":strength_bonus"),
    #TEMPERED    ADDED BONUS FOR ENTRENCHMENT
    (try_begin),
    (eq,":entrench",1),
    (val_add,":stack_strength",2),
    (try_end),
    #TEMPERED#    BONUSES END
    (val_add, ":stack_strength", 4), #new was 12 (patch 1.125)
    (val_mul, ":stack_strength", ":stack_strength"),
    (val_mul, ":stack_strength", 2), #new (patch 1.125)
    (val_div, ":stack_strength", 100),
    (val_max, ":stack_strength", 1), #new (patch 1.125)
    ##AotE terrain advantages
    (party_get_current_terrain, ":terrain_type", ":party"),
    (try_begin),
    (eq, ":terrain_type", rt_steppe),
    (troop_is_guarantee_horse, ":stack_troop"),
    (val_mul, ":stack_strength", 150),
    (else_try),
    (eq, ":terrain_type", rt_plain),
    (troop_is_guarantee_horse, ":stack_troop"),
    (val_mul, ":stack_strength", 110),
    (else_try),
    (eq, ":terrain_type", rt_snow),
    #        (try_for_range,":items","itm_zrak_wildman_chest","itm_zrak_berserker_chest"),
    #          (troop_has_item_equipped,":stack_troop",":items"),
    #          (val_mul, ":stack_strength", 1.4),
    #        (try_end),
    #        (try_for_range,":items","itm_vaegir_woodcutter_coat","itm_vaegir_woodcutter_helmet"),
    #          (troop_has_item_equipped,":stack_troop",":items"),
    #          (val_mul, ":stack_strength", 1.5),
    #        (try_end),
    (val_mul, ":stack_strength", 95),
    (else_try),
    (eq, ":terrain_type", rt_desert),
    #        (try_for_range,":items","itm_kabiel_villager_chest","itm_kabiel_villager_helmet"),
    #          (troop_is_guarantee_horse, ":stack_troop"),
    #          (troop_has_item_equipped,":stack_troop",":items"),
    #          (val_mul, ":stack_strength", 1.8 ),
    #        (else_try),
    #          (troop_is_guarantee_horse, ":stack_troop"),
    #          (val_mul, ":stack_strength", 1.4),
    #        (try_end),
    (val_mul, ":stack_strength", 95),
    (else_try),
    (eq, ":terrain_type", rt_steppe_forest),
    (troop_is_guarantee_horse, ":stack_troop"),
    (val_mul, ":stack_strength", 120),
    (else_try),
    (eq, ":terrain_type", rt_forest),
    (neg|troop_is_guarantee_horse, ":stack_troop"),
    (neg|troop_is_guarantee_ranged, ":stack_troop"),
    (val_mul, ":stack_strength", 120),
    (else_try),
    (eq, ":terrain_type", rt_snow_forest),
    #        (try_for_range,":items","itm_zrak_wildman_chest","itm_zrak_berserker_chest"),
    #          (troop_has_item_equipped,":stack_troop",":items"),
    #          (val_mul, ":stack_strength", 1.2),
    #        (try_end),
    #        (try_for_range,":items","itm_vaegir_woodcutter_coat","itm_vaegir_woodcutter_helmet"),
    #          (troop_has_item_equipped,":stack_troop",":items"),
    #          (val_mul, ":stack_strength", 1.2),
    #        (try_end),
    (neg|troop_is_guarantee_horse, ":stack_troop"),
    (neg|troop_is_guarantee_ranged, ":stack_troop"),
    (val_mul, ":stack_strength", 120),
    (else_try),
    (val_mul, ":stack_strength", 100),
    (try_end),
    ##AotE terrain advantages
    (val_div, ":stack_strength", 100),
    (try_begin),
    (neg|troop_is_hero, ":stack_troop"),
    (party_stack_get_size, ":stack_size",":party",":i_stack"),
    (party_stack_get_num_wounded, ":num_wounded",":party",":i_stack"),
    (val_sub, ":stack_size", ":num_wounded"),
    (val_mul, ":stack_strength", ":stack_size"),
    (else_try),
    (troop_is_wounded, ":stack_troop"), #hero & wounded
    (assign, ":stack_strength", 0),
    (try_end),
    (val_add, reg0, ":stack_strength"),
    (try_end),
    (party_set_slot, ":party", slot_party_cached_strength, reg0),
    ]),

