["ride_0", acf_enforce_lowerbody, amf_client_prediction,
## [10.0, "anim_human", horse_move+2000, horse_move+2100, arf_cyclic],
# [3.0, "anim_human_02", 600, 644, arf_cyclic],
## [37.0, "stand_onhorse", 0, 1110, arf_cyclic],
## [22.0, "stand_onhorse_sword", 0, 671, arf_cyclic],
[15.0, "stand_onhorse", 0, 456, arf_cyclic],
],
["ride_1", acf_enforce_lowerbody | acf_synch_with_horse, amf_client_prediction,
[1.0, "anim_human_02", 0, 31, arf_cyclic],
],
["lancer_ride_1", acf_enforce_lowerbody | acf_synch_with_horse, amf_client_prediction|amf_priority_ride|amf_play,
## [0.8, "anim_human", horse_move+210, horse_move+250, arf_cyclic | arf_blend_in_16],
[1.0, "lancer_ride1", 0, 31, arf_cyclic],
],
["lancer_charge_parried",acf_enforce_lowerbody, amf_priority_parried|amf_use_weapon_speed|amf_play,
[1.0, "anim_human", horse_move+210, horse_move+220, arf_blend_in_32],
],
["ride_2", acf_enforce_lowerbody | acf_synch_with_horse, amf_client_prediction,
[0.8, "anim_human_02", 50, 69, arf_cyclic],
],
["ride_3", acf_enforce_lowerbody | acf_synch_with_horse, amf_client_prediction,
[0.6, "anim_human_02", 100, 116, arf_cyclic],
],
["ride_4", acf_enforce_lowerbody | acf_synch_with_horse, amf_client_prediction,
[0.5, "anim_human_02", 150, 165, arf_cyclic|arf_blend_in_32],
],
# ["lancer_ride_4", acf_enforce_lowerbody | acf_synch_with_horse | acf_rot_vertical_sword|acf_anim_length(100), 0,
# [0.5, "anim_human", horse_move+610, horse_move+650, arf_cyclic | arf_blend_in_128],
# ],
["lancer_ride_4", acf_enforce_lowerbody | acf_synch_with_horse | acf_rot_vertical_sword|acf_anim_length(30), amf_rider_rot_couched_lance|amf_client_prediction|amf_priority_ride|amf_play,
[0.5, "lancer_ride4", 0, 15, arf_cyclic | arf_blend_in_128],
],
["lancer_ride_4_no_shield", acf_enforce_lowerbody | acf_synch_with_horse | acf_rot_vertical_sword|acf_anim_length(30), amf_rider_rot_couched_lance|amf_client_prediction|amf_priority_ride|amf_play,
[0.5, "lancer_ride4_no_shield", 0, 15, arf_cyclic | arf_blend_in_128],
],
["ride_rear", acf_enforce_lowerbody|acf_ignore_slope, amf_priority_mount|amf_play|amf_client_prediction,
## [1.4, "anim_human", horse_move+820, horse_move+837, arf_blend_in_16],
## [2.4, "anim_human", horse_move+820, horse_move+837, arf_blend_in_16],
## [1.7, "anim_human_02", 265, 297, arf_blend_in_8],
[1.2, "command", 0, 31,arf_cyclic|arf_use_stand_progress, 0, (0, 0, 0), 0.0],
],
["ride_spur", acf_enforce_lowerbody, amf_play|amf_priority_jump,
[0.3, "anim_human", horse_move+860, horse_move+865, arf_blend_in_8],
],
["ride_jump", acf_enforce_lowerbody, amf_client_prediction,
## [1.6, "anim_human_02", 400, 420, arf_blend_in_16],
[1.6, "anim_human_02", 205, 222, arf_blend_in_4],#|arf_end_pos_0_25],
],
["ride_jump_end", acf_enforce_all, amf_client_prediction,
## [0.1, "anim_human", horse_move+935, horse_move+940, arf_blend_in_16],
## [0.3, "anim_human_02", 420, 424, arf_blend_in_16],
[0.1, "anim_human_02", 222, 224, arf_blend_in_16],
],
["ride_turn_right", acf_enforce_lowerbody | acf_synch_with_horse, amf_client_prediction,
[1.0, "anim_human_02", 500, 533, arf_cyclic],
],
["ride_turn_left", acf_enforce_lowerbody | acf_synch_with_horse, amf_client_prediction,
[1.0, "anim_human_02", 450, 483, arf_cyclic],
],
["mount_horse", acf_enforce_all, amf_priority_mount|amf_play|amf_client_prediction,
