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  1. KingSerio

    Mount&Blade Version 1.011 is ready

    Wao! Today is a good day to play the final release! And play all day long! I want to see how it has changed since the last time I played it, of course I know is gonna be majestic!!!
    Congratulations!!!

    -KingSerio
  2. KingSerio

    Français/Francophones : d'où venez vous?

    Salut! Je suis de Puerto Rico. Je vais faire mon premiere anee de francais ici en l' universite, NY, Etats Unis. Je voudrais comprender plus de francais et je aime c'est francais forum. Au revoir! :smile:
  3. KingSerio

    Decorated World Mod

    This mod sounds very interesting, and add a more realistic atmosphere to the game. Keep it up!!! thumbs up!!! :mrgreen:
  4. KingSerio

    Mount&Blade version 0.903 is out!

    I took over 2 hours doing it by myself, it was a big pain!!!!!
  5. KingSerio

    ¿Cual tipo de musica te gusta?

    Me gusta escuchar musica instrumental; preferiblemente de guitarra y/o piano. Megusta la musica rock y de regueton tambien; pero en estos dos generos soy bien selectivo, aprecio mas que nada las letras que llevan buenos mensajes a la juventud y tambien las canciones que son alegre y te endulzan el espiritu. Cada genero tiene alguna cancion que me atrae; la musica de latino america es mi favorita, y me gusta mucho la musica romantica en ingles y el ska en ingles. A veces escucho musica en frances ya que estoy aprendiendo el idioma; hasta ahora solo la romantica, y me gusta tambien como suena.  Bueno se cuidan y que disfruten de su dia!!!
  6. KingSerio

    Mount&Blade version 0.903 is out!

    Downloading Now! I'm excited to get this new version, I was playing 0.901 and my fortunes are vast! but of course, I have to get updated, this is the real fortune for everyone! Enjoy guys!!! 
  7. KingSerio

    Mount&Blade version 0.903 is out!

    Cymro 说:
    Leprechaun 说:
    Where are the Einsteinian mechanics or newer?  :evil:
    What, you mean the Swadians haven't figured out E=MC2 and had a nuclear war with the vaegir in your game?

    :???:

    HA!!!! you almost kill me with this one!!!! a nuclear war!! ha!!!

    BTW, this version is good, I'm playing it now for 6 hours, no real big/major changes had being done but the map.
    The map is awesome, the battle experience is more interesting/smart, but other than that I just have to say that I will wait in my cave while the final product is released.
    Of course, when new mods arrive that's gonna make a huge difference. Keep it up mod community!!!
    Highly recommended and very good game 100/100 !!! A+

    Now is time to do as C.T.B. said:
    "Conan what is best in life?" "Crush your enemies, see them driven before you, and hear the lamentation of the women." 

    Is time to crush some bones!!! :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen:
  8. KingSerio

    Mount&Blade version 0.903 is out!

    I finish to download the patch, now is 11:39pm  friday in NY city ,it means that I will not sleep all weekend playing!!!!!!!!!!
    Congrats to everyone!!!
  9. KingSerio

    Bonjour !

    Merci! Il fait tres froid ici en NY, Uh la la!!!
  10. KingSerio

    Bonjour !

      Salut! Excuse moi par mon francais, Je m'apelle KingSerio de NY aux Etats-Unis. Je suis ici et Je li le forum beaucoup. Je suis apprende le francais dans l' universite et dans mon maison avec francais en action en la televisione. Je aime M&B et je voudrais finis le Native c'est bonsoir. A la prochaine!
  11. KingSerio

    steppe bandits

    Ingling 说:
    Oh, ok, so I should stay away from the lower side of the map, carry less items, and keep my morale high? Thanks. I'm constantly being captured from them...