      and txt version in scripts.txt

    party_calculate_strength -1
    83 21 1 1224979098644774912 22 1 1224979098644774913 2133 2 72057594037927936 0 1650 2 1224979098644774914 1224979098644774912 2133 2 1224979098644774915 0 2133 2 1224979098644774916 0 4 0 31 2 1224979098644774912 648518346341351424 521 3 1224979098644774916 648518346341351424 120 3 0 4 0 2147483679 2 1224979098644774913 0 2133 2 1224979098644774915 1 3 0 2133 2 72057594037927936 0 6 3 1224979098644774917 1224979098644774915 1224979098644774914 1652 3 1224979098644774918 1224979098644774912 1224979098644774917 2171 2 1224979098644774919 1224979098644774918 4 0 1507 1 1224979098644774918 2105 2 1224979098644774919 2 3 0 4 0 152 1 1224979098644774918 2105 2 1224979098644774919 5 3 0 2123 3 1224979098644774920 1224979098644774919 4 2105 2 1224979098644774919 1224979098644774920 4 0 31 2 1224979098644774916 1 2105 2 1224979098644774919 2 3 0 2105 2 1224979098644774919 4 2107 2 1224979098644774919 1224979098644774919 2107 2 1224979098644774919 2 2108 2 1224979098644774919 100 2111 2 1224979098644774919 1 1608 2 1224979098644774921 1224979098644774912 4 0 31 2 1224979098644774921 2 154 1 1224979098644774918 2107 2 1224979098644774919 150 5 0 31 2 1224979098644774921 3 154 1 1224979098644774918 2107 2 1224979098644774919 110 5 0 31 2 1224979098644774921 4 2107 2 1224979098644774919 95 5 0 31 2 1224979098644774921 5 2107 2 1224979098644774919 95 5 0 31 2 1224979098644774921 10 154 1 1224979098644774918 2107 2 1224979098644774919 120 5 0 31 2 1224979098644774921 11 2147483802 1 1224979098644774918 2147483801 1 1224979098644774918 2107 2 1224979098644774919 120 5 0 31 2 1224979098644774921 12 2147483802 1 1224979098644774918 2147483801 1 1224979098644774918 2107 2 1224979098644774919 120 5 0 2107 2 1224979098644774919 100 3 0 2108 2 1224979098644774919 100 4 0 2147485155 1 1224979098644774918 1653 3 1224979098644774922 1224979098644774912 1224979098644774917 1654 3 1224979098644774923 1224979098644774912 1224979098644774917 2106 2 1224979098644774922 1224979098644774923 2107 2 1224979098644774919 1224979098644774922 5 0 1508 1 1224979098644774918 2133 2 1224979098644774919 0 3 0 2105 2 72057594037927936 1224979098644774919 3 0 501 3 1224979098644774912 56 72057594037927936

    Where do I find the Python file, and how can i change it?

    Getting no loot makes the game unplayable :sad:
  9. Question about XP and Compagnionsequipment

    I really love the mod, but I would like to see some things tweaked and I hope you might help me with this ;) 1, How can I equip heros more comfortable? It seems, that there might me an universal equipscreen, as there are some reports concerning compagnion overview. But the only thing what...
  10. Bank is overpowered

    Thanks, seeing the bug thread solved my problem :smile:
  11. Bank is overpowered

    I have a serious problem with the bank.

    When the summary comes, I cant get back!