[1.3, "anim_human", horse_move+1003, horse_move+1045, arf_blend_in_1, 0, (0.0,0,0.0)],
],
["dismount_horse", acf_enforce_lowerbody|acf_displace_position, amf_priority_mount|amf_play|amf_accurate_body|amf_client_prediction,
[1.1, "anim_human", horse_move+1103, horse_move+1145, arf_blend_in_1, 0, (-0.5,0,0)],
],
["lancer_ride_0", acf_enforce_lowerbody, amf_priority_ride|amf_play|amf_client_prediction,
## [4.0, "anim_human", horse_move + 5000, horse_move + 5057, arf_lancer|arf_cyclic],
[43.0, "stand_onhorse_staff", 0, 1300, arf_lancer|arf_cyclic],
],
["ride_0", acf_enforce_lowerbody, amf_client_prediction,
## [10.0, "anim_human", horse_move+2000, horse_move+2100, arf_cyclic],
# [3.0, "anim_human_02", 600, 644, arf_cyclic],
## [37.0, "stand_onhorse", 0, 1110, arf_cyclic],
## [22.0, "stand_onhorse_sword", 0, 671, arf_cyclic],
[15.0, "stand_onhorse", 0, 456, arf_cyclic],
],
["ride_1", acf_enforce_lowerbody | acf_synch_with_horse, amf_client_prediction,
[1.0, "anim_human_02", 0, 31, arf_cyclic],
],
["lancer_ride_1", acf_enforce_lowerbody | acf_synch_with_horse, amf_client_prediction|amf_priority_ride|amf_play,
## [0.8, "anim_human", horse_move+210, horse_move+250, arf_cyclic | arf_blend_in_16],
[1.0, "lancer_ride1", 0, 31, arf_cyclic],
],
["lancer_charge_parried",acf_enforce_lowerbody, amf_priority_parried|amf_use_weapon_speed|amf_play,
[1.0, "anim_human", horse_move+210, horse_move+220, arf_blend_in_32],
],
["ride_2", acf_enforce_lowerbody | acf_synch_with_horse, amf_client_prediction,
[0.8, "anim_human_02", 50, 69, arf_cyclic],
],
["ride_3", acf_enforce_lowerbody | acf_synch_with_horse, amf_client_prediction,
[0.6, "anim_human_02", 100, 116, arf_cyclic],
],
["ride_4", acf_enforce_lowerbody | acf_synch_with_horse, amf_client_prediction,
[0.5, "anim_human_02", 150, 165, arf_cyclic|arf_blend_in_32],
],
# ["lancer_ride_4", acf_enforce_lowerbody | acf_synch_with_horse | acf_rot_vertical_sword|acf_anim_length(100), 0,
# [0.5, "anim_human", horse_move+610, horse_move+650, arf_cyclic | arf_blend_in_128],
# ],
["lancer_ride_4", acf_enforce_lowerbody | acf_synch_with_horse | acf_rot_vertical_sword|acf_anim_length(30), amf_rider_rot_couched_lance|amf_client_prediction|amf_priority_ride|amf_play,
[0.5, "lancer_ride4", 0, 15, arf_cyclic | arf_blend_in_128],
],
["lancer_ride_4_no_shield", acf_enforce_lowerbody | acf_synch_with_horse | acf_rot_vertical_sword|acf_anim_length(30), amf_rider_rot_couched_lance|amf_client_prediction|amf_priority_ride|amf_play,
[0.5, "lancer_ride4_no_shield", 0, 15, arf_cyclic | arf_blend_in_128],
],
["ride_rear", acf_enforce_lowerbody|acf_ignore_slope, amf_priority_mount|amf_play|amf_client_prediction,
## [1.4, "anim_human", horse_move+820, horse_move+837, arf_blend_in_16],
## [2.4, "anim_human", horse_move+820, horse_move+837, arf_blend_in_16],
[1.7, "anim_human_02", 265, 297, arf_blend_in_8],
],
["ride_spur", acf_enforce_lowerbody, amf_play|amf_priority_jump,
[0.3, "anim_human", horse_move+860, horse_move+865, arf_blend_in_8],
],
["ride_jump", acf_enforce_lowerbody, amf_client_prediction,
## [1.6, "anim_human_02", 400, 420, arf_blend_in_16],
[1.6, "anim_human_02", 205, 222, arf_blend_in_4],#|arf_end_pos_0_25],
],
["ride_jump_end", acf_enforce_all, amf_client_prediction,
