Maybe, but I never would have been faced with this issue as I've been saving new save file on each save to have some back ups in case a quest would cause a save to go corrupt.
The first game I made I had this problem so I decided to go with a 30 saves campaign, I went on a cycle 1 to 30 then back to overwriting save 1 to 30. i nearly made 2 cycles up until last night, so each save hasnt been used more than twice, so my problem is different, it's directly connected to the new module version. When the game says "this save is linked to a different module version" on loading, it works, but if I make a new save after the load, it will crash as the save is now considered "1.0.3 module save". No prompting message, but a game crash on load unfortunately.