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  1. Askorti

    how do i install mod for mount and blade:bannerlord 2 windows store version

    Go to nexus mods and use their vortex mod manager, that's the simplest way to find mods and install them.
  2. Askorti

    The petty things TaleWorlds does to get us to "explore."

    How hard would it have been to have a few lords and ladies have their very own expansive side quests to earn their favor where in the end you'll either support or betray them? You did it in the first game with the follower's questlines!
    Pretty sure that was not a thing in either M&B or Warband. Maybe you're thinking of Viking Conquest? Or some mod?

    On the topic itself, the way I see it, it's not that they made this change to make you explore. They just stopped to think "does it make sense that the encyclopedia gives you all this info from the get go?", and reached the conclusion that no, it doesnt. So they changed it. And it makes perfect sense.
    Should there be more depth in the game? yea, obviously. It's barebones and shallow. But those are two completely separate issues.
  3. Askorti

    What kind of new faction(s) would you like to see added to the game in the future?

    None. There is no need for any more factions. Just flesh out the ones that are already there.
  4. Askorti

    Game being extremely easy

    Ideas i have for improvement:
    1-
    Other mercenary clans declaring war on the player's clan (i havent seen it happening for quite some time so i thought they removed the feature)
    2-Relations with npcs takes more time and is harder to improve
    3-Recruits are scarcer and the player only has one slot available for diffrent cultures, two for the same culture settlements
    4-Add new troops with interesting equipments and roles to spice up the gameplay
    5-Bring old chad troops back with their badass names like shock troop, veteran warrior, darkhan etc. and make them reachable through special recruit units
    6-Hundred thousands worth of equipment in the market are expensive af, but unbelievably cheap for troops when upgrading (also while some troops' wage is seriously low, others' are can be incredibly high)
    7-Many trash equipments are high valued, should get a serious decrease in their worth for the sake of realism, since you can literally get rich by selling worthless bandit equipments (i am not saying all of them are worthless but most are and they are weirdly expensive to sell)
    8-Enormous NPC armies literally starve to the last man, maybe time to fix that?
    9-Make special recruit units scarcer so they actually be special .d (they are too common)
    10-I dont know how but make tournaments harder
    11-Add new troops and bring the old ones back )))
    Except for the first idea, which is just straight up bad, the other ones will only make the game SLOWER, not harder in any way.
    As long as you dont take risks, none of these changes will make things more difficult. It will only take a longer time to get the same results.
  5. Askorti

    Unfortunately quitting M&B2

    This is a forum, not an airport, no need to announce your departure. :smile:
  6. Askorti

    Mods – Can't play with 'em, can't play without 'em

    huh, interesting. Perhaps it's down to my modlist never being that extensive, but I never have any issues with mods beside hard crashes on start up when I try to use mods that really don't want to work together. But then I just figure out which ones are in conflict and everything is fine. Never had a saituation where crashes or other issue started mid-playthrough. The only exception would be due to game updates, but that is completely normal and to be expected.
  7. Askorti

    Starting game with a kingdom. Balance issue. Saved by the poor A.I.

    Someone else may, and probably will, suggest them to make another change to game, that improves issues with mods.
    I'm saying this would be a good thing to fix. Nothing else.
    And this does not have to do with mods either: to adjust campaign start could be a nice thing if you don't even use mods.
    Why is it a problem to you?

    You be a good nice person and play what is handed to you. I might criticize or suggest improvement, in MY opinion.
    Because it's not an issue with the game, but a mod. Thus, it's not TW's responsibility to fix.

    If what you were suggesting was completely unrelated to modding, we could talk about it and discuss it. But the main problem with your suggestion, and later arguments for it, is that you are advocating for TW to fix issues caused by mods. That is just unreasonable.

    Also, I would suggest you drop the silly fanboy jabs, because if you think that it adds any gravitas to your position, news flash to you, it doesn't. It just makes you sound very, very immature.
  8. Askorti

    Starting game with a kingdom. Balance issue. Saved by the poor A.I.

    No, that's you expanding hugely. Why do you do that? Is that because you are Bannerlord fanboi and you need to attack criticism?
    I'm not requesting them to pre-emptively fight all possible mod issues.
    But they could easily fight unbalanced campaigns. All I'm saying. Stop expanding it.
    Because what you're asking for is already completely unreasonable, but you do not seem to understand it at all. So I'm taking your own argument and suggestion, and taking them to the logical conclusion.

    Again, why should they fix YOUR problem with the mod YOU are using, but not others? Why this particular mod deserves the developers to "fix" unbalance, but others dont?

    Your request is not reasonable in any way and has no basis in logic. I'm just exposing this to you, but you still dont seem to understand. You don't have to be a TW fanboy to see complete lack of logic.
  9. Askorti

    Starting game with a kingdom. Balance issue. Saved by the poor A.I.