## [0.1, "anim_human", horse_move+935, horse_move+940, arf_blend_in_16],
## [0.3, "anim_human_02", 420, 424, arf_blend_in_16],
[0.1, "anim_human_02", 222, 224, arf_blend_in_16],
],
["ride_turn_right", acf_enforce_lowerbody | acf_synch_with_horse, amf_client_prediction,
[1.0, "anim_human_02", 500, 533, arf_cyclic],
],
["ride_turn_left", acf_enforce_lowerbody | acf_synch_with_horse, amf_client_prediction,
[1.0, "anim_human_02", 450, 483, arf_cyclic],
],
["mount_horse", acf_enforce_all, amf_priority_mount|amf_play|amf_client_prediction,
[1.3, "anim_human", horse_move+1003, horse_move+1045, arf_blend_in_1, 0, (0.0,0,0.0)],
],
["dismount_horse", acf_enforce_lowerbody|acf_displace_position, amf_priority_mount|amf_play|amf_accurate_body|amf_client_prediction,
[1.1, "anim_human", horse_move+1103, horse_move+1145, arf_blend_in_1, 0, (-0.5,0,0)],
],
["lancer_ride_0", acf_enforce_lowerbody, amf_priority_ride|amf_play|amf_client_prediction,
## [4.0, "anim_human", horse_move + 5000, horse_move + 5057, arf_lancer|arf_cyclic],
[43.0, "stand_onhorse_staff", 0, 1300, arf_lancer|arf_cyclic],
],
kalarhan 说:
##taoc darkwood merc camp begin
(ti_before_mission_start, 1, 0, [],
[
(store_current_scene, ":cur_scene"),
(eq, ":cur_scene", "scn_darkwood_camp"),
(set_global_cloud_amount, 100),
(set_rain,1,30),
]),
(1,0,ti_once, [],
[
(store_current_scene, ":cur_scene"),
(eq, ":cur_scene", "scn_darkwood_camp"),
(set_fog_distance,250,0xFFB3B3AC),
]),
##taoc darkwood merc camp end
game menu 说:
kalarhan 说:
mission_templates = [
("town_default",0,-1,
"Default town visit",[
(0,mtef_scene_source|mtef_team_0,af_override_horse,0,1,pilgrim_disguise),
(1,mtef_scene_source|mtef_team_0,af_override_horse,0,1,[]),
(2,mtef_scene_source|mtef_team_0,af_override_horse,0,1,[]),
(3,mtef_scene_source|mtef_team_0,af_override_horse,0,1,[]),
(4,mtef_scene_source|mtef_team_0,af_override_horse,0,1,[]),
(5,mtef_scene_source|mtef_team_0,af_override_horse,0,1,[]),
(6,mtef_scene_source|mtef_team_0,af_override_horse,0,1,[]),
(7,mtef_scene_source|mtef_team_0,af_override_horse,0,1,[]),
(8,mtef_scene_source,af_override_horse,0,1,[]),
(9,mtef_scene_source,af_override_horse,0,1,[]),
(10,mtef_scene_source,af_override_horse,0,1,[]),
(11,mtef_scene_source,af_override_horse,0,1,[]),
(12,mtef_scene_source,af_override_horse,0,1,[]),
(13,mtef_scene_source,0,0,1,[]),
(14,mtef_scene_source,0,0,1,[]),
(15,mtef_scene_source,0,0,1,[]),
(16,mtef_visitor_source,af_override_horse,0,1,[]),
(17,mtef_visitor_source,af_override_horse,0,1,[]),
(18,mtef_visitor_source,af_override_horse,0,1,[]),
(19,mtef_visitor_source,af_override_horse,0,1,[]),
(20,mtef_visitor_source,af_override_horse,0,1,[]),
(21,mtef_visitor_source,af_override_horse,0,1,[]),
(22,mtef_visitor_source,af_override_horse,0,1,[]),
(23,mtef_visitor_source,af_override_horse,0,1,[]),
(24,mtef_visitor_source,af_override_horse,0,1,[]),
(25,mtef_visitor_source,af_override_horse,0,1,[]),
(26,mtef_visitor_source,af_override_horse,0,1,[]),
(27,mtef_visitor_source,af_override_horse,0,1,[]),
(28,mtef_visitor_source,af_override_horse,0,1,[]),
(29,mtef_visitor_source,af_override_horse,0,1,[]),
(30,mtef_visitor_source,af_override_horse,0,1,[]),
(31,mtef_visitor_source,af_override_horse,0,1,[]),
#dedal begin
(1,mtef_visitor_source,af_override_horse|af_override_gloves,0,1,[]),#32
