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  1. Mutorere is unwinnable

    Yes, it's the boardgame from Vlandia.
  2. Mutorere is unwinnable

    Hey all, so I really f*cking hate this game. Mutorere is unwinnable, because the AI doesn't do an error, so the game goes on for infinite. I even used a step calculator to always make the perfect moves, but Mutorere is unwinnable if none of the players makes an error. I just played it for 2...
  3. How do I know which mod works with new version

    Thanks all for the replies, I did read the mod description on Nexusmods for the ones I want to use, but most of the time there isn't a version specified.

    @Sparticulous Thanks for your list! There are a bunch listed that I wanted to use.
  4. How do I know which mod works with new version

    Greetings all, I wanted to give Bannerlord another go after I stopped playing for a couple of months. Version 1.5.1 finally fixed the perma death as it seems, so I would like to play with this version. Can I continue my save even if 1.5.1 get's released into the stable branch? And I wanted to...
  5. The dev is beating around the bush

    You have to first have a functioning economy as a base to work with and then you can introduce any perks and skills (modifiers) that work within that framework not the other way around.
    Nope, first need all the interfering systems be in place, otherwise you are with every new Addition (like the skills) constantly rebalancing (=>huge timesink for developers).

    I too code for a living...
  6. The dev is beating around the bush

    skill trees are a trivial minor things that can and will will gradually be patched over time
    Complete bollocks, they are currently trying to balance the economy but if the perks would work their current balancing will be off again. They should at first the skills, otherwise they are working for absolutely zero gain here.
  7. Proper bug-reporting

    Greetings all, the current handling of the updates and branches seems like a mess to me. The reporting of bugs is an absolute nightmare and I can't believe that the devs have a proper overlook of all the problems with the game right now (hence the "fix" stuff like economy that aren't that...
  8. Not Testing Your Patches + Completely Wrong Focus In Patches

    Yep, the complete lack of testing is so damn obvious that it hurts as a fellow coder. If I would roll out my patches at work like TW is doing theirs I would be unemployed tomorrow.

    When I code something there are multiple testing layers. The first standard tests are done by myself, after I fixed the glaring bugs I hand the new version over to a collegue to give it a test. After this I have a small testing group that consists of future users and only then I bundle up the release and bring it to production.
  9. Allow multiple weapon setups when starting mounted/dismounted

    I Like both solutions, saddlebags for more ammo and a way to predefine sets dir specific Battles. To counterway this you would need more horses/mules to carry the equipment.
  10. Throwing vs Crossbow vs Bow - my opinion

    Didn't test crossbow yet but throwing javelins is so much fun that I have found my favorite distance weapon.
  11. Extra "Stash" inventory tab on character

    I know the lock, but does the lock do anything else? So for example I have a few food items that I want to trade, can I forbid my troops to eat it? Or another example: I have a hofse that should not be taking by upgrading troops, instead I want to save it until I have the needed riding skill.
  12. Non-polearm mounted combat is basically useless

    At first I thought so too, but after a couple of hours I can reliably hit people again.
  13. Tactical view

    This should be bound to a tactics perk, so if you have a high tactic skill the slowdown would be slower. At the start of a battle there would be more time available to structure your troops based in your tactics skill.
  14. It has not been 8 years...

    I totally get the argument with the engine, but that being said there's a bunch of things that just don't add up:
    -I assume they were still somewhat able to create scenes since very early on even though other parts of the engine was still being worked on, video from 5 years ago:
    So what have the level designers been doing all this time since they're not done with all the scenes yet ? I assume they were not just sitting idle by for years so this is quite the mystery.
    -Same argument goes for sounds, music. Heck they even bought music from a third party which is used as well in the game Guild 2 if you know that (Kind of weird to hear music you associate with another game in Bannerlord). I'm not against buying licensed music at all, but what was the deal of hiring a composer then? (one of the very first devblogs) Also no simple voice overs is quite weird could be simple sentences like "Greetings milord", when talking to your villagers.
    -There's just something that doesn't add up with this, because it looked like years ago they had more or less the core systems worked out and to a certain degree working.We saw combat, battles, campaign map and even the gangs in actions I understand of course they wouldn't show us the buggy parts of these if there were any, but that would still mean they had 3+ years to fix all these and test the campaign which at times it seems no one bothered to do.
    I have a theory until very lately they had Co-op included but couldn't really get it to work properly, hence why it feels like stuff is missing/put together last minute.

    Yep, that's exactly the thing that I don't get. The had so much stuff working for years (that's at least what the videos Show) and they don't have more than the current EA content?

    The scene editor seemed rather advanced and so if even one person had down just one scene/week for the last three years there would be a bootload of scenes.

    This really shows their lack of proper management.
  15. Diplomacy

    Please give us more diplomacy and intrigue TW.
  16. Banner's color only on shields and banners

    I'm really glad they did coloring my troops as they did. I want to play with the Banner symbol over the heads disabled and I'm therefore glad, that my troops have all the same color for easier distinguishing them.
  17. Slow down battles to make them feel epic and realistic

    Yep, my average battle time is around one minute. All of the OPs points should be implemented by TW. I want fights that last around 15-30mins. And sieges even longer.
  18. About Clan and Kingdoms mechanics

    So much yes! The laws within your clan might not be as drastic as with a Kingdom, but give us clan leaders more content.

    With the events and way more intrigue the world will be way more believable and netter representing the medieval flair.
  19. my suggestions after 30 hours

    Awesome Suggestionen/improvemwnts! Especially the world map is way to static. With the creation and later down the road city building the late game is way more interesting.
  20. It has not been 8 years...

    The big problem I got with TW and the whole Bannerlord story in the past years is the lack of properly communicating stuff.

    I'm proudly part of another longlasting Early Access game that's called Project Zomboid. They had/have their share of **** hitting the fan and many complete redones like the recently in testing released animation revamp. The Thing that they are doing damn right though is communicating to the players.

    So if TW was and is way more open to the community and actively engaging us the current EA state would be bearable. Right now the game is a good Framework but apart from that it's nothing.
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