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  1. Patch Notes v1.0.2

    so the game update again? can u stop kill my game and my mods?
  2. Patch Notes v1.0.2

    delete and install new version mcm and butterlib will fixs some issue but still some mods cant work
    and on my mod list
    changing culture
    better fief trades
    only those 2 doesnt work
    cuz json i guess
    so its fine
  3. Patch Notes v1.0.2

    the update kills my all mods thank u
  4. Beta Patch Notes e1.4.1

    干得漂亮T社,你这波属实好活,现在没有憨批还会来对你指指点点了,只要你们保持这样的势头继续前进。
    anyway,great job TW.
    cheers!
  5. History of Bannerlord: The Battle of Pendraic


    Most of contents are maintaining as origin as possible, but some of them are made up for telling a more logical storyline or personal preference (Such as Dragon Banner, the original Dragon banner is ugly, so I repleaced with Eagle flag style to make it looks cool).

    惊了,我都做好做英语听力的准备了,没想到点开居然是中文配音的(草
  6. so we have no new beta version during this weekend?

    i wanna play 1.4 zzzzzz
  7. Why do they secretly modify the data

    Are you sure about this?

    I'm running a campaign where I'm only taking Sturgian troops and I've never seen any shield besides a round shield on my soldiers.
    When you upgrade to tier5, you will find that some people don't have round shields, which reduces the coverage area of the shield walls and makes them not so neat
  8. Why do they secretly modify the data

    Nothing has been changed, since release of EA all troops have 3 variants of gear it will randomly select when entering a battle.
    But I remember that as I saw in the previous update log, Sturgia's infantry will be fully equipped with round shields instead of randomly getting one between the two.
  9. Why do they secretly modify the data

    Charge into the enemy, like a true son of Sturgia!
    waaagh!
  10. Why do they secretly modify the data

    Sturgia has been enhanced in an update. Most infantry can get 100% round shield, but now it is secretly changed back. Two top infantry have 30% and 60% probability to use round shield respectively. It's not fair. ;( What else can infantry do if they can't protect themselves with a shield...
  11. So tempting

    do it
  12. 1.3 performance issues again

    FPS down or?
  13. What should i do next?

    ↑However, in the previous update, TW has reduced the proficiency gained by fighting in the arena.
    But it is still a good way when the level is not high.
  14. What should i do next?

    当你拥有数量合适的马匹时你会得到加速,你的步行单位会以骑马步兵的状态移动,但是速度略慢于骑兵。骑兵永远是加速的,小规模的全员骑兵部队拥有最好的机动。你应该考虑的是如何减少速度上的减益。据我所知,当你的马和你士兵数量的数量比较超过某个值的时候,多出的马会被认为和驮马/骡子所以我的建议是只携带数量大约你队伍总人数两到三倍的马。尽可能少的骡子,只携带必须的食物。这种情况下,你的速度将会达到最高值。你的骑兵越多,越快。哪怕你有很多步兵,也能有很好的速度。

    田径/跑动的技能是最难锻炼的,据我所知目前最快速的提升这个能力的方法是开始作弊模式,当你使用ctrl+alt+f4击晕敌人时,你将会得到大量的跑动经验,多到难以置信(即便你正骑着马,如果你骑马你会‘额外’得到少量骑马的经验+仍旧惊人的跑动的经验)

    Edit:English is not my language, but i guess it will be helpful

    When you have the right number of horses, you will be accelerated, and your walking unit will move as a mounted infantry, but slightly slower than the cavalry. Cavalry is always accelerated, small-scale full cavalry units have the best mobility. What you should consider is how to reduce the speed reduction. As far as I know, when the number of your horses and your soldiers exceeds a certain value, the extra horses will be considered as pack horses / mules, so my suggestion is to only carry about two to three times the number of horses in your team. As few mules as possible, with only the necessary food. In this case, your speed will reach the maximum. The more cavalry you have, the faster. Even if you have a lot of infantry, you can have good speed.



    athletics / running skills are the most difficult to exercise. As far as I know, the fastest way to improve this ability is to start cheating mode. When you use Ctrl + Alt + F4 to stun the enemy, you will get a lot of running experience, which is unbelievable (even if you are riding a horse, if you are riding a horse, you will get a little riding experience + still amazing running experience)
  15. Ssd or 16gb ram?

    16g better
  16. Why, exactly, do Bandits train into aristocrats?

    I don't know why robbers can be promoted to noble units. Noble units should be rare but powerful. They are trained professionally and have the best equipment. They should not be mass produced in this strange way. Not everyone can be like Robinson.
    I think it's possible to train robbers to be more versatile regular troops - not aristocratic units.
    Or give them an independent branch tree, like some special mercenaries.
    Or let them become mercenaries or special forces of small clans after training, like elder
  17. This is some opinions from Chinese players. My English is poor, so I use the translation function.

    I think they have around 70 employees in total, including accounting, salesman and such, so the real number of programmers is around 40-50ish perhaps. My guess is since it's impossible to satisfy every one with each patch, most dissastisfied group cried out and complained about even some reasonable changes while the majority of players just sit tight and enjoy the game. This leads to a vicious cycle that's causing the developers to become so misguided now.
    It sounds like a survivor's deviation. Only players who don't meet their expectations will voice their dissatisfaction. These voices are regarded as the thoughts of most players by TW, which leads to many bad changes and further worsens the irrationality of update zzz. It's really sad
  18. This is some opinions from Chinese players. My English is poor, so I use the translation function.

    Seems like taleworlds's management is completely messed up, apparently they don't even know by each "balancing", they are really killing the fun out of this game. By that i don't mean we shouldn't fix bugs like the woods workshop making ridiculous amount of profit. The general trend of each patch has tended to prolonged the early-mid game stage by cutting ways that playes can make easy money, yet providing no real meaningful way to spend gold in the late game, which only makes the beginning stage ever more tedious.

    In terms of balancing units, have we really cried about noble troops being too OP? Please tell me what's the point of upgrading Khan's guard to lvl 6 after nerfing his bow while it has weaker armor and fewer arrows than its previous tier? and 200 twohanded skill level Fian champion but having a single handed weapon???

    Taleworld really should get their heads straight and starting implementing perks and features such as diplomacy instead of wasting time on these pointless balance because functionality always comes first. Worry about these unit stats later when the game has really become mature.
    They nerfed Fian champion's weapen ,I don't think it's smart. Why can't a noble unit use a noble bow?
    I think the right way to improve is not to weaken the ability of these aristocratic units, but to make them more expensive or scarce, so that their number matches their status. They are expensive, so they should have the highest level of battlefield dominance, rather than make them ordinary or even weak.
    TW doesn't seem to know what players really need
  19. Using "AI lords free units" to prevent snowball Is a bad idea

    A large number of senior and free soldiers allowed these lords to repeatedly harass the village, which was very painful, but also made the victory of a successful army battle meaningless. As booooock said, the Lords should be made more intelligent so that they can train their troops more effectively.
    I think the number of free troops should be controlled between 10 and 20 so as not to be captured frequently by robbers.
    I think it's a good idea for the Lord's forces to gain experience from their skills more efficiently, so that they can get better quality troops more quickly.
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