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  • 用户:Dindi
  • 内容:主题
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  1. Gameplay balance

    Firstly congrats on making such a fun and popular multi-player mod :), its great that I can go on any time and pretty much guaranteed to get in a match with at least 10 other people! Also I hope I don't come over rude in this thread, I've made it because I really enjoy this mod and what to give...
  2. MP Fantasy [WB] War in the Riverlands - (asoiaf mod) Poll open, possible early release?

    Hello there modding community! This smallish multiplayer mod for mount and blade warband is based on the song of ice and fire series, specifically the numerous battles that were fought between The King in the North and House Lannister. This mod will include two factions:   The king in the...
  3. OSP 3D Art Helmets: item_kinds1.txt to come (Bug Fix is up)

    Heres the OSP Helmets pack, Link: https://www.mbrepository.com/file.php?id=934 This took longer than expected to release due to me waiting for permission from those whose helmets I've used, overall there is about 100 helmets. I Also plan to release the item_kinds1.txt at the weekend. Credit...
  4. Custom Battle Questions

    I'm messing round with the custom battles and I have two questions 1: Is it possible to add another allied team to custom battles, a team which the player can't control therefore making the battles more tactical. 2: Can you give different spawn points different orders?? So for example troops...
  5. SP Native Bows begone! (an arena mini mod)

    This little mod replaces the archer and mounted archer in tourney with maceman and mounted swordsmen with shield. To install make a copy of the native module folder and copy the new mission_templates text file into it, the .py file is for modders. Thanks, Dindi Linky...
  6. SP Native Blood and Steel!! Mod for 0.952

    Blood and steel adds many new troop types and attempts to make the game balanced. Credit: HokieBT for his troop editor jordan for his item editor rejenorst for his music (im not sure its working) Septa Scarabae for some textures Gwalchmai for some ideas! Current version update: New items and...
  7. Getting troops from the tavern keeper

    Im trying to get the old style recruiting to work and i have had some success but now im stuck, I enabled the recruiting dialog but the troops that i can hire are just same troops in party, also when I build the module the following error appears; WARNING: Usage of unassigned global variable...
  8. regional recruits

    How would i make it so the each village has different troops to recruit. i think if i edit this it would work but i dont were start as im not very good at scripts.       (store_script_param, ":center_no", 1),       (party_get_slot, ":player_relation", ":center_no"...
  9. Adding animations to orders

    How would I make it so when you order your men to charge my character cheers?
  10. Ammo question

    How would I make so instead of fireing than reloading you shoot 6 times and then reloaded, i know this has been done in other mods (w40k, pirates). Is there a large script used or is just editing items??
  11. improving enemy party ai

    How would I go about a) making enemy hero parties more aggressive and active and b) how would I make it so non hero parties can raid and seige??
  12. fixed

    edit: nevermind fixed
  13. SP Fantasy The Deadlands

    The Deadlands The Deadlands is a total conversion set in the land of Threnon. It has 4 factions at the moment and 2 more are planned. Features: Factions: -The Guardians -The Death Cult -The Pecheneg -The Necromancers -The Ogre Mercenaries  (planned) -The Horde (planned) Background The...
  14. unkillable bug??

    I recently had large battle against 2 enemy hero armies attavking my village. Unsurprisingly my largely outnumbered men and peasants were killed so i decided to ride into the enemy army on my horse, once i got in the middle they killed my horse and i found myself on foot. But instead of being...
  15. capturing dead enemies??

    Hey there ive been modding for about a week so bear with me if i seem noobish. I want to know if its possible to "capture" enemies killed in battle and then turn these dead enemies into either a) meat or b) a different troop type (in my case zombies), also would it be possible to make the...
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