    Praying is helpful in this cases, nah! That happened to me at the beginning, just some hours of playing will cure your problem. Just assemble armies with mounted units, caravan guards are really good and can change into mercenaries and then to hire blades quickly, training this units is more easily done by putting some points into the train attribute option. Also don't spend your money on hiring soldiers from any tavern, keep that money for emergency cases and to get heavy weapons and armor, don't try to carry to much stuff in your inventory, just some food. For your heroes companions such as Marnid, Borcha, etc, get some horses to them and a good spear also, increase the path finding attribute option early in the game and constantly keep track of the enemies position and their speed movement, when enemies are outrunning you try to head to an ally land and the enemies will stop and change their direction. A good thing to do is attacking caravans and get their fortunes, with that get the better horses from the store to you and your companions, and in desperate cases when the enemies outnumber you, try always to have good weapons, shields, armor (all armor areas) (to you and your men) and get a big spear, a spear is a must have because they cause couch damage and you can actually kill big numbers of enemies just by your self and then send your troops (even if you have just a few) to do the final blow. Remember that the best way to attack higher numbers of enemies is to be mounted and keep moving at all times. Let the enemy come to you and then give them some hard time, by the time you kill the first ones, the new enemy reinforcements will have to cross from their original position to your area and that gives you some time to think, (if they are mounted enemies just stuck them in the corners of the map and have your men attack them at that precise time) then regroup your soldiers and repeat the sequence. Try your own strategies by fighting enemy armies at equal sizes, then enemies that outnumber you lets say 2-1, then 3-1, then 4-1, and finally 5-1. After that all the game will be easily yours!!! When fighting enemies try to fight in plain areas an avoid cliff, mountains, rivers, snow, etc, this will let you experience how hard mounted enemies are in plain areas, after that then move to different scenarios and experience other ways of the art of war.
  12. KingSerio

    .894 Bug list

    In Native you can only besiege castles belonging to an enemy of your faction. You can't besiege any castles if you are not in a faction, and even when you choose a faction you can't besiege castles belonging to factions your faction is neutral with; even if you reduce your personal reputation with that faction to the point where they are at war with your party you still won't be able to attack their castles.

    Thanks for that great info dude, is accurate and helped me alot. Still, I'm a little sad because I wanted to brush away every one and conquest all lands, castles, and cities. To be a real emperor of the Native .894 version. Will wait for a new Native version, now moving to play other mods!!! If there where not other great mods to play then all we would be stuck in the Native game with nothing else to do than riding some villages, raising the heroes levels to the infinite and killing endless enemies and caravans guards. Moders are great!!! BTW this list is also very helpful, nice job!!!
  13. KingSerio

    HOW TO ADD AN ITEM TO MY MOD FROM SCRATH. FULL PROCESS!!! NEW!!!

    zenler 说:
    it wont work fro some reason  :cry:

    rgl error: can not read

    WTF TO THE MAX!

    i deleted it and has the same problem

    C:\DOCUME~1\PCUSER~1\LOCALS~1\Temp\13eb_appcompat.txt
    Interesting error, I think there's post about common errors but I'm not sure if I had saw this one before or if it happened to me when I started, but by that time what I did was to uninstall M&B, uninstalled BRFeditor, etc. the whole thing with all other programs that have to be with the process, then I took my time and installed everything again, and just started from really scratch and without any hurry, just the comp. and me. I did the process of the tutorial right as it is and voila, it worked just perfect. I then tried several more times and got the same good results. Just do that and check trough some answers I have posted to other guys that got good results and resolved their issues. After all that, verify if you still with the errors screens, if so, contact me here again, I remember I spend two full days writing to almost everybody to get answers to the errors screens that I were receiving, but just keep it up, and keep practicing beaucoup.

  14. KingSerio

    HOW TO ADD AN ITEM TO MY MOD FROM SCRATH. FULL PROCESS!!! NEW!!!

    captianstripes 说:
    its ok i fixed it now  :grin: -dont know what was wrong i just re did the the texture brf  :???:  :grin:

    Great!!! BTW. is better to create items with the less triangulations as possible, (the polygons). In the photoshop or the paint program you use for painting the textures, remember not to leave pieces in blank!!! :mrgreen: :mrgreen: :mrgreen:
  15. KingSerio

    HOW TO ADD AN ITEM TO MY MOD FROM SCRATH. FULL PROCESS!!! NEW!!!

    captianstripes 说:
    What if only the blade is white :?:

    Do you painted it in white color? 

    Do you have your sword with the colors but the blade area is white?

    When you painted the texture you painted the blade of the sword in color gray or white or what?

    Need details, details, details,...images! :mrgreen: :mrgreen: :mrgreen:
  16. KingSerio

    HOW TO ADD AN ITEM TO MY MOD FROM SCRATH. FULL PROCESS!!! NEW!!!

    Yes i did use it ingame  :grin: works great and ty  :grin: (actualy im having a very minor problem where the blades of my swords are white)-  if anyone could help me fix that it would be great-

    Note before reading: If your Mesh is in the same file it still using the same principles, but instead of saving it all the times (in different .brf files) just do the overall change and then save it as one .brf file.

