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  1. Europe 1200 beta 7 no me funciona! sale error..

    creo que mi version es 1.105  eso creo!! oe versiones crackeadas no entiendo a q te refiereres? bueno jeje disculpa guspav no sabia lo de los links ps sorry.. mira ya se el error bueno eso creo.. empese sobrescribiendo carpeta por carpeta del MOD de Europe 1200 al de native cada vez que modificaba una carpeta probaba el juego para ver donde me lanzaba el error .. resulta que el juego entra normal!! cambiando todas las carpetas menos!! cuando llego al module.ini cuando la reemplazo hay me lanza el error :razz: ps me imagino por instinto que hay debe estar ps.. pero cambie el module.ini del native y nada me lanza otro error!! pero como la verdad yo no se nada y perdon por mi ignorancia :sad: ps ya no se q hacer me puse a revisar el archivo module.ini de los 2 a compararlos pero la verdad no se :sad:... aqui te pondre lo que tiene el module.ini del Mod Europe 1200 haber si me puedes ayudar compañero y grax por responderme :smile:


    module_name = Europe/
    compatible_with_warband = 1

    num_hints = 12

    auto_create_note_indices = 0 #Do not automatically search through all troops/factions/towns to check if they have note text.

    map_min_x  = -200
    map_max_x  = 600
    map_min_y  = -372
    map_max_y  = 400
    map_sea_direction = -40 #wave foam direction
    map_sea_wave_rotation = 300 #This is where the tear artefact is visible on the sea.
    map_sea_speed_x = 0.02
    map_sea_speed_y = -0.02
    map_river_direction = 140
    map_river_speed_x = 0.01
    map_river_speed_y = -0.01


    air_friction_arrow = 0.002
    air_friction_bullet = 0.002

    # use meshes map_tree_a through map_tree_r on for map trees
    map_tree_types = 17
    map_snow_tree_types  = 3
    map_steppe_tree_types = 5
    map_desert_tree_types  = 4


    time_multiplier = 0.25
    seeing_range    = 6.5
    track_spotting_multiplier = 0.8

    # heroes with health below this will not appear in battles and will not contribute to party skills.
    player_wounded_treshold = 5
    hero_wounded_treshold = 15

    skill_prisoner_management_bonus = 5
    skill_leadership_bonus = 3
    base_companion_limit = 20

    player_xp_multiplier  = 2.0;
    hero_xp_multiplier    = 2.0;
    regulars_xp_multiplier = 3.0;


    display_wp_firearms = 0

    # damage below this will not interrupt melee attacks
    damage_interrupt_attack_threshold      = 3.0
    # Same thing for multiplayer
    damage_interrupt_attack_threshold_mp  = 1.0

    # You can modify the damage system by editing the following values:
    # The first three values determine the amount which will be directly subtracted from damage due to armor.
    # The next three values determine the percentage reduction from the damage.

    armor_soak_factor_against_cut      = 0.8
    armor_soak_factor_against_pierce    = 0.65
    armor_soak_factor_against_blunt    = 0.5

    armor_reduction_factor_against_cut      = 1.0
    armor_reduction_factor_against_pierce    = 0.5
    armor_reduction_factor_against_blunt    = 0.75


    horse_charge_damage_multiplier        = 1.0
    couched_lance_damage_multiplier      = 0.65
    fall_damage_multiplier                = 1.0

    #missiles with damage > shield_penetration_offset + shield_penetration_factor * shield
    #will penetrate.

    shield_penetration_offset = 30.0
    shield_penetration_factor = 3.0

    #setting speed_power to 2.0 makes damage scale with the square of missile's speed.
    # you can set it to 1.0 to make it scale linearly as it was before.
    missile_damage_speed_power = 1.9;
    melee_damage_speed_power = 2.0;


    #change this to 0 if you want to keep the food slot in inventory window.
    disable_food_slot      = 1

    # Change this to 1 if you want to load
    # textures from Modules/<Module_Dir>/Textures/

    scan_module_textures = 1
    scan_module_sounds = 0

    #edit mode should be enabled
    #give_performance_warnings = 1


    #You can also use load_mod_resource instead of load_resource to make sure you are reading files from module directory.