    There is the button "Return to Menue" but it NEVER worked before. I used the ESC Key, but now it also doesnt work -.-

    So I can just ALT-TAB the game. Is there a solution for this?
  12. Initial Framerate configuration

    Though it may seem a minor problem, I think it is worth mentioning it. When you install Warband your game loads default settings, including a frame limitation of 120. 120 frames is absolutly useless. 60 frames is sufficient. I think most players are not aware of this and play the game with a...
  13. what's the best mod?

    I have voted CRPG though I am not sure anymore because there are a lot of nerved gamemechanics implemented. But it is worth trying.
  14. Let's discuss khergit issue!

    I think the game is well balanced for medium advanced players, but if you face skilled opponends some trooptypes become OP(my opinion).

    For instance you cannot kill a skilled archer (with a fast bow) as a horsemen, because your horse lacks manoveurability.

    Playing against a skilled khergitarcher may be frustrating as the shoot precisly, are hard to hit, and are extremly fast with their horses. To my mind the steppe horse is one, or even THE BEST, horsetyp in the MP-Game.

    An avarage player has troubles to shoot precisely from horseback which gives the horse archer a considerable and nesessary disadvantage, but once a player is able to hit his target the horse archer becames extremly overpowered.


    Saying there is no OP is rdiculous as it depends very much on the players capabilities. If you have a certan skill you can use many game mechanics to your advantage, gamemechanics other people dont even know about.
  15. any servers with no friendly fire team killing?

    No friendly fire sucks like hell because it favours noobgaming.

    The best thing is 100% self damage or 50/50% damage.

    Without friendlyfire you can mindlessly slash or shoot into the crowd, without having any skill to avoid hitting your friends.
  16. MP-Horse-Lag

    Yes, but only for one computer:

    Dual2Core E6400
    Saphire 256MB Radeon XT
    2 GB Ram
    Windows XP

    I think this problem has not always apeared.(Not in recent versions) but I am not sure.

    Also I have to say that I often play on the same server, maybe that is a point?
  17. MP-Horse-Lag

    Hi! Whenever I ride over somebody in MP the game lags. It happens EVERYTIME and also on 2 different computers. Maybe it is a bug? Its quite annoying become the horses trampling is the only useful tactic against skilled archers... Is there a solution or bypass for this? Thanks
  18. Archers vs. Crossbowmen

    I would prefer crossbowmen. They run out of missles slower then archer, which makes them superior in sieges. Also bolts do more damage, which helps to bypass more armor (50dam > 2x30dam)
  19. Best companion combination?

    The most powerful combination:
    Alayen, Ymira, Batheshtur, Klethi, Firentis, Jeremus, Bunduk and deshavi

    Thats it. Cheap and effectiv hero army :wink:

    Gets you a lot of money, if you let them kill bands of tegais.

    Jermemus-> Int only, stays back and improves Doctor skills
    Klethi-> prefers Agility for looting if the character doesn't use this skill
    Deshavi-> Intskiller for Scouting and maptraveling
    Ymira-> could chose trade, but I would not recommand this. Instead improve your own Charisma to 12 and and Trade to 4 and read the book for the fifth point(+2)

    For all heros, except Jeremus:
    make them to mounted fighters and increase attributs at least to 9 or 12(klethi and deshavi).

    Then you have all party skills on a high level and 7 heros who can kill bands of enemies of >30 men without losses.

    Once I wiped out an enemy army(80 men), with my 8 companions alone, but this was hard :wink:
    (before the patch which made the game harder)
  20. Experience distribution

    KuroiNekouPL 说:
    I'd prefer experience for everything. So exp for trading, talking(persuasion), healing and such.
    Then every type of character would gain experience because of function he is good at.

    Maybe thats also a good idea, but to complicated to implement. But it would balance things if Jeremus(the healer) would get XP for treating his companions and the player gets experience, the more troops he comands.
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