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  • 用户:Jarric
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  1. Jarric

    Promised news - new release incoming

    I'm willing to help test if needed. Still my favourite M&B mod.
  2. Jarric

    Mercenary band name brainstorming

    Swadians - Second Sons

    Nords - Stormcrows

    Rhodoks - Hearts of Oak

    Sarranid - The Faithful
  3. Jarric

    Version 0.27 (Dev) Feedback - Latest Patch 0.27.3 (pending)

    Vanguard is not showing up for me under Party Roles. The other three roles are there as per usual.

    Not sure if this is connected, but the Firearms skill is not visible either.

    This is a fresh install of .27.1 overlaid with .27.2 both from the Dropbox link, launched with WSE .320 from the Silverstag Nexus.
  4. Jarric

    Feedback: Silverstag v0.25

    Reposting small bug report.

    Game started in .24, migrated to early access .25, unable to load in cinematic full release .25.

    Other than that, everything's peachy.

    I just hope Armagan and team is still browsing these forums regularly. I think it's essential, yes essential dammit, for a lot of Silverstag's features to be integrated into M&B2.

    Trivia: M&B's entire war system is based off the Battle for Sicily mod. I'm pretty sure Nijis, the modder, ends up working for TW.

    Trivia: The entire reason the samurai gear exists in the files is that Armagan spent a whole lot of time playing the Onin no Ran mod.
  5. Jarric

    Feedback: Silverstag v0.24

    Ugh, cinematic 0.25 isn't save-compatible with early release 0.25 save started in 0.24.

    Message is RGL Error: Load error: Invalid number of troops: 1411.
  6. Jarric

    Differentiating Troop Types further (Ideas)

    I don't know if this fits Silverstag's "Vanilla++ with UI and usability improvements" motif, but I really do like it a lot.

    I assume Veterans stay the way they are now? Core of your armies and all that.

  7. Jarric

    Feedback: Silverstag v0.24

    Nord troops spawning in as replacements, Shield Bash WAI now, Artisan Emblems WAI, Vassal custom titles WAI that I can see.

  8. Jarric

    Design Feedback: Games of Skill

    Windyplains 说:
    That is correct.

    I need to learn to state my point better.

    What's the point of making new contests? All these stuff already exist, wouldn't it be easier to simply take those and give them proper rewards?

    For comparison, grand melees right now give 200xp 250denar for surviving with over 20 kills. Hitting all 10 of the 70-yard targets give me all of 50xp, and requires a whopping dose of luck. Tourneys can net me up to 10000 denar cash plus items if I beat the spread. Quite obviously, I find myself tourney hopping a lot.

    Wouldn't it be simpler and more convenient to, for example, hook up archery competitions to castle feasts? Those were supposed to have a hunt component that Taleworlds never got around to.

  9. Jarric

    Design Feedback: Mercenaries

    D3monic 说:
    But to be honest, I'm simply suggesting it 'cause I would like to see more diversity on the map and 'cause I personaly hate the fact that your group is basicaly the only one mercenary group moving freely around the map, which makes absolutely no sense, since you are not something special or unique in Calradia.

    Just think about it. If you're traveling and trading? There are caravans which are doing the same. You are attending tournaments? There are lots of other guys doing exactly the same thing. You're banditing? Yep, you're not alone. You're lord or a king? Tons of other guys are too. But if you are a merc? Travelling around, hunting bandits, occasionally doing a quest for a lord? Well, then you're the only one in whole damn Calradia, which I personally hate. It would be nice to have some other groups doing similar stuff.

    This is quite true, and a cool idea. Every time a lord says "Oh, just another vulture come to feed off the wars" I keep thinking "What are you *talking* about? I'm the only game in town!"

    There are ways around this that won't strain the Silverstag team's coding chops. PoP is an example of a rich landscape teeming with minor parties, and there was a mod once upon a time (Sword of Damocles? Eagle and the Radiant Cross? Mind like a sieve...) that has a permanent mercenary camp where you can hire thematic groups that will follow you around, help siege, patrol, etc.

    MrGrendel 说:
    If the faction troops were levies, you would get them for free and they would leave you again after a month or three. All current Silverstag troops are professionals.

    The main difference in my opinion is that Mercenaries should come at a higher tier to begin with, but be unable to upgrade any further and have greatly increased upkeep costs for the privilege. They're units I would expect to want to purchase for short periods of time but dump again after a battle or two. Having them be negative stat troops that reduce battle loot might also be appropriate to somewhat simulate the effect of pillaging.

    Also, for sake of discussion, even mercenaries were frequently "faction troops" somewhere. For example, German states more often had professional armies and in particular rulers of smaller and poorer states would themselves rent out army units for state revenue, a phenomenon which became popular in Germany and was termed Soldatenhandel. Its popularity rocketed during the long fighting of the Eighty Years' War which began in 1568 between the Dutch Republic and Spain and the Thirty Years War which originated in Germany, 1618, but spread throughout large parts of Europe. The Treaties of Westphalia legitimized the practice from that point on by recognizing the sovereignty of many lesser German princes who relied on the practice.

    Hesse-Kassel in particular became known for doing this, as its state was especially poor and also developed a reputation for having a good military. (Somewhat analogous to the Varangians in this regard.) The practice was still highly popular as late as during the US war of independence, and in fact the Hessian mercenaries in this war were acquired through Soldatenhandel.

    I stand corrected.