    Your reading comprehension is poor. Yes the mod puts you in an unbalanced situation. That's clear as rain throughout the thread from my comments.

    The vanilla game isn't unbalanced. But Bannerlord supports mods! I'm not modding myself (except them .xml-files), so I don't know what modders can do, but Taleworlds could, and in my opinion should, ponder the case of unbalanced campaign starts with mods. It's not hard.
    Dear goodness, I do not know at this point how to make you realize how ridiculous what you suggest is. Nothing seems to work on you my friend.

    The game does not support mods. It allows them. I enables them. It makes it easy to create and use them. But that's it. Whatever mod you install, it's entirely on the modder who created it and on you, who are using it. TW has absolutely no reason to add functions into the base game that will make particular mods balanced. How hard is this simple FACT to understand?

    It is 100% on the modder to make his mod balanced. If he won't, or can't, then it's the problem with the mod itself, not the game. Thus, TW has absolutely no reason to do anything to make the mod balanced. Do you finally understand?

    Also, there are thousands of mods, and if we were to go by your logic, TW should make sure that each and every one of them can work well. Because why should they stop on a mod that adds different starting conditions? There's nothing that makes that particular mod special in any way. Do you realize that this is literally impossible to do? It's not difficult, it's impossible.

    Or do you think that TW should bend over backwards just so that a mod that YOU use works well? Are you that self-centered to demand something like that? I don't want to think that you are.
  10. Askorti

    Starting game with a kingdom. Balance issue. Saved by the poor A.I.

    If you could add enemies one can't fight against, and mods would do it, yes, then it is an issue that Taleworlds should fix. And Cultural Start mod is not trying to do something impossible and laugh at you. I've now beaten the Aserai, and managed to get a good start, but it was still so bad campaign start, it would need balancing.

    And who is trolling? I'm blamed on this situation (and you seem to think I should be), and you are making imaginary hypothetical cases that have nothing to do with this case. It's your own comment that is ridiculous, I've stayed on the issue.
    I guess my example completely flew over your head...

    Last attempt in trying to explain to you in as concise and simple a way as possible.

    The situation you found yourself in was because the MOD was unbalanced, not the GAME. Period. The End.
  11. Askorti

    Starting game with a kingdom. Balance issue. Saved by the poor A.I.

    I make it so? I didn't make the mod that puts you in a charge of a kingdom in the beginning.

    The developer enables mods to change how the campaign starts, and ignore the balance issues it creates.
    And won't let players to adjust campaign parameters.

    And you blame me about it. DOH!
    Ok, let's get real. Are you trolling? At first I thought you were just a bit lets say... dense, but serious. But at this point I'm starting to think that you're doing this very much on purpose.

    Lets go into a hypothetical example. If a mod adds dragons, but no way to actually effectively fight against them, then the weight of balancing the issue lies with TaleWorlds according to your logic. Thus TW should add magic spells that would be effective against dragons into the base game.

    Do you now realize how ridiculous what you're saying is?
  12. Askorti

    Hunting and why it should be in game

    Honestly, while it wouldnt necessarily be a bad thing, it's just completely unnecessary fluff that you would most likely do a few times tops, and then just forget about it.
  13. Askorti

    Starting game with a kingdom. Balance issue. Saved by the poor A.I.

    But why not?
    It's an easy job to read the human player troops strength, and adjust the opposing kingdoms strengh.
    Could even let the player do the adjusting, when he/she selects the game difficulty.

    They do support mods, and as mods can give you a kingdom to start with, or troops, it didn't occur to Taleworlds someone enables a start like this? Nor have they seen mods doing it?

    Well, luckily I was balanced by the poor enemy AI, and got a good start. Emphasis on luckily.
    why should TW make changes to accomodate a specific mod? it should be the mod itself that allows you to balance the changes it made to the game. Such an ass-backwards way of thinking.
  14. Askorti

    Starting game with a kingdom. Balance issue. Saved by the poor A.I.

    Having your own kingdom is an end-game endeavor that you are supposed to strive for in a long campaign. Having one from the very beginning, with the help of a mod no less, is obviously not going to be in any way balanced.
  15. Askorti

    Devs and "Community" Employees Are Averaging Less than 1 Post Per Day - Where Is The Engagement?

    Ok. Now this is subjective .... of course .. but I will give you an answer to your question.

    What is a finished game these days? ( Not a 100 % finished game ... because I never said that was needed)...

    A finished game needs: a decent beginning .... a middle... and an ending.

    An end game where you really feel like it's worth putting in the effort to get there.

    Right now, Bannerlord's so called 'end game' is so deeply broken and bland that it might as well not exist.

    Bannerlord's 'end game' is so bad that instead of inspiring you to reach it... it actually does the opposite: it makes many players want to quit, uninstall the game and wait a year for modders to fix it.

