搜索结果: *

  • 用户:Glatix
  • 按日期排序
  1. Glatix

    So taleworlds, some modder fixed the most glaring issue in sieges

    A modder by the name of ZiggiBoy101 fixed that issue where the AI go up siege towers in groups of like 3-4. He describes what he did in detail right here in the mod's description: https://www.nexusmods.com/mountandblade2bannerlord/mods/3345 Given that the game has been out for like an...
  2. Glatix

    WTF ARE U DOING

    You're optimistic!

    On a more serious note, at their current rate of progress (six months to complete ~25% of this list) I'd say another 12-18 months of work would be needed to turn Bannerlord into a finished game and good sequel. So, I'd say TW could accomplish that by late 2022-early 2023.

    At least the recent two patches combined had some nice content. As long as every patch has significant new content and/or major fixes I don't mind if they need to push back release dates.
    Honestly, having some estimate of completion is at least comforting.
  3. Glatix

    Let us choose between the types of siege towers/ladders used

    So, in the present build of the game, some siege towers have serious pathing issues with the AI. I've done sieges where the attacking troops use only a single ladder on a three ladder siege tower, and just die one by one. On the other end, I've seen maps where 100% of the attacking troops use...
  4. Glatix

    Please add along side Rebellions the Civil War mechanics

    +1 This would be a marvelous feature!
  5. Glatix

    A letter to Taleworlds...

    A decent proposal from a customer followed by a passive aggressive answer from a toxic fan boy, how typical.
    Everyone is entitled to their opinion, even the most contrarian among us. I for one have a lot of faith in Taleworlds. They've always been forward about wanting to listen to their community, and I sincerely hope that they'll let us lend a hand!
  6. Glatix

    A letter to Taleworlds...

    A decent proposal from a customer followed by a passive aggressive answer from a toxic fan boy, how typical.
    People are certainly entitled to their opinions, as contrarian as some may be.

    I think that Taleworlds has always remained close to their community, and while handing over the full suite might
    Won't happen because you answered it yourself.



    And that's because: Huray it's still in development.

    I don't see the point why you writing this. You basically said : Gib modding powah !!1 - but in the same post you manage to explain why it will not happen until full release. The speed and some decisions of the whole EA thing here is worth another discussion ... but :

    d63edd9af879f866baea5e3c5b506959.jpg
    You may have misunderstood the original post. What I propose is for Taleworlds to lend us modding tools for the purpose of expediting development. Community bug fixes are common across a myriad of games (just look at the Bethesda community), and there's no reason why they can't be utilized here.

    As it stands, Taleworlds has to single-handedly comb every update in search of bugs, balance issues, and other problems. The only outside help they receive is from the players who report these problems. This slows the development cycle by forcing Taleworlds to focus on bugs and balance instead of implementing more features.

    Things like bug-fixes, scene mapping, asset design, and balance testing can all be aided by the community. Just look at the rebellion mechanic added in 1.5.6, it was heavily derived from a mod called Separatism. Taleworlds has always been great at using community ideas as a framework for features. Viking Conquest is another good example, as they used numerous features from the popular Diplomacy mod to add depth to the expansion.

    My entire point is that the game IS unstable from update to update, which costs serious time by necessitating periods where the game's build needs to be rendered stable again. We can SAVE that time by simply allowing third party modders to crowdsource the busywork and let Taleworlds focus on giving us the features we want.

    Of course, if you have an alternative solution, you're obviously free to make a suggestion!
  7. Glatix

    A letter to Taleworlds...

    Dear Taleworlds, Bannerlord is a sandbox game that was sold on the premise of mod-support, and yet the only thing that the modding community has to work with is a scene and asset editor. While such features are useful, they've created a situation in which massive overhaul mods like Kingdoms of...
  8. Glatix

    Implement Dynasties and Make Clans smaller

    In a nutshell, what I suggest is to replace the large clans in the game with Dynasties, and then apply the term 'Clans' to a smaller group of nobles limited to a single holding. The idea is split into a few key aspects, which I'll describe in detail. Dynasties To give an example of this...
  9. Glatix

    Dev Blog 07/02/19

    Time to add murder fines to the ol' budget sheet.
  10. Glatix

    Dev Blog 17/01/19

    I don't care how many of these fancy "siege engines" they say we can use. All this new fangled "strategy" is no match for a classic "charge up a single ladder" attack.
  11. Glatix

    Dev Blog 03/05/18

    AnthonyStarkofWinterfell 说:
    The Vlandians send their regards!

    And who are you, the proud lord said, that I must bow so low?
  12. Glatix

    Dev Blog 05/04/18

    Yes... yes... YES!!!
后退
顶部 底部