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  1. Anubi

    beta.taleworlds.com

    If you still haven't got a key and you are a long time forum member (i.e. you made your account before the start of the beta), start a conversation with me here on the forums and I will sort a key out for you.
    Could i get a chance of trying it please?
  2. Anubi

    31 March and 50 Bucks what do you think?

    I think i'll be waiting (aren't we all used to it?) even more until the price goes down, too dear for an early access in my opinion
  3. Anubi

    Norman style haircut for the Vlandians

    I would like to request mullet hairstyle
  4. Anubi

    Blog will be up tomorrow!

    I'm betting on next week
  5. Anubi

    New Blog Schedule

    Let's open the bets:

    I bet 10$/€/£ it won't be here before tomorrow
  6. Anubi

    Dev Blog 27/06/2019

    Insider 说:
    Me main man Callum tried to explain what he meant when he wrote the sentence "far from feature and content complete" in the Steam forums:

    zcqaP.png
    I have a dajevoo.. "finishing touches" keeps coming to mind
  7. Anubi

    Leaked email from Callum's work account, Taleworlds Participating in Nepotisim

    Hi Callum, remember what happened at the party you went to ages ago in the place you used to like to spend time?.. well, i’m your son.

    If i give you my email will i get the invitation too?
  8. Anubi

    Dev Blog 19/04/18

    JabdiMelborn 说:
    ...Throwing Weapons, I miss you  :cry:

    throwing.jpg

    ciauz^^,
    Jab

    So throwing weapons will not be in bannerlord??
  9. Anubi

    Dev Blog 12/04/18

    Lamias 说:
    Gods... It's like they want us to make fun of them...

    Scabbards?? Really??? What's next? "Sleeves", or "look at the new, brighter sun", or "we added OXYGEN in the battlefields". Come on...

    TW is slowly realizing their blogs are pointless, so they started putting in disclaimers!! "We know we got nothing, we just wanna fool you for another week". And yes, they made it through another week.

    Meanwhile they are dead silent about campaign map features, they won't go to E3 and they are developing a game for the past 7 years and all they have to show for it are "scabbards" and "slightly different shield physics". Oh oh, and the """crime system""".

    In 2018 things like "scabbards" shouldn't even be mentioned. Anyone played the Witcher 3? Go see how Geralt gets his sword out of the scabbard. Simple and yet amazing, no other game has done it. Did they go broadcasting it on the internet as if they had proved string theory? Maybe they should have, maybe that's what todays gamers want from their games.

    Realistic scabbards that need a blog entry. How much lower, TW?

    I agree with you in everything you have wrote..
  10. Anubi

    Dev Blog 08/03/18

    aeadsevn 说:
    Is it possible to know when the game will be released to the public????

    For only 9.99€ i can tell you when it will be, plus, just 'cause you seem a smart guy, i can teach you how to avoid scams on the internet
  11. Anubi

    Dev Blog 01/03/2018

    Callum_TaleWorlds 说:
    KhergitLancer80 说:
    About camels I have a suggestion for TW.
    1-If a horse clashes in a battle which involves an enemy with at least one camel three times, that horse wont be afraid of any camels again.
    2-If a party has both camels and horses, the horses in that party after 2 days wont be scared of camels anymore.


    +Iberian Wolf

    I also wonder which suggestions did they use while developing the game.
    We know that they notice majority of the suggestions. I think Callum ignores bizarre ones and tells devs about the decent and good ones.
    But we dont know which ones were applied to the game.

    We do know that they applied to some of them. Some of them are ignored regardless of their brilliance since game is about to finish so thay cant do major changes.

    To some extent this is true; I forward things which generally make sense. We talked about the whole idea of horses being scared by camels before releasing the blog and the general consensus was that there isn't enough evidence to suggest that trained horses can be scared that easily, and in either case it would detract from gameplay too much.

    Hi Callum, sorry if i mind your business.. but what does that "soon" wrote under your profile means?
  12. Anubi

    Dev Blog 22/02/18

    ??-?:??? 说:
    Todays blog : CAMELS.

    edit :

    Dev Blog 01/03/18
    1 MARCH - CALLUM
    a69871e26e514163cdb676cf9180307d1f9dc4de.jpg


    Greetings warriors of Calradia!

    Hump day is behind us and the weekend is in sight; Thursday is upon us and it is time for another of our weekly updates! Grab a cup of camel-mile tea, sit back and let us introduce you to a new addition to the Mount & Blade series.

    https://www.taleworlds.com/Images/News/blog_post_29_taleworldswebsite_02.jpg
    blog_post_29_taleworldswebsite_02.jpg
    Humphrey

    Superbly adapted to the desert regions which they populate, dromedary camels have contributed a great deal to both trade and warfare since their domestication thousands of years ago. Their strength, stature and ability to survive for extended periods without food or water make them an invaluable asset for anyone looking to make an arduous journey through a desert.

    The Nahasa: the vast desert in southern Calradia, and home to the Aserai, makes for the ideal location for the inclusion of these magnificent beasts. Players can expect to see camels commonly in this region, working as pack animals in trade caravans or as camelry in battles. Although they are slightly slower and less manoeuvrable than horses, camels are able to withstand greater punishment – which is reflected in the game. The rider’s elevated position gives them a height advantage over horse cavalry, but limits their options when dealing with foot soldiers and makes them more exposed to missile units. Camels also receive a small bonus to their speed and manoeuvrability while travelling through the Nahasa, so players may wish to consider enlisting some of these animals into their service during any extended campaigns in the desert.


    YouTube™ Video: Sculpting Time-lapse: Camel
    Views: 1
    A time-lapse showing the making of our new camel mount. Follow our dev blog on Steam to learn more about the development of Mount & Blade II: Bannerlord!:


    The process of making the camel required 4 steps: modelling, texturing, rigging and animating. For each step we searched for and analysed reference images and videos of camels, working closely to the sources to get the most realistic result. We created a detailed skeleton which contains a number of systems (like dynamic joints and a jiggle system) which made the rigging process take up most of the time, however we think the end result was worth it. Our animator gathered a lot of reference videos of camel movement and behaviour and wanted to note that he really enjoyed working on this project, because – in his own words: “camels are funny animals”.

    https://www.taleworlds.com/Images/News/blog_post_29_taleworldswebsite_04.gif
    blog_post_29_taleworldswebsite_04.gif

    Camels are just another example of some of the small additions and improvements we are making to Mount & Blade II: Bannerlord. They aren’t ground-breaking or game-changing, but they do add some additional diversity to our troop roster and give players more tactical options for both the campaign and battles.

    Source : http://steamcommunity.com/games/261550/announcements/detail/1649878739721910509


    I thought/hoped this were a joke..
  13. Anubi

    Dev Blog 01/02/18

    Hya all, but didn't anyone notice the rock in the first explosion bouncing like a basket ball after hitting the ground?
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