搜索结果: *

  • 用户:Crispy129
  • 内容:主题
  • 按日期排序
  1. Strategy Informer Interview

    Taleworlds had an interesting interview today. They were actually very open in this interview. They weren't afraid to say the game came out too early and had too many bugs among other things. However, Joe R seems to have misunderstood the question about sieges, so it looks like we won't get any...
  2. {SUGGESTION/POLL} Field of View in M&B

    This has bothered me for quite some time. In M&B, the default field of view (referred to from now on as FOV) is around 90 degrees. This is a good 30 degrees lower than typical human vision not including your peripheral vision. Also, I'm not sure, but it looks like the camera is placed too far in...
  3. Source available

    Sorry if this has already been discussed before. I was wondering if the module system for EGIII is available anywhere? I really like this mod, and I think it would be a great base to add onto, but I didn't see the source anywhere. I wasn't planning on releasing anything. I was just going to add...
  4. recruiting bug

    When I choose a culture for my kingdom, it still gives me pendor troops no matter what. I looked on the forums and it seems like you're supposed to get 1/2 troops from your culture and 1/2 from the culture of the location you're recruiting from. But, I always get 1/2 pendor 1/2 other, even...
  5. Vyincourd Castle

    I was helping one of my allies defend a castle at Vyincourd in Vaegir territory, and then I realized that Vyincourd castle has TWO ladders..amazing. It is so strange that all the other ones have only one ladder and this one has two. Guess what... the siege was 1000x better than the sieges on any...
  6. POLL: How many soldiers per battle can you run?

    Ok, well I was waiting for the final release like everyone else, and I figured I'd ask this question for everyone. I was really curious how many people most people can run in an M&B battle. By looking at alot of the videos i've seen, it seems like it is a relatively low amount. But you do have...
  7. Boats?

    Hey, I was wondering if there was any way that boats would be added into the final version. I know there is some support for boats in the module system, and I think some people have already made mods using that. I wasn't sure if they would be included because they still haven't added them in...
  8. How do you get your nobles to successfully take cities?

    I saw where a few people mentioned their nobles taking cities.  How did you manage that?  Every time they siege a city, they will eventually run off and "rest" no matter what.  I had half of my army and half of an allied army sieging a city, and I took out any reinforcing noble armies and...
  9. Current Version

          I was thinking, this version of Mount and Blade has been out for a long time now, and since I had gotten the full version on the day it came out, and had not followed it since then, don't know how long it usually takes for a new version to come out. I figured it would take about two...
  10. AI field of view, thrust reach, and fighting techniques.

      I think the AI needs to always try to fight around the maxium or most effective range of their weapon.  Right now they always just try to push up nose to nose with you to the point where neither of you can really hit each other.  They'll even do this if their weapon is much longer than yours...
  11. Ambushes, diplomacy, and territory

      It'd be cool if you could wait in the forested areas and ambush/be ambushed by enemies.  It would start you off with much better terrain/position and right on top of them. I also think it'd be nice to have several minor factions to join or attempt to sway to your cause in the war.  Maybe a...
  12. Castle sieges, pathfinding, AI moving, and pre-battle preparations.

      I have a few suggestions for fixes or additions to make this game much better.   First, castle siege pathfinding NEEDS to be fixed as well as more options for getting into the castle than just one ramp.  Maybe defenders could fall back into the little towers/keeps as well. AI should stop...
  13. How do I make peasants attackable?

      Is there any quick way for me to go into a text file or something to allow myself to attack those groups of peasants, refugees, and farmers?   On the side, when I install a mod, do I have to start a new game or can I notice mod effects from my current games? Thanks a ton, Crispy
  14. Help with Battle Sizer

    I'm running on the latest version of M&B and just installed the Battle Sizer mod.  I don't think it's actually letting me fight bigger battles even though I set the battle size to around 100 just to test it.  My computer should easily be able to support it.  Are there any known issues with it...
  15. Defending a castle

    When my castle comes under attack, will the troops I placed as garrisons be there as well if it's only my hero and me in the party?  If I have enough people in my party which troops get to be in the castle first? Thanks, Crispy
  16. A few questions about mods

      Which mods work with .751?  I'd like to get the battle size changer, knights and merchants, and the farms guilds craftsmen mods, but I'm not sure if it works with the latest version of M&B. Also what do I do if the mod ends up messing with my game or I don't like it?  I really wouldn't like...
  17. AI thrown weapon balancing issues...

      The AI enemies that have thrown weapons like javelins and throwing axes need to have their accuracy and distance toned down a bit.  They can already be thrown quickly and do serious damage, but against AI enemies, they consistantly have EXTREMELY good accuracy at extremely long distances.  I...
后退
顶部 底部