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  1. DuncanIdaho

    Raubritter Calradias und Bob`s Fort Kit

    Hi, TheBard,

    es geht um M&B 1.011/Mod "Raubritter Calradias" von Starkad.

    Grüsse aus´m Markgräflerland,

    Duncan

  2. DuncanIdaho

    Raubritter Calradias und Bob`s Fort Kit

    Hi, welche Möglichkeit gibt es, das FortKit in "Raubritter" zu implementieren? Ist ja ausschliesslich für Native geschrieben, und meine Modding-"Kenntnisse" bedürfen hier dringend der Hilfe  :roll: Grüsse, Duncan
  3. DuncanIdaho

    Vlaanderen onafhankelijk vraagje en jullie mening daarover

    Hi,

    @Golradir: keen "duutser", maar Badener of, nog beter, Markgräfler (Basel/CH 30km, Mulhouse/F 15km)

    en welke fiets? will je m´n Gazelle Bakfiets uit de jaaren `50? blijvt in gebruik thuis... :wink:)

    @Zijne Koninklijke Hoogheid Renko: neem je ook nog "onze" Ostfriesen? Royalisme rocks!! :wink:)

    groetjes, Duncan

  4. DuncanIdaho

    Vlaanderen onafhankelijk vraagje en jullie mening daarover

    grommelgrommel beetjebuitenoefeningmetdietaal grommel


    #Nederlandtovoegenaanduitsland2015

    nee, hoor, we hebben bij ons ook regionaliseeringsideen - laat maar....

    ´k ben voor Freies Badnerland, - Vlaanderen, Limburg en iederen die et wilt sou onafhankelijk zijn!

    van heel wijd weg groetjes, Duncan
  5. DuncanIdaho

    Raubritter Calradias

    Hi,

    ...bin grade auf ein eigentümliches Phänomen gestossen: In den Salzminen bekomme ich die Botschaft "Ihr könnt jetzt nicht gehen", wenn ich sie verlassen will - und hab aus Versehen "automatisch" speichern und beenden geklickt :sad:
    Ist das schonmal jemandem passiert, und was hat es damit auf sich?!?

    Gruss DuncanIdaho

    Piaf: gefunden und gelöst

    @Starkad:  soso, e Schwob bisch also. Griess vu ´me Markgräfler :wink:
  6. DuncanIdaho

    Abschließende Betrachtungen

    Hi @Judas,

    ...von der Grundidee her ist dieses Spiel eigentlich genau das, was ich seit einiger Zeit suche. Ich hatte mich zwei Tage, bevor ich bei TotalWar.org auf den Link stiess, noch mit meiner Frau darüber unterhalten, dass es sowas doch irgendwo geben müsste - und mir den Arsch abgefreut, als ich die dortige Beschreibung gefunden hatte.
    Würde mir allerdings für den Aufbau eher z.B. einen Waffen- und einen Rüstungsschmied wünschen, dem ich als Dorfherr/Burgherr seine "Weiterbildung" zahlen kann/muss, als einen simplen Waffen/Rüstungsverkäufer, der auch den letzten Mist versucht an den Mann zu bringen ("zerbrochener Jagdbogen"?!? was soll man damit?). Ausbau der Produktivität durch Investition in 3- oder 4Felderwirtschaft und solche Sachen. Wäre, glaube ich, auf der Basis der M&B-Engine möglich. Habe leider nicht die Kenntnisse, sowas als mod selber zu schreiben :sad:
    Vielleicht werde ich Warband doch auch mal antesten, es scheinen ja die schon vertrauten Charaktere dort aufzutauchen (Jeremus, Deshavi, Bunduk und Co.)

    Grüsse aus Vaegirs Bergen
    DuncanIdaho
  7. DuncanIdaho

    Abschließende Betrachtungen

    Hi, ich hatte, wie so oft in den 15 Jahren, in denen ich spiele, aufgrund der Beschreibung von M&B gehofft, endlich ein zweites(!) Spiel zu finden, welches mich ebenso fesselt wie Medieval:TotalWar, mein "once and forever"-Dauerbrenner. Vielleicht waren meine Erwartungen wirklich zu hoch. Es...
  8. DuncanIdaho

    Custom Settlements 0.675 Download & Description & Discussion

    Hi,
    I have tried to mess around a bit to get rid of those multicoloured things in game, but with little success. Not knowing where all the info is stored about items (not at all being familiar with the file- and moddingstructure of this game), it seems to be stupid to go on fiddling around with single files or lines in those.
    So, please, would someone be so kind and help me with this "quest for simplicity"?

    greetings, DuncanIdaho
  9. DuncanIdaho

    Settlements Scenes Bugs & Feedback Thread (0.675)

    Hi,

    haven´t found info about a scene bug I found: In Whitecreek things are floating in the air, trees, parts of buildings. And I´m sure I followed the install instructions.....

