I’ve played some time and I have these comments:
1. I saw “
Sturdy Cap of Monomakh” to buy for 40-50k, it increases your army size by 50 (!!!). Don’t you think that this bonus is too high and price for this enormous bonus is to low?
2. I’ve recruited some
Tatar Mercenary Cavalryman’s and there are sooooo weak, weaker than in original WFaS (1.139 and 1.143). Even when their reached elite they have only 90 archery skill. Why so weak? Tatars were born with bow in their cradle, archery should be definitely their main skill and for the price (28 thaler for 1 elite Cavalryman) they’re just useless. I think that they should have at least 180-200 archery skill because of the playability and historical considerations.
In 0.8 version troop tree ordinary Tatar Calavry has 112 in bows, elite Tatar Cavalryman should has elite archery skill
3.
Bayonets in XVII century? Sounds to me like sci-fi
4.
Names of cities, castles and villages should remained original or english, as I wrote before.
And comments for 0.8 version troop tree:
1. Why Winged Hussar (veteran) has weaker polearms then ordinary Winged Hussar? I thought that veteran soldier should be better than ordinary soldier

2. Too weak archery skills for entire Tatars army (maybe increase archery skills of all Tatars Army by ~10-15).
Anyway the mod is great, keep up the good work, I’m looking forward for new version with impatience.