    load_resource = test
    load_resource = textures_face_gen
    load_resource = shaders
    load_resource = textures

    load_mod_resource = ocean
    load_mod_resource = materials
    #load_resource = materials

    load_resource = materials_face_gen

    load_resource = uimeshes
    load_resource = meshes_face_gen
    load_resource = helpers
    load_resource = map_tree_meshes
    load_resource = map_icon_meshes
    load_resource = particle_meshes
    load_resource = skeletons
    load_resource = tree_meshes
    load_resource = xtree_meshes
    load_resource = grass_meshes
    load_resource = plant_meshes
    load_resource = body_meshes
    load_resource = object_meshes
    load_resource = object_bodies


    load_resource = goods_meshes
    load_resource = item_meshes1
    load_resource = horse_a

    load_resource = arabian_horses
    load_resource = arabian_castle

    load_resource = food
    load_resource = beards
    load_resource = armors_b
    load_resource = armors_c
    load_resource = armors_d
    load_resource = armors_e
    load_resource = armors_f
    load_resource = armors_g
    load_resource = armors_h

    load_resource = armors_i

    load_resource = boots_b
    load_resource = boots_c
    load_resource = helmets

    load_resource = helmets_b
    load_resource = village_houses
    load_resource = village_houses_a
    load_resource = village_houses_b
    load_resource = hair
    load_resource = deneme

    load_resource = interiors_a
    load_resource = interiors_b
    load_resource = interiors_c
    load_resource = arena
    load_resource = map_icons_b
    load_resource = castle_a
    load_resource = dungeon
    load_resource = stone_houses
    load_resource = snowy_houses
    load_resource = snowy_castle
    load_resource = helmets_d
    load_resource = helmets_e
    load_resource = helmets_f

    load_resource = castle_b
    load_resource = square_keep
    load_resource = anim_b
    load_resource = shields
    load_resource = shields_b
    load_resource = weapon_meshes_c
    load_resource = xtree_meshes_b
    load_resource = map_icons_c
    load_resource = pictures
    load_resource = user_interface_b
    load_resource = user_interface_c

    load_resource = scene_encounter_spot
    load_resource = interior_thirsty_lion
    load_resource = scene_small_tavern

    load_resource = weapon_meshes1
    load_resource = weapon_meshes_b

    load_resource = houses1
    load_resource = wall_meshes1

    load_resource = town_houses
    load_resource = doors
    load_resource = churches


    load_resource = town_houses_b
    load_resource = castle_c
    load_resource = castle_d
    load_resource = castle_e
    load_resource = castle_f
    load_resource = castle_g
    load_resource = castle_h
    load_resource = castle_i

    load_resource = gatehouse
    load_resource = viking_houses


    load_resource = fake_houses
    load_resource = town_houses_c
    load_resource = banners
    load_resource = map_flags
    load_resource = map_flags_b
    load_resource = map_flags_c
    load_resource = map_flags_d

    #load_resource = costumes_a
    load_resource = particles_2
    load_resource = prisons
    load_resource = prisons_b
    load_resource = interiors_d
    load_resource = costumes_b
    load_resource = costumes_c
    load_resource = arena_costumes
    load_resource = boots_a
    load_resource = terrain_borders
    load_resource = terrain_borders_b
    load_resource = skyboxes
    load_resource = object_b
    load_resource = tree_e_meshes
    load_resource = destroy
    load_resource = xtree_meshes_c
    load_resource = grass_meshes_b



    load_resource = interiors_steppe

    load_resource = grooming_horse
    load_resource = town_houses_d


    load_resource = horses_b
    load_resource = ani_horse_mounted
    load_resource = deneme2
    load_resource = horse_skeleton

    load_resource = steppe_fake_houses
    load_resource = weapon_meshes_d

    load_resource = tableau_shields

    load_resource = spear
    load_resource = weapons_e
    load_resource = weapons_f
    load_resource = instruments
    load_resource = sarranid_armors

    load_resource = custom_banner

    load_resource = simple_primitives

    load_resource = ani_man_walk
    load_resource = ani_twohanded
    load_resource = ani_onehanded
    load_resource = ani_death
    load_resource = ani_stand_guardsman

    load_resource = ani_human_mounted
    load_resource = ani_lady_stand
    load_resource = ani_poses
    load_resource = ani_stand_shopkeeper
    load_resource = ani_man_cheer
    load_resource = ani_stand_onhorse
    load_resource = ani_throw_stone
    load_resource = ani_strikes
    load_resource = ani_equip_arms
    load_resource = ani_run_p
    load_resource = ani_run_forward_left_right
    load_resource = uni_strikes3
    load_resource = ani_walk_sideways
    load_resource = ani_run_sideways
    load_resource = ani_stand

    load_resource = ani_crouch_down
    load_resource = ani_low_walk
    load_resource = ani_turn_man
    load_resource = ani_attacks_single
    load_resource = ani_lancer
    load_resource = ani_attacks
    load_resource = ani_kicks
    load_resource = ani_parry_attack
    load_resource = ani_walk_backward
    load_resource = ani_run_lookingsides
    load_resource = ani_defends
    load_resource = ani_walk_lookingsides
    load_resource = ani_jump
    load_resource = ani_wedding
    load_resource = arabian_props


