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  1. Great_Duke

    Limbo Of The Lost - LOL !

    http://www.gameplasma.com/limbo_of_the_lost_or_oblivion/ I wonder what was into the head of these developers. They basiccaly built all of their 2d pre-rendered background using screenshots from several games and movies, and thought they would get away with it. Whatever will come out of this...
  2. Great_Duke

    The Age of Decadence Thread

    This game has been covered a lot lately, interviews and previews everywhere. Incredible atention and buzz for an indie game. Anyone following it's development? Opinions on it? Frankly I got to admit the graphics hurt the eyes a bit, and the setting sounds far from great to me, but as far as...
  3. Great_Duke

    Game Soundtracks?

    ...not my style of music, and home recording is all new to me and I basicly lack knowledge. Not to mention stuff that is not only new to me but was *unconceivable* a few months ago, like sampling. I think there's some good stuff in here, but I have a long way to go. Anyway, here's the stuff...
  4. Great_Duke

    Bolo is back! And has anyone seem it?

    That's right folks, after ten years of a mysterious absence from film ( Perhaps to train in the mountains?) The guy who played memorable characters such as "Chong Li", "Chang Lee the snake from nam" and "Himself in Enter the Dragon" has graced the movie industry again in january, with another...
  5. Great_Duke

    Home Studio/Recording?

    So ye deviant musicians adept of home recording, For curiosity's sake may you try and answer this for me? I would like to know what's needed to get some decent home recordings done. Besides a decent software ( Soundforge?) and good instruments/amps what is needed to actually get the data? Can...
  6. Great_Duke

    Dialogue interface: modification possible?

    Man, I hate the dialogue interface of M&B. For several reasons( The shortness of the text provided for the player's replies for instance, wich armagan will probably eventually fix. The change to a full screen instead of something more smooth...the list goes on and on...). I was wondering about...
  7. Great_Duke

    Steven Seagal. The musician.

    Yup. *That* Steven Seagal. Saw the cd in a local store and couldn't help but buy it for kicks after laughing at it straight for a few minutes. I was quite surprised actually...quite a decent little blues album ( Far from something special or worthy of my spent cash tough...), The man really can...
  8. Great_Duke

    Module System Bug: Variation in module_troops

    Right now making a troop tuple give you a wide range of variation in-game is impossible. Choosing varying face codes and adding a lot of different equipment still leads to 10-15 troops of that type having only 3 or 4 variation on face and bodywear  :? Any way around it? Is it a bug on this...
  9. Great_Duke

    Traduções em português/espanhol?

    Ainda falta um tempinho (tempão que não seja espero! ) para esse meu projeto ficar pronto ( "Bitter Earth", um mod "overhaul" que se passa num cenario pós-apocaliptico) e eu andei pensando em fazer traduções para o português e espanhol. Me pergunto se isso vale o esforço,se beneficiaria alguem...
  10. Great_Duke

    suggestion from experienced modellers/riggers

    I decided to model a "Poncho" clothing mesh ( Poncho is that mexican garment that clint eastwood uses in the dollars trilogy for example). However I got very confuse about how to do it in a manner that it wouldn't be impossible to rigg it without looking like crap in game...seeing as the poncho...
  11. Great_Duke

    95 limit to scenes

    We on the age of ash team have stumbled on this large stone...there is a maximun limit to 95 scenes in module_scenes.py. I'm starting this thread to see if anyone else runed into this problem before...and if there's a simple solution.
  12. Great_Duke

    "Get object failed for texture"

    Okay, had this problem dozens of times before and it was always easy(if time consuming) to fix it. Usually it happened when importing anything into brf edit, the program automatically created a random material with "texture" assigned, and if you forgot to delete it you had the problem. Now...
  13. Great_Duke

    "List indices must be integers"

    humm...none of my scripter pals is online at the moment, and I can't figure out what's wrong with this tuple .should be something simple, perhaps someone can lend a helping hand: it keeps giving me "list indices must be integers"... skins = [ (    "man", 0,    "man_body", "man_calf_l"...
  14. Great_Duke

    .dds file unreadable? why? anyone can help?

    ok, here's my dilema. I have this bunch of models and their correspondent textures, for some reason the textures don't show up on brfedit. I suspect it's because of the size of the file? perhaps there is only one supported resolution for M&B? now if that's the case, what can I do? I suspect...
  15. Great_Duke

    Media Implementation?

    Is there a way to implement videos in m&B?(like in game starts, menus and etc)? 99% chances that it isn't moddable without having acess to the source code, I know...but hey, people have been wrong before  :roll: . who wouldn't like to paste a little video here in there in a fine mod huh? it's...
  16. Great_Duke

    SP Sci-Fi "Bitter Earth" (Mod is dead... p.160 )

    A post-apocalyptic total conversion for M&B, with a heavy emphasis on roleplaying. The first real "Radioactive Western". Features: *A totally original setting, product of our twisted imagination. *Heavily revamped gameplay, you will hardly recognize the game. * M&B now with 100% more...
  17. Great_Duke

    help with weird 3ds max 8 bug

    I'm using the hl2 smd imprter/exporter for 6/7 with version 8(it suppose to work). when i import  a smd mesh the skelleton doesn't show up...can anyone help me?
  18. Great_Duke

    freacking equipment error...

    for some reason, wich i cant figure out, the last troops i added and compiled in python show up in the game with equipment totally different than the one iassigned to them...what could be causing this mess?
  19. Great_Duke

    heroes can't die....

    okay now... "hero" npcs can't die, just regular troops, now am I the only one that sees the implications of this? what about antagonists? villains? leaders of infamous bandit groups the player needs to fight? they must be mortal! i mean, taking prisoner a villain who murders your family or any...
  20. Great_Duke

    Troop "looks" variety

    I don't know if this is a bug or not, don't know if it only happens in this version, bu when i want a troop kind with a large variety in clothing and headwear, and give the troops like...e.g: 20 different armors , when i meet this troop in the world map they only use two or three different...
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