(2,mtef_visitor_source,af_override_horse|af_override_gloves,0,1,[]),#33
(3,mtef_visitor_source,af_override_horse|af_override_gloves,0,1,[]),#34
(4,mtef_visitor_source,af_override_horse|af_override_gloves,0,1,[]),#35
(5,mtef_visitor_source,af_override_horse|af_override_gloves,0,1,[]),#36
(6,mtef_visitor_source,af_override_horse|af_override_gloves,0,1,[]),#37
(7,mtef_visitor_source,af_override_horse|af_override_gloves,0,1,[]),#38
(8,mtef_visitor_source,af_override_horse|af_override_gloves,0,1,[]),#39
(10,mtef_visitor_source,af_override_horse|af_override_gloves,0,1,[]),#40
],[
dedal_tavern_animations,
#dedal end
(1, 0, ti_once, [],
[
(store_current_scene, ":cur_scene"),
(scene_set_slot, ":cur_scene", slot_scene_visited, 1),
(try_begin),
(gt, "$sneaked_into_town", disguise_none),
(call_script, "script_music_set_situation_with_culture", mtf_sit_town_infiltrate),
(else_try),
(eq, "$talk_context", tc_tavern_talk),
(call_script, "script_music_set_situation_with_culture", mtf_sit_tavern),
(else_try),
(call_script, "script_music_set_situation_with_culture", mtf_sit_town),
(try_end),
]),
(ti_before_mission_start, 0, 0, [],
[
(call_script, "script_change_banners_and_chest"),
(call_script, "script_initialize_tavern_variables"),
]),
##taoc darkwood merc camp begin
(store_current_scene, ":cur_scene"),
(eq, ":cur_scene", "scn_darkwood_camp"),
(ti_before_mission_start, 0, 0, [],
[
(set_global_cloud_amount, 100),
(set_rain,1,30),
]),
(0,0,ti_once, [],
[
(set_fog_distance,250,0xFFB3B3AC),
]),
##taoc darkwood merc camp end
*** Warband Refined & Enhanced Compiler Kit (W.R.E.C.K.) version 1.0.0 ***
Please report errors, problems and suggestions at http://lav.lomskih.net/wreck/
Loading module... DONE.
Loading plugins... DONE.
Checking module syntax... FAILED.
MODULE `mission_templates` ERROR:
failed to parse element #0
failed to parse element #3
value of <l.cur_scene[@?]> is undefined at compile time
COMPILATION FAILED.
KnightV 说:
# Merc Camp Begin
("geroian_camp",sf_generate,"none", "none", (0,0),(100,100),-100,"0x000000003000050000064592000063c100001bee00006f14",
[],[],"outer_terrain_plain"),
("balion_camp",sf_generate,"none", "none", (0,0),(100,100),-100,"0x000000003000050000064592000063c100001bee00006f14",
[],[],"outer_terrain_beach"),
("ylfing_camp",sf_generate,"none", "none", (0,0),(100,100),-100,"0x00000000b00562e200040900000063f40000679f00006cda",
[],[],"sea_outer_terrain_1"),
("zendar_camp",sf_generate,"none", "none", (0,0),(100,100),-100,"0x000000003000050000064592000063c100001bee00006f14",
[],[],"outer_terrain_snow"),
("darkwood_camp",sf_generate,"none", "none", (0,0),(100,100),-100,"0x000000003000050000064592000063c100001bee00006f14",
[],[],"outer_terrain_plain"),
("ravenstone_camp",sf_generate,"none", "none", (0,0),(100,100),-100,"0x000000003000050000064592000063c100001bee00006f14",
[],[],"outer_terrain_plain"),
# Merc Camp End
cwr 说:
And hey, there is an answer! Yea, well but where do I have to put this order? So my guess is, that it is done in mission_templates, right? But how do I define, that the weather is exclusivly used in the scene for darkwood_camp?Somebody 说:
Abhuva 说:
(ti_before_mission_start, 0, 0, [],
[
(scene_set_day_time, 6),
(set_global_cloud_amount, 100),
(set_rain,1,30),
]),
(0,0,ti_once, [],
[
(set_fog_distance,250,0xFFB3B3AC),
]