    Anything known about that?

    greetings DuncanIdaho

    Piaf: stupid me, stupid search function: found the advice how to solve, but didn´t work. Landscape doesn´t fit building placement or vice versa.
  10. DuncanIdaho

    Custom Settlements 0.675 Download & Description & Discussion

    Hi,

    because there is no "thank you"-button implemented in the forum I want to give

    A BIG THANKS to helpful spirits, namely(?) Lup_Alp and Berpol! You keep this jewel of a mod alive!

    greetings from Vaegir´s snowy mountains, DuncanIdaho
  11. DuncanIdaho

    Custom Settlements 0.675 Bug Report Thread

    Hi,

    I´ve got no idea if that´s meant that way or a bug: If I go to a village/town to rid them of bandits it happens (sometimes there are about 10-20 of them around, and you go in merely with your 2 bodyguards), that one or both my companions are beaten uncoscious. Leaving to the world map, they´re back to 100%. Bug or not? Forgotten to implement?
    ...is a nice feature anyway, I can go in as often as wanted to level up my relation with the settlements. Seemed nevertheless somewhat unrealistic :wink:

    Marksman´s greetings, DuncanIdaho

    @Berpol: Thanks a lot for your help, with your actual tips and before-my-time contributions you "made my game" :wink:
  12. DuncanIdaho

    Custom Settlements 0.675 Download & Description & Discussion

    Hi, SwadianJedi,

    :wink: as the Taoist says: **** happens!! :wink:

    And sorry, because I myself haven´t worked with the OSP addon, I got no idea how it shows that you installed it right. But if you, by chance, made everything as right as with the main theme, there should be showing loads more of coloured and phantastic armour/weapons at their merchants. Haven´t read enough around to be sure, but already the "normal" CS 0.675 contains a lot of those, so maybe they´re included already (see my unhappiness-part of posting above).
    Sorry for not being able to help here,
    hope you enjoy THE GAME !!

    greetings DuncanIdaho
  13. DuncanIdaho

    Custom Settlements 0.675 Download & Description & Discussion

    Hi to all,

    now the experimental part seems do be fixed and done, a few remarks and questions about this basically great mod.

    I love to play with a more or less balanced army, a bit heavy on the projectile side. Here the possibility to choose, before recruiting, faction and with that the develop line, is a reeeaaally cool feature. So I can go with my beloved Vaegir archers, accompanied by rhodok spears, swadian knights, nord huscarles and those (as enemies) hated khergit HAs. GREAT thing made here!!!

    The possibility to build from scratch made me choose this mod in the first place, this too is a very dear feature of this game. Thanks for that.

    The amount of heroes - got no idea what they are for, I stick with the known ones from native (being too lazy to search the stats of some 25-30 people :wink: )...except Rawer, makes next to Deshavi a nice contrast as bodyguard :wink:

    The basic problem I had, CTD at the weapon smith (which made me stop playing CS for some days) is solved. So thanks to the tips in the forum no more stress here.

    What annoys me really is the unbalanced and fancycoloured stuff you get at the horse merchant and the armourer.

    80% are those slowhoofed(?) warhorses and chargers, sometime half a dozen as spirited or champion (haven´t seen ONE Champion Steppe Horse in all gameplay, and only one Champion Courser), dressed up in all know and even some unknown colours definitely doesn´t suit my way of playing. Please, is there any way to get back the randomly choosen balance of native? And if, how is it done?

    The same applies to the armours shown. Leather (for me) should look like leather, not like the dress of a Frankfurt whore at saturday night. Here again, any chance to "rebuild" to native balance?
    Sorry if I insult anyone of the artists with this remark, it´s all about personal opinion and preferrance, not about putting down the work that is needed to make all these things - so forgive me, please :wink:

    What was a positive surprise with the "+3" package was the shortened building time. Very good for my impatience :wink:, thanks for that part as well.

    ... and now, cause my typing is really poor, I finish.

    @Berpol: If it will be you to give the instruction for the questions above, please do it in german, okay? Thanks!

    now-really-happily-playing-along greetings, DuncanIdaho

    aftermath: could it be that, creating a "mega wave of bandits", there is created a mega wave of peasants, too? Had too few enemies to keep morale high - and now the peasant leaders do have much more troops than before I created megawave.
    Thought I had been reading about a limit to which mercenaries gather. Have two heaps of mercs about 250-300 men. Did I misunderstand something?
    And is there any way to give credit to those who worked/work on this mod in any way (I know that forum feature from "totalwar.org", for example; you can give "thanks" and "helpful" there to messages/contributions)?
    greetings D.I.