    HERE:  :wink:  When the item appears color white in the game it means that M&B can't read the .dds file that was named to the .brf file "texture.brf". You have to think of the process as a chain of command. What you have to do is open the texture.brf file that is assigned to your weapon and put in the name it has(the one you put to it) keeping the .dds at the end(should say texture.dds(or whatever name you decided)) REMEMBER that the texture.brf is reading from the .dds file. OK save the file and now open the .brf file for the material. The material.brf. OK now you have to chose the name and for the second bar (Diffuse)you have to write the name of the  texture you just created and save it. remember that the material.brf is reading from the texture.bfr (Is like a chain remember). OK now open the weapon.brf and put on the name and for the material you have to write the exact EXACT ( :mrgreen:EEXXAACCTT!!!!) name of the material you just created!!! (to complete the chain of course!!!)OK do it and after that, save the file.

    Open the M&B game and see your new textured weapon ready to cut some veins!!!!! :razz:

    Try it until you get the results!!!
  17. KingSerio

    HOW TO ADD AN ITEM TO MY MOD FROM SCRATH. FULL PROCESS!!! NEW!!!

    yes finaly!!!!!!!!!!!!! it worked!!!!!!!!!!!!!!!  :shock: :grin: :grin: :grin: :grin: what i did was i put my new_material into the material.brf in CommonRes my new_texture into texture.brf in CommonRes and put my the_hammer into weapons1b.brf in CommonRes folder and i deleted  Load_resource = new_material Load_resource = new_texture Load_resource = the_hammer that i had put into module text and it worked!  :grin:


    That's interesting!

    That's a cool way to do it, but at the end, you used it on the game? If so, then, congratulations!!! :wink: :grin: :mrgreen:

    Enjoy!!!
  18. KingSerio

    HOW TO ADD AN ITEM TO MY MOD FROM SCRATH. FULL PROCESS!!! NEW!!!

    captianstripes 说:
    when i make a texture using brfedit do i need to put it into the textures BRF in CommonRes and the material i make into the materials BRF in CommonRes???? :sad:

    Mon Ami!!! Ecouté et repeté!!! :mrgreen:

    NO!!!! That's totally wrong!!!  :???: :???: :???: :???: :???: :???: :???: :???: :???:

    You need to read and follow step by step the tutorial, that part is well explained there, also check the Review section at the end.
    :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen:

    But just in case, here is were to put ALL the ".brf" files that you create from "BRFeditor": Remember that the "texture.brf" is going to the "Resourse" folder in your "NewMod" file also. The texture that goes into the "Testures" folder inside your "NewMod" is the "texture.dds".

    C: Program Files/Mount&Blade/Modules/NewMod(the name you prefered for your mod folder)/Resourses/ here!!!!!

    Good luck!
  19. KingSerio

    .894 Bug list

    Bonjour mos amis!!! :mrgreen:

    My M&B is .894 Native

    I want to know :neutral:

    How to besiege cities, and how to attack castles??? Of course my siege level is 5 and the other abilities are good too, I'm level 21. All the other companions have good levels and abilities too.

    Right now I'm looting villages but that's the only thing I can do apart from attacking patrolling enemies.
    And selling merchandise.  I read quite a lot from this post but not found helping info yet :cry: :cry: :cry:

    Ayuda!!!!Help!!!


  20. KingSerio

    HOW TO ADD AN ITEM TO MY MOD FROM SCRATH. FULL PROCESS!!! NEW!!!

    ENZED 说:
    GAHHHHH!!! i dont get it, i have done everything as said in this tutorial, yoshies tutorial and everyone else who had this problem... but ill be damned if it fixes it... plz i need help, if anyone can fix this problem, ill model some items for them, plz i need help

    Yes, that's a common problem. It took me some weeks to get my items to the game, and of course, that problem is resolved by editing the module.ini (the module.txt) that is inside your NewMod folder. It's located here:    C: Program Files/ Mount&Blade/Modules/NewMod/here!!! Just open it and add the three names of your .brf files (the exact name as you named them) They should look like this: 

      load_mod_resource = texture  (the name of the .brf file for the texture that you saved using BRFeditor has to replace the "texture" name)

      load_mod_resource = material  (the same thing but this time replace the name "material" for the name of the .brf material)

      load_mod_resourse = weapon  (same thing but replacing "weapon" for the name of the .brf weapon (or object/mesh))

    It has to be in that SPECIFIC ORDER because first the program reads the texture file, then the material, and then the weapon (in order to read the weapon the texture and the material have to be already loaded) And that's why you have to verify that this order is well done. Trés bien!  :mrgreen: C'est facile!!!

    Also verify the REVIEW SECTION of the tutorial (I explained this there) Voila! :mrgreen: 

    If you keep receiving the error, do as I did, start from scratch!!! (delete all and do it again)And try to do it from memory, trial and error is the solution in this cases! Suerte!!! :mrgreen:



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