    #animations
    load_resource = uni_jump
    load_resource = uni_stances
    load_resource = uni_equip
    load_resource = uni_strike
    load_resource = uni_throws
    load_resource = uni_fistswing
    load_resource = uni_lord_stand
    load_resource = uni_defence
    load_resource = uni_sideways

    load_resource = dart

    load_resource = armors_new_a
    load_resource = armors_new_b
    load_resource = armors_new_heraldic
    load_resource = armors_new_arena

    load_resource = crossbows
    load_resource = arabian_armors
    load_resource = rock
    load_resource = costumes_d
    load_resource = nordic_helmets
    load_resource = sarranid_helmets
    load_resource = sarranid_armor
    load_resource = raw_materials
    load_resource = khergit_lady_dress
    load_resource = vaegir_helmets
    load_resource = gauntlets_new
    load_resource = sarranid_lady_dress
    load_resource = sarranid_boots
    load_resource = bride_dress
    load_resource = full_plate_armor
    load_resource = weapon_meshes_e
    load_resource = fur_armors_a
    load_resource = ui_server_filter

    load_resource = ship
    load_resource = arabian_houses
    load_resource = object_c
    load_resource = tree_f
    load_resource = interiors_arabian
    load_resource = arabian_village
    load_resource = valleyProps
    load_resource = workshops

    load_resource = barrier_primitives
    load_resource = town_houses_e

    ##load_resource = heraldic_armors
    load_mod_resource = almohad
    load_mod_resource = aragon
    load_mod_resource = banners_e1200
    load_mod_resource = banners_e1200_mul
    load_mod_resource = buildings
    load_mod_resource = castille
    load_mod_resource = commoner
    load_mod_resource = church
    load_mod_resource = denmark
    load_mod_resource = e1200_pics
    load_mod_resource = england
    load_mod_resource = flanders
    load_mod_resource = france
    load_mod_resource = french_military_props
    load_mod_resource = gaelic
    load_mod_resource = genoa
    load_mod_resource = helmets
    load_mod_resource = helmets_e1200
    load_mod_resource = heraldic
    load_mod_resource = hre
    load_mod_resource = ireland
    load_mod_resource = ldk
    load_mod_resource = leon
    load_mod_resource = lombard
    load_mod_resource = map_flags_e1200_c
    load_mod_resource = monastery
    load_mod_resource = navarre
    load_mod_resource = other
    load_mod_resource = papal
    load_mod_resource = pino
    load_mod_resource = pisa
    load_mod_resource = portugal
    #load_mod_resource = rouen_keep
    load_mod_resource = scotland
    load_mod_resource = sicily
    load_mod_resource = sweden
    load_mod_resource = toulouse
    load_mod_resource = tuscan
    load_mod_resource = venice
    load_mod_resource = wales
    load_mod_resource = IberianInterior
    load_mod_resource = dejawolfhelmets

    works_with_version_min  = 1000
    works_with_version_max  = 1011

    limit_hair_colors = 1
    show_faction_color = 1
    show_quest_notes = 1

    use_explicit_couch_flag = 1
    dont_load_regular_troop_inventories = 1

    #assign '1' for moveable physics on all scene props; no sokf_moveable flag will be needed
    disable_moveable_flag_optimization = 0

    #You can change the following to 1 for ease in module development
    show_party_ids_instead_of_names = 0

    crush_through_treshold = 2.4
  2. Europe 1200 beta 7 no me funciona! sale error..

    19 visitas y ni 1 respuesta :sad:... aff me urge jugar este juego.. y la verdad ps ya no puedo gastar mas mg..
  3. Europe 1200 beta 7 no me funciona! sale error..

    Hola a todos ! Hace poco que empecé a jugar al Mount and Blade y hoy quise empezar a probar algunos de los muchos mods que hay el famoso Europe 1200 ( la beta 7, que creo que es la mas reciente ) Los puse como me dijeron( copiando la carpeta del mod en la carpeta Modules del juego ) pero me...
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  5. mod novato

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