    ...one more:What does happen if I attack a bandit village, if there´s an adventurer hero with his troops in it? Will he fight with the bandits, join my side or what?
  14. DuncanIdaho

    Custom Settlements 0.675 Download & Description & Discussion

    Hi, SwadianJedi,

    ...if you don´t find anything in the "...\modules\CustomSettlement0.675\"  folder it seems you made a mistake copying. There should be the subfolders \languages, \music, \resource, \sceneobj, \sounds and \textures as well as some .txt .bmp and .ini files. Depending on which kits or addons you have there can be as well the folders \modulesystem and \sceneobjall. Try searching your download directory to find this stuff and copy&paste the named subfolders and the files into \modules\CustomSettlement0.675\  and everything should work.

    Hopefully you get this right, because this mod is changing gameplay in a very cool way and is really fun to play.

    greetings DuncanIdaho
  15. DuncanIdaho

    Custom Settlements 0.675 Download & Description & Discussion

    Hi @SwadianJedi,

    ...where to did you extract? There you´ll find the files.

    There is no install, but copy&paste, like the install instruction says. Where to depends. What is the install path of your game? You´ve got a folder "modules" in the main game folder, and there you´re right.

    Hope I could help,

    greetings DuncanIdaho
  16. DuncanIdaho

    Custom Settlements 0.675 Bug Report Thread

    Hi @Berpol,

    after some manual skimming of various threads (search function? what search function?) I found the info about this "torch"-thing. Changed as adviced, and no CTDs since. Must have been coincidence that always it crashed there was as well the torch as my "too fast clicking" :wink:

    Added the "+3" but don´t realize the benefits till now.

    What´s become unbearable: This "autosort" rubbish. Every time I open the inventory my functional sorting is gone. Any way to avoid it?

    playing along greetings DuncanIdaho

    Question: Do the stats of the to-be-named Steward have an effect on prosperity/loyalty/productivity (trade aso)?
    D.I.
  17. DuncanIdaho

    absoluter Neuling

    Hi,

    ....also das mit den mods - da "arbeiten wir noch dran"...

    Nachdem "ich" im FortKit bis zu 5mal existierte und mir CS regelmässig nach 2-3 Spielwochen beim Waffenschmied abschmiert (CTD) bin ich "back to normal".

    Schade um die Ideen dahinter, aber halt beides offensichtlich unausgereift.....

    Grüsse DuncanIdaho
  18. DuncanIdaho

    Custom Settlements 0.675 Bug Report Thread

    Hi, Berpol,

    ...mittlerweile crashte das Spiel bei jedem Klick auf die Waffenschmiedin in Custow. Hab dann erstmal "Bob´s Fort Kit" gespielt, nachdem "ich" da aber inzwischen 4fach existiere (1mal in ner Burg die ich besucht habe, 2mal in Armeen, die in Yaragar rekrutiert hatten, und als Spielerfigur) hab ich dann aufgehört. Ausserdem passt mir da die Lage des zwangszugewiesenen Dorfes nicht...

    Bin halt nochmal auf "ganz von vorn" im Settlement gegangen und schau mal was passiert....

    Danke für den Tip mit´m abwarten, mal schaun - wenn sie sich zu Haufen von ca. 30 Figuren zusammengerottet haben geh ich mal mit Deshavi, Matheld, Katrin, Rawer und ein paar Vaegir-Schützinnen ran :wink:

    Kopfschüttelnde Grüsse DuncanIdaho
  19. DuncanIdaho

    Custom Settlements 0.675 Download & Description & Discussion

    Hi,

    another phenomenon is somewhat irritating: The Weapon Smith, Horse Mearchant and Armourer in this mod do have rather imbalanced stuff: either it´s crap, or goes straight the "heavy line". Things like "Hardened Light Leather" armour for example I never got to see in quite some hours of playing - but loads of battered tunics or heavy lamelled(?) or elaborate armour, a spirited steppe horse turned up once, but heavy/Champion Warhorses/Chargers in dozens. The Bows sometime go straight from "bent huntingbow" to Warbows and their like, swords and polearms the same. Is that meant this way?

    greetings DuncanIdaho
  20. DuncanIdaho

    Custom Settlements 0.675 Bug Report Thread

    Hi, Berpol,

    -Waffen: So´n Schiet, in native geht das - ein Schwert, ein Streitkolben und ein Schild. So muss ich zwei verschiedene Waffentypen skillen.....kostet Zeit, sowas.....

    -Waffenschmied: Passiert wirklich nur, wenn ich den zweiten Klick zu schnell mache - das aber jederzeit reproduzierbar!

    -Mehr Banditen: Hatte diese Ebene des cheatens noch nicht angerührt - aber jetzt gefunden. Sind allerdings immer noch Grüppchen von 4-8 Mann. Ich will ja Gegner für meine Mädels, keine Opfer :wink:

    Ansonsten macht´s wirklich Freude, selbst was aufbauen zu können und nicht von König´s Gnaden was in die Hand gedrückt bekommen - und dann vor lauter Aufträgen nicht dazu kommen, was damit zu veranstalten!

    Erstmal ein dickes Mercí für die Tips, bis bald

    DuncanIdaho
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