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  • 用户:Chiaa
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  1. [LEGACY] Quick Questions // Quick Answers

    Treebeard 说:
    Chiaa 说:
    Additionaly, considering that the lords won't manage their fiefs and that the King was ultimatly the Lord of the any fief of the kingdom, if there is no tool for  I, the player, to put them directly under control so I can do the given management, there could be at least an alternative way... It wasn't weird direct kingly intervension in ye olde medieval marks for military reasons, instead, it was very common that the towns selfmanaged and were developped not by the nobles but by the burghers themselves, so it's not a logical or realistical issue, it's just a bothersome feature not thouroughly though .
    Ok, I don't want to sound whiny, the mod rocks, every day I play I found some new interesting feature, but I just spected such a tool, considering the particular importance of the fiefs in this mods (knighood orders, vast amounts of improvements, particular troops for particular lords depending on their incomes...).

    Actually in PoP all fiefs under the AI will be developed (if the lord can afford it) and their buildings will be repaired. In Native (and perhaps other mods) there is no development or repairs of AI controlled fiefs. The player has no say in directing building strategy or repairs for non-player controlled fiefs though.

    oh, that's nice to know  :grin:. I had read in the wiki otherwise, so I was worried by the future of poor Sir Rayne and his neglected half-burnt  while-200-unexploitable-mine-value Quay.
  2. [LEGACY] Quick Questions // Quick Answers

    Crosby 4HyG 说:
    zekic 说:
    The way I see it kings pretty much did whatever the hell they wanted back in the day. If the lord objected to having his fief taken, what exactly could he do about it?
    And if he objects, what happens to him?
    Exactly, declared a traitor, you see the logic now?
    To an extent, yes. But that's assuming every vassal immediately would be considered a traitor, regardless of how they reacted to losing their fief. Some vassals would most likely leave the kingdom as a result, but I'm sure a few of them would stay if a good relationship had been built. I simply wish the game would factor the vassal' s personality into the equation.

    Additionaly, considering that the lords won't manage their fiefs and that the King was ultimatly the Lord of the any fief of the kingdom, if there is no tool for  I, the player, to put them directly under control so I can do the given management, there could be at least an alternative way... It wasn't weird direct kingly intervension in ye olde medieval marks for military reasons, instead, it was very common that the towns selfmanaged and were developped not by the nobles but by the burghers themselves, so it's not a logical or realistical issue, it's just a bothersome feature not thouroughly though .

    Ok, I don't want to sound whiny, the mod rocks, every day I play I found some new interesting feature, but I just spected such a tool, considering the particular importance of the fiefs in this mods (knighood orders, vast amounts of improvements, particular troops for particular lords depending on their incomes...).
  3. [LEGACY] Quick Questions // Quick Answers

    XSevSpreeX 说:
    Crosby 4HyG 说:
    Chiaa 说:
    Is there any way to remove fief enffeofed to vassals without declñaring them traitors?

    I accidentaly gave Sir Rayne my 200 mine value village, and there's this Lord that recently gave me his pledge who has two castles eager to own their own Knights orders D:
    I've wondered the same thing, but I've played PoP pretty extensively as of late and it looks like they removed the option to take fiefs away from vassals unless you indict them for treason. That option may only have existed in Native Expansion though, I haven't played Native in a long time so I can't remember.
    I can't remember for sure, but I think that feature is from the Diplomacy mod, which Native Expansion does feature and PoP does not.

    And why not  :???: You can turn the AI into a retarded puchingball (by removing the VI) but you can't remove fief from your vassals without casting the Cain's mark on them?
  4. [LEGACY] Quick Questions // Quick Answers

    Is there any way to remove fief enffeofed to vassals without declñaring them traitors?

    I accidentaly gave Sir Rayne my 200 mine value village, and there's this Lord that recently gave me his pledge who has two castles eager to own their own Knights orders D:
  5. Mod Independencia de Chile para Warband version 2

    Amh... si, me llegaron las vacaciones  :roll:

    En qué te puedo ayudar? No se mucho de moddeo, podría ayudarte a hacer cosas como los trajes, o mandarte modelos de armaduras, hace poco leí sobre la preparación de la rebelión de pehuenche de 1765 bajo el gobernador Balmaceda, y el texto tenía muy buenas descripciones del armamento, y sobre todo, de la vestimenta bélica de los mapuche y pehuenche, todo de lana y cuero, como dije antes, pero ademas petos reformados que robaron de los españoles, pero ademas se me ocurre que podrías hacer lo que hicieron Idibil y Gabrilduro; agregar cuerpos humanos normales con bonos a las skills para representar el entrenamiento propio de su estilo de vida.

