Thank you. I've already created lighter diffuse texture, and it seems it give some benefit, but may be it's just my imagination. I really can't say is it reflect light better then previous time
Shall i open in OpenBRF (it is really a great tool) some nordic swor for example and look through for its shader settings?
Is there any documentation on shader modes in warband engine? I mean explanation of regimes, and coefficients and so on. As far as i understand - game uses rgl engine(it's own) written on C++, and using directX directives. May be it is a good idea to look through directx manuals? Or game creates it's own shaders?