    While interesting, this is a timeframe and balancing issue. Calradia feels strictly 13th century to me, and professional standing armies, much less mercenary exports, feel more Renaissance onwards. With notable exceptions, naturally. To revamp all that while still sticking to the "Nord Axe-Rhodok Spear-Swadia Horse etc"  conventional wisdom will be a job and a half.
  10. Jarric

    Design Feedback: Games of Skill

    D3monic 说:
    The problem with most training ground features is there are for you only. And I think making AI do them would be extremely hard, that's why Windy is asking us if simulating them would be OK for us :smile:

    That's sort of what I meant too.

    Windy's saying he can't spawn both you and Harlaus into the same scene and have Harlaus shoot at the targets and not at you. Fine, understood.

    So Windy's hypothetical archery contest will be Grainwad gets a simulated 5 score, Haringoth gets 8, Harlaus gets 10, and you try to beat those. Within the current training grounds system, you shoot at targets and try to beat a score.

    Same difference, no?
  11. Jarric

    Design Feedback: Mercenaries

    D3monic 说:
    To be honest, I would like to see more neutral mercenary groups (like manhunters). To be specific two of them. Both would be composed of mercenary troops. One would behave more like manhunters, attacking mainly bandits (and player if his honor is negative) and the other would be more agressive preying on anyone weeker than them (maybe with exception of Lords), bandits, villagers and caravans.

    Out of curiousity, how is this different from the current bandit/manhunter dynamics?
  12. Jarric

    Design Feedback: Mercenaries

    Option 2, with some extra feedback.

    1. Mercenaries should be *better* than faction troops of the same tier. These are, after all, professionals, not levies. It's not like you get enough Mercenary Recruits to unbalance this anyhow.

    2. Like everyone else, I think thematic mercenary companies would be lovely. You already have the framework with CotG patrols, no?
  13. Jarric

    Design Feedback: Games of Skill

    Doesn't vanilla already have something like this? Training Grounds with their archery tests, best score out of 10 arrows kind of thing. We also already have duels (vs quarrelsome lords) and grand melees (arena walk-ins).

    I don't mind simulated AI, if only because I have yet to see a lot of success when people try to teach the AI to do anything except charging. Jousting tourneys, for example, has been done before, and never worked all that well.
  14. Jarric

    Feedback: Silverstag v0.24

    /salute Much obliged.

    EDIT: Ugh. Slight hint, don't change naming convention if continuing old savegame. Ended up with Elite Elite Nord Warriors (Or Elite Nord Warriors (Elite) etc.) Problem not there with new savegame.
  15. Jarric

    Item balancing and additions.

    Karl XII 说:
    Not just academic, give fighting in the SCA a whirl. :wink:

    That's why it's academic, I've never done that =D Sounds like an awesome time though.
  16. Jarric

    Feedback: Silverstag v0.24

    @TrolKabu, I think you're thinking more the old autoloot system, made by Hardcode (I think?). That thing weighed heavily on raw dmg, armor and cost, so you see weirdly skewed results. Though it's still better than vanilla's rummage sale loot system.

    @Windy, I did read your posts and design docs both here and on the wiki. But from my *personal experience*, stuff like vsShields is too heavily weighted, giving preference to a crap axe over a good sword, and stuff like Speed and Maneuverability on horses is underweighted, thus everyone choosing a 42 Speed Charger over a 50 Speed Courser even when told to choose Speed. These two are fine, just minor algorithmic issues.

    The armor issue I can't explain though. I have cases of them choosing stuff with lower armor, lower cost, same Str req and same weight, using all Light/Medium/No Limit settings. Not every time, but often enough to be noticeable. I don't think this is a matter of taste. I'll start keeping savegames with empirical evidence and will upload them if you're interested.

    Interestingly, I think Windy is the only person to code a new autoloot system since Band of Warriors, and that was, what, for M&B .903?

    Edit: Maybe the answer is as simple as modifiers not being considered by the autoloot. Same item, Chipped vs Masterwork? Your companion found nothing to interest them.
  17. Jarric

    Submod: Silverstag Redesigned v3 (0.24 Basic)[Updated 11th Nov 2014]

    My $.02? Hollywood pretty isn't a bad route to go. I'm not sure how, but somewhere along the way from Vanilla to .24, every female outside the Nords ended up looking like Willem Dafoe. And the Nord ones are clones of each other.

    Also, to nitpick, Deshavi and Borcha aren't Nord and Khergit. Their origin villages are in those territories, but their conversational text has them referring to "those Khergits" and "our Nord overlords."

    Other than that, I like what you've done!

    Edit: I really like how you can look at a lord now and go "Huh, you kinda look like an *******." and you'ld be right 90% of the time.
  18. Jarric

    Item balancing and additions.

    I actually said "1 Str per 1 weight" or "1 Str per 2 armor", Dawg.

    That would make, for example a 15 weight chest armor need 15Str, have +30Body and whatever Leg. I just asked because sometimes it feels a bit random. Why do Byrnies have a lot less leg armor? Why don't the Sea Raider Chain Mail? What's up with Vaegir Sentries and that anvil they're carrying under their substandard gear? That kind of thing.

    I'm sure there's a logical algorithm behind it all, was just curious.

  19. Jarric

    General Feedback & Venting

    That's worth looking into, thank you =)

    The thing is, I've gotten so used to the companion abilities, party roles, and autoloot system that even otherwise amazing mods feel...off somehow.
  20. Jarric

    Sort defenders

    That *is* OT, but it was always my understanding that experience is shared between a troop type. So for example if 20 Longbowmen need 100 exp each to level, a kill by any of them would go towards the stack's 2000exp. Easier to get kills with 20 instead of 5?
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