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  1. Carmota

    Tavern Animation Pack Problem

    Maybe I did something wrong, can you tell me what slots I can overwrite?
  2. Carmota

    Tavern Animation Pack Problem

    I try to install this pack in my little mod, but I always have the same problem. The animations of the pack work fine I think, but when I start a fight the blocking animation with a shield don't work properly. The character, block with the two hands as if I don't have a shield. :( The Pack is...
  3. Carmota

    New in Warband

    I don't care if the merchant family is black or white, I just think in a Medieval era, all the family is all white or all black, just for a immersive game.
    Obviously this is my own opinion.
  4. Carmota

    New in Warband

    Asulador 说:
    Yeah, I've been a Swadian for a very long time, I've always seen Count Haringoth own Haringoth castle from the very beginning.

    Yeah this is true, but Jarl Knudarr or Count Etrosq don't have always Knudarr Castle or Etrosq Castle. I go to change this in my own "Native modification".  :grin:
  5. Carmota

    New in Warband

    Thank you, but in this post, they resolved my doubt. http://forums.taleworlds.com/index.php?topic=327579.new

    Now I'm modding some things of the Native. For example, the faces, I'm trying to balance the Manhunters, assign fiefs properly (Initial fiefs like Knudarr or Etrosq)...
  6. Carmota

    New in ModuleSystem

    DerGreif 说:
    Carmota 说:
    I did it but the faces not change properly.

    I change this:
    ["swadian_merchant", "Merchant of Praven", "{!}Prominent", tf_hero|tf_randomize_face, no_scene, reserved, fac_kingdom_4, [itm_dagger,itm_sword_two_handed_a,itm_courtly_outfit,itm_leather_boots], def_attrib|level(2), wp(20), knows_common, man_face_middle_1, mercenary_face_2],

    For this:
    ["swadian_merchant", "Merchant of Praven", "{!}Prominent", tf_hero|tf_randomize_face, no_scene, reserved, fac_kingdom_4, [itm_dagger,itm_sword_two_handed_a,itm_courtly_outfit,itm_leather_boots], def_attrib|level(2), wp(20), knows_common, 0x0000000dc000210636db6db6db6db6db00000000001db6db0000000000000000, mercenary_face_2],

    Maybe I'm doing something bad because It's the first time I edit module_troops.
    Remove the "tf_randomize_face" flag and the second face code "mercenary_face_2".

    Ghostblade4802 说:
    I don't think you can just use a face code like that - you have to make a 'face entry', and then reference that in the troop.
    Yes, you can use a face code directly, at least when you do not use "tf_randomize_face". Look at other tf_hero entries which use a specific face code.

    Thank you, I understand now what I did bad.
  7. Carmota

    New in Warband

    1) Well  I'm playing the Native module of Steam and I don't understand why.
    2) If the npc brother is generic, I think make neutral faces, is better, for all the merchants because is more inmmersive.
    Snazzelicious 说:
    3) Who says they have to be strong? It also depends on your game difficulty setting.
    Well, this is true but in general i think this groups are so weak and they can be a little more balanced.
    4)Thank you all.
  8. Carmota

    New in ModuleSystem

    I did it but the faces not change properly.

    I change this:
    ["swadian_merchant", "Merchant of Praven", "{!}Prominent", tf_hero|tf_randomize_face, no_scene, reserved, fac_kingdom_4, [itm_dagger,itm_sword_two_handed_a,itm_courtly_outfit,itm_leather_boots], def_attrib|level(2), wp(20), knows_common, man_face_middle_1, mercenary_face_2],

    For this:
    ["swadian_merchant", "Merchant of Praven", "{!}Prominent", tf_hero|tf_randomize_face, no_scene, reserved, fac_kingdom_4, [itm_dagger,itm_sword_two_handed_a,itm_courtly_outfit,itm_leather_boots], def_attrib|level(2), wp(20), knows_common, 0x0000000dc000210636db6db6db6db6db00000000001db6db0000000000000000, mercenary_face_2],

    Maybe I'm doing something bad because It's the first time I edit module_troops.
  9. Carmota

    New in Warband

    hi kalarhan;

    I start to play this game recently and this game have a lot of nice modifications.. But I love the native and I just want play the Native with some changes I think it needed.
    Some 'Native Expanded Experience' mods have a lot of new items or changes i don't like at all. But ty for the advise.
  10. Carmota

    New in ModuleSystem

    Hi;

    I just read this "With edit mode enabled, go to your Character screen and click the Edit Face button. Play around with all the sliders and settings until you've got the face you're after. Now click Ctrl+E, and you'll notice a box/button pop up at the top right with a string of characters in it. Click this and it will copy the face code to the clipboard. In module_troops.py, simply paste in it in as the face code." from http://forums.taleworlds.com/index.php?topic=6575.0

    So I changed the "man_face_middle_1, mercenary_face_2" code for the face code i want but the face change to another.
  11. Carmota

    New in ModuleSystem

    I try to make new faces for the merchants for the tutorial but i can't assign it to the merchants. When i start the modification they have another face.  :(
  12. Carmota

    New in Warband

    The Mighty McLovin 说:
    They are warking on Bannerlord :grin:

    Yeah, right!

    I try to make a neutral faces for the merchants but i can't assign it to the merchants. When i start the modification they have another face.  :sad:
  13. Carmota

    New in Warband

    The Mighty McLovin 说:
    1) They aren't given the fiefs I don't think, perhaps a coincedence, or they are named after the castle.
    2) I don't know.. very strange.
    3) I agree. They need to be stronger if they are hunting sea raiders especially.
    4) Try and get a better relationship with the King, try and capture a castle/town. If you get awarded one, accept it. Because if you decline you won't get another one for a while.

    I hate accept fiefs so far away because i can't defend properly.

    I can try to modify some of this but I think Talewords don't care anymore for the native module.
  14. Carmota

    New in Warband

    Hi guys; I'm playing a little Warband and i love the Native but i have some questions: 1) Why some fiefs like Knudarr Castle is not for Jarl Knudarr and Haringoth Castle is for Count Haringoth? 2) Why the Merchant of Praven is black and the brother of the tutorial quest white? (A little...
  15. Carmota

    Nuevo en Warband

    Hola a todos; Tengo algunas dudas que quizás me podáis ayudar. 1) ¿La versión de la traducción del Warband que trae steam es la última? (Lo digo porque he visto fallos). 2) ¿Porqué algunos castillos si están bien adjudicados y otros no? (Ejemplo: Haringoth está bien asignado pero Knudarr y...
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