    Tambien eh estado leyendo sobre como el pueblo mapuche enfrentó la rebelión chilena, y encontré que podrías poner 2 generales mapuche en la lista de los patriotas, Colípi y Coñoepan.

    mi mail: [email protected] :wink:
  6. BUG Reports v 1.39 (Read first page before post)

    Adorno 说:
    What are your specs.? You can post the rgl_log.

    Windows Seven Home Basic
    Intel Core i5: 3,20GHZ 3,19GHZ
    4gb of Ram
    Nvidia GeForce GT 220: 2200m


    how can I see the rgl_log  :roll:
  7. BUG Reports v 1.39 (Read first page before post)

    Currently, the game is full of spikes while i'm riding in the world map, every 4 or 5 seconds, the game stops, then continues. There's no lag at all, except in large battles, but then again, there's the spikes that make even a 40 vs 40 skirmish unplayable :sad: . What'sa the cause? I'm way over the minimum requirements set by Idibil.


    edit: The weirdest thing is that I have much less spikes when pressing shift to accelerate the time in the world map :/
  8. News 1.391 Multiplayer Addon Pack. Screenshots and surprisses

    Does it comes with an Hotfix for the WSE problem :grin:?
  9. Romano-British Empire

    Since we are speaking about reviving old cultures... Are there any features to revive celt druidism?
  10. About the WSE

    I can't find a previous version, since they only show the last version. But thanls for the answer...

    Btw, will you do a hotfix or something to add compatibility to the new version of WSE?
  11. About the WSE

    hmmm there's a version that came out yesterday (03/01/2012).

    How to add the command to the module.ini :O?
  12. About the WSE

    Hi, i have a question about the compatibility with the Warband Script Enhancer. I dowloaded the latest version of both mods, but when I run the game throught the WSE launcher, it's bugs the towns entry message (where the condition of the town is told), and forbids me to enter in the tavern (it's...
  13. Mod Independencia de Chile para Warband version 2

    Se ve super bien lo que llevay, :wink:.

    Compare, me hice la cuenta exclusivamente pa ayudarle xD. Mira, te puedo ayudar con el tema de los mapuche, como vestían y que armas usaban, si te parece, me avisas.

    Ahora, te digo desde ya que las armas más interesantes no son emulables en el juego :/, ganchos para botar jinetes, boleadoras, lazos de garrote, etc... Pero tenían armas de acero, en parte robadas, en parte propias. Entre las propias, tenían lanzas con punta de aguja, para poder retirarla rápido del cuerpo del muerto en la carrera a caballo (coushed lance damage xD), hachas de acero, mazos largo (como una lanza, pero con un gran peso en la punta, para enfrentar a la caballeria y tomar prisioneros), todo tipo de lanzas arrojables, picas, porras con hierro incrustado para hacerlas más pesadas, o el clásico palo con clavos... Ademas, tenían armas de contabando inglés, que muchas veces eran armas de fuego más eficientes y letales que las españolas, pero mal mantenidas. Deberían tener caballos criollos, más pequeños, pero con gran capacidad de salto y maniobrabilidad y con una carga muy contundente (ya habrás visto al caballo chileno, chiquito, cabezón  musculoso).

    De armadura, casi todo de cuero y de lana, y combinado, pero eran muy eficientes, las corazas de cuero facilmente soportaban un hachazo (aunque perdías tres costillas y se te colapzaba el pulmón por el golpe).


    Otra cosa, me parece raro que hayan dos entidades españolas en el juego, así como funciona la mecánica del juego, vay a tener a 2 bandos de españoles peleandose entre si xD, te aconsejaria reemplazar uno por Guerrilleros Patriotas, o algo así, que represente las montoneras de Manuel Rodriguez, o bien, y más interesante, una facción Carrerista, contra una facción O'higginista (ambas se enfrentaron numerosas veces).

    Lo otro, Argentina no existe como tal, hasta 1860, antes son las Provincias Unidas del Rio de la Plata, y desde 1835, la Confederación Argentina.
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