    So yeah.. what is a finished game these days?

    A game with a proper beginning , a middle, and an end to aim for. Even with lots of bugs and some missing features.. you still need those three stages working decently ... that's if you want your product to be taken seriously.

    Bannerlord lacks this even now. And that is not ok.
    (Even by the very low standards of 'modern gaming').
    Just to clarify, I asked you about a 100% finished game because you simply mentioned it as if it was something that actually exists, not because I think you imply it should be reached.

    So the way I read what you said is that whether a game is finished completely hinges on whether it is done well enough or not.

    But I would say that this is not the case at all. What you say determines whether the game is good or not, not whether it's finished or not.

    The things we all gripe with have less to do with the game being finished, and more to do with it's quality. It makes for a bad or flawed game, not necessarily an unfinished one.

    Bannerlord has a beginning, a middle and an end. They are all there, they exist. But the end game is simply done badly. It's not unfinished. It's just not that good.
    Being unfinished would mean that there's still development they intend to do to significantly flesh it out and bring it to a good state, but honestly, I don't think that's the case here. I think TW is more or less happy with the gameplay loops, and any changes they will make going forward will be small ones that will not fundamentally change the end game. They might improve it somewhat, but I think the broad strokes are already finished, even if they do not meet out expectations at all.

    That's the way I see this.
  16. Askorti

    Devs and "Community" Employees Are Averaging Less than 1 Post Per Day - Where Is The Engagement?

    No one expects a 100% finished product these days (sadly). But there are different degrees of 'unfinished' ...... and this game basically not even having a half-decent end-game is NOT acceptable... for lots of people here. So, yes, they bug the devs.... as they damn well should! (Even if they know it's futile).

    That's not obstinate.

    It's called having some vague remnant of standards.
    And what good does bugging the devs do? They have their plans for the future, which don't even seem to have an end point. And to be completely honest, I'm pretty sure that no matter how much of their plans they accomplish, they will never satisfy us. They will always come up short of our expectations. Partially because of how indeed unfinished the game is, and how much improvement it needs, and partially because our expectations have been unhealthily inflated. Both by our own hopes and by TW's promises and the passage of time. After all, surely the game should have been better after over 12 years of development, right?

    Also, out of curiosity. What even is a 100% finished product in the world of video games? Does such a thing even exist in practice?
  17. Askorti

    Devs and "Community" Employees Are Averaging Less than 1 Post Per Day - Where Is The Engagement?

    FireBlazinCandy

    You wont get a date for a "finished" product because there isn't one. It doesn't exist. It was not conceived, and it will not until it comes. The only time when the date of the game being finished will be known is most likely after said date has already passed. And I'm pretty sure that you are fully aware of this, but you obstinately keep asking because you don't like the answers you are receiving.
  18. Askorti

    I've been scammed by developers

    Because there is no response to these posts - and this post in particular which is a pretty serious accusation - from the Devs or the moderators darling. Chill out before you give yourself a migraine.
    Neither devs nor the moderation have much reason to respond to ridiculous and completely baseless claims like that. If they did it every time one like that popped up, they would have to stop the development of both Bannerlord and that space game they are working on, and mods wouldnt have time to take care of actually problematic posts.

    Either way, not worth anybody's time.
  19. Askorti

    I've been scammed by developers

    Kinda shows how little the developers browse their own forums these days that posts like these are left up. There is no love lost between TW and myself, but if anything it proves that TW aren't around anymore.
    How exactly does it show anything? People have always been complaining about something and coming up with more or less justified critique of TW. But I don't see how that is supposed to indicate whether they browse the forum or not.

    TW is not responsible for moderating the forum, if that's what you mean. That's the job of the forum administration and moderators. And it's not like such threads necessarily break the rules, as long as they don't attack devs on a personal level.
  20. Askorti

    I've been scammed by developers

    Google TL of what they said:
    Playing games for 25 years. They usually always worked. There was little to complain about. But now, it's become normal. Release unfinished games. To finish them later. lol A BMW is cool, but when you've paid for it and it doesn't drive because something is broken or missing. What is that?? lol It's the same here. And as I said. The trend by too many false investors, in games. Those who want to cash in quickly are bad for the whole industry. You can no longer buy a game for fun. It is better to watch a lot of videos beforehand. And buy it weeks later when everything works out.

    The game works for 99% of people who bought it. Just like with cars and really ANYTHING else in the world, there will be defective units that dont work. Also, the issue in this case appears to come from issues with the drivers for the particular GPU that the OP is using. So the game was just fine, but a new GPU driver messed things up. Hardly TW's fault in this instance.

    I dont have any issues with calling out problems with Bannerlord where gthey are warranted, and god knows there's lots of issues. But calling this a scam is either stupid or disingenuous.
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