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  1. The new Subversion.

    I just had open battle with Empire of Nicaea against Latin Empire and I had to send my men without me because I didn't have enough health to fight. We had 1220 soldiers while enemy army size was only 268 men. We won of course but we also lost 806 soldiers and the rest of them, 414 were wounded. I know auto calculating has always been little bugged but it definitely needs some adjustments.

    Also, Thomas, do you think it would be hard to let my marshal order my troops instead of me doing it if he is in battle?
  2. General Suggestion thread - 0.97Beta.

    How about some improvments to sieges assaults/defending? It already consists storming walls, taking streets and conquering keep which is theoretically good system. But assaults fail too easily on streets or in keep because attackers might have less troops than defenders even if it should be other way around.

    So maybe they could all work like storming wall, with reinforcements.
    Example how I thought it could be best:

    1) Attackers lay siege and starts making some siege equipments. Takes some hours. ->2
    2) Siege equipments are ready, attack launches against the first ring of wall. ->3
    3a) Attackers prevail. ->4
    3b) Defenders manage to hold the walls. ->1
    4) Attackers need to regroup troops and prepare for next battle which will be at the second wall. Takes some hours. ->5 If there is no second wall ->7
    5) Attack against second wall launches. ->6
    6a) Attackers take the second wall ->7
    6b) Defenders win. ->4
    7) Attackers need to regroup for battle in streets. takes some hours. ->8
    8 ) Attackers have regrouped, battle in streets starts. ->9
    9a) Attackers win the streets. ->10
    9b) Defenders win in streets. ->7
    10) Attackers need to regroup for final battle in keep. Takes some hours. ->11
    11) Attackers are ready, final battle starts. ->12
    12a) Attackers win, fortress is theirs.
    12b) Defenders win. ->10

    Defenders can of course try to sally out at anytime and if they win attackers need to start from point 1 again.

    Point in this is that taking castle will take days and not just one for the player. There is also many battles and not one big which might take an hour in real life. Some time between battles ensures that player will fight atleast medicore health in each. Bigger places will have more battles while smallers need less, upgrading players castle is more worthwhile.
  3. The new Subversion.

    No error messages, everything seems normal in "Recent Messages"  :roll:
  4. The new Subversion.

    I just updated to 137, started new game and notifications don't show up. Not even if I wait a little. Thought, I can still see them when I press Q and go to "Recent Messages".
  5. The new Subversion.

    How to I actually join crusader order as a knight?
  6. Crusading

    Speak your own king and tell him you have returned  :wink:
  7. Delete some factions to make it run better? Stuttering on Worldmap...

    It might also be related to quests. If you are too slow you can't finish them in time limit.
  8. Quick Questions/Quick Answers thread

    How can I give a book for companion?  :oops:
  9. Please Help: I have no freelance options in svn version

    Revision 248 is much older subversion and you to need to change the URL of the repository to http://dev1257.googlecode.com/svn/trunk
    Then you get the newest release: 101  :wink:
  10. General suggestions thread.

    Maybe you could make "push back" effect when one blocks attacks with shield. This way spears and spearwalls would be much more effective and also realistic.
    The point in spearwall is to poke enemies with long weapons and keep some distance but it's not possible since AI (or player) with shield can and will just rush next to you.
    With push back effect that would not be so easy and one would need to either use two handed weapons or flanking tactics.
  11. The future of 1257ad(old)

    How about some
    14147-151545-fdeb927a3a12c65123b7a65afe62a41b.jpg


    :cool:
  12. Napoleonic Wars and Warband stuttering...

    Actually the solution would be to buy some other card than gfx
  13. Napoleonic Wars and Warband stuttering...

    No. The problem or the problem which I have is fully updated NVIDIA driver. If I revert back to patch 260.xx or older M&BW works fine but all after that including newest 301.23 will result stuttering. Then if I revert back to 260.xx all other games won't work as smoothly
  14. Complicated with bows gradation

    Isn't there also different range for bows? Maybe composite bow has higher range?
  15. Napoleonic Wars and Warband stuttering...

    I was also hoping that one or the another of these patches, warband and nvidia, would finally make this game playable again but sadly no :cry:
    It's better but still not good
  16. About crossbows.

    Dromel 说:
    A crossbow can be a better choice at the beginning maybe. It is slower, but has a much higher damage (especially siege crossbows), is more accurate (if you compare a low lvl crossbow and a low lvl bow), bolts fly on a more linear way (easier to target distant enemies), has a different kind of damage and more important you can save skill points from power draw and use them somewhere else.

    IMHO, at higher levels like in your example, a bow is a better choice, because the accuracy is the same, is much faster, you can reload while moving and you can deliver enough damage to kill most of enemies with one shot (try to avoid head shots!!!). So, even in sieges, i prefer a bow cause i can kill at least twice the enemies.


    If you just care for fun or playstyle, bows can be a good choice. I like to respawn as one of my mercenary Genoese crossbowman and fight like a simple soldier :smile:

    Like he said^^
    This is actually one of the most realistic things this game has: crossbows are easier to use effectively so people don't need so much practice with them but bows are better if you actually have the skill.
  17. General suggestions thread.

    English_Knight 说:
    Why does everyone just want to raid my fief all the time?!

    If you raid the others fiefs they will revenge :wink:
  18. General suggestions thread.

    As you have said the head is most vulnerable place in body so don't you think it's correct that it's also most protected? And it's has already been explained why helmets offer so good protection
  19. Two handed sword

    Yeah hand and half swords are great! On horseback they are useful because of their length and you still have the shield for cover and on feet you can use it with two hands and its power will make even the heaviest knights to fall.
  20. The new Subversion.

    oroboros 说:
    Pööukkeli 说:
    How about feature which would allow enemy lords escape from battle? Like the player can. Something like they always have to fight the first round but after that if they have army of 10% of players army they would escape. This would solve routing problem :wink:

    That would solve the problem with routing at the end of the battle but wouldn't solve the problem for spontaneous routing, happening often times without purpose. Like for instance horsemen that are near to the map's end, who then make a turn right into the map border and 'disappear' or horses being shot beneath them and they slide into the end of the map and disappear - these guys will also count as routed and appear again in wave2.

    Are they really spontaneous routing? There are factors which will make people to flee and horse archers are usually fast and scattered so they will mostly get away :wink:
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