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  1. th44

    SP Musket Era GESIA Mod Pack 0.7

    From 0.8 beta release:

    1. I saw, that Grenade Throwing skill refers also to other throwing weapon (for example knifes), so maybe name of the skill should be changed (if possible) to THROWING/THROWING WEAPONS?

    2. Throwing weapons look very fresh and nice, but they are not so powerful, so not many players will use it at all, and there aren’t any troops that use it. Maybe (it is my dream) there is possibility to widen assortment of weapons that can be attach to mercenaries. It could be so much fun if you would be able to buy your mercenaries any weapon you like (of course with some historical restrictions, Tatar Cavalrymen with hussar lances or firearms would be awful, the same with European Cavalrymen’s with bows). That would give us chance to personalize our Mercenaries for our own purposes.

    3. Winged Hussars (not veteran) don’t have a sabre and onehanded skill. Hussars were elite troops, they use lances only on the first strike, then they change their weapons to sabres or “koncerz” (I cant find translations, very long sabre that is using for stabbing from long distance). So also “not-veteran” Winged Hussars should have high onehanded skill and good sabres.

    4. Why Mirror Armor on request is exactly as heavy as Black Armor on request? It should be much lighter (I’m talking about real weight not armor bonus). By the way adding new items that could be made on request would be a great addon to this mod. Everybody like to play with new toys on the battlefield :smile:

    Greetings!
  2. th44

    SP Musket Era GESIA Mod Pack 0.7

    I’ve played some time and I have these comments:

    1. I saw “Sturdy Cap of Monomakh” to buy for 40-50k, it increases your army size by 50 (!!!). Don’t you think that this bonus is too high and price for this enormous bonus is to low?

    2. I’ve recruited some Tatar Mercenary Cavalryman’s and there are sooooo weak, weaker than in original WFaS (1.139 and 1.143). Even when their reached elite they have only 90 archery skill. Why so weak? Tatars were born with bow in their cradle, archery should be definitely their main skill and for the price (28 thaler for 1 elite Cavalryman) they’re just useless. I think that they should have at least 180-200 archery skill because of the playability and historical considerations.

    In 0.8 version troop tree ordinary Tatar Calavry has 112 in bows, elite Tatar Cavalryman should has elite archery skill :smile:

    3. Bayonets in XVII century? Sounds to me like sci-fi :smile:

    4. Names of cities, castles and villages should remained original or english, as I wrote before.

    And comments for 0.8 version troop tree:

    1. Why Winged Hussar (veteran) has weaker polearms then ordinary Winged Hussar? I thought that veteran soldier should be better than ordinary soldier :smile:
    2. Too weak archery skills for entire Tatars army (maybe increase archery skills of all Tatars Army by ~10-15).

    Anyway the mod is great, keep up the good work, I’m looking forward for new version with impatience.
  3. th44

    SP Musket Era GESIA Mod Pack 0.7

    The mod is great but I have one little problem:

    Why many polish cities have german names? (like “Warshau”) It looks terrible, It should be left original or English….

    “Warsaw” or “Warszawa”

    I have WFaS 1.143 and GESIA Mod Pack 0.7.1

    But as I said – the mod is great and I’m looking forward for new versions  :smile:.
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