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  • 用户:Jazora
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  1. Jazora

    MP Native Feudal World

    Anyone that wants to host their own server go here:

    http://www.feudal-world.net/forum/viewtopic.php?f=5&t=1050
  2. Jazora

    MP Native Feudal World

    If players are experiencing major rubbing banding in recent days we are currently being DDOS'ed.
  3. Jazora

    MP Native Feudal World

    Yeah riots seem to be a problem lol Another note, Could moderators move this topic to the released modules section. Thanks.
  4. Jazora

    MP Native Feudal World

    Andrix 说:
    Maybe there is something like this already, but it would be cool if people or at least Town Watch could kill/arrest cannibals and gravediggers.

    Thats the idea of the Townwatch now, the new system of outlaw is that there is no outlaw rating to become a bandit. You need to be declared an outlaw by the townwatch or your faction, other than that you cannot train to be an outlaw.
  5. Jazora

    MP Native Feudal World

    Server is now back online, with version v1.5. You can find it here: http://www.feudal-world.net/forum/viewtopic.php?f=6&t=402&sid=a20f23d2ce0b6c58f846067db49d42d2
  6. Jazora

    MP Native Feudal World

    Andrix 说:
    Good, you have not abandoned us. X)

    Thank you guys for being patient with it  :grin:

    Andrix 说:
    Also, I registered on the FW forum a few days back, so can you approve it or whatever?

    I just accepted new accounts this morning, let me know if your not on.
  7. Jazora

    MP Native Feudal World

    The mod might be up with a new version later today or early tommorrow. Still working on a safer saving system.
  8. Jazora

    MP Native Feudal World

    Arthur_Pendragon 说:
    This mod is a 10/10 for me
    the community is a 5/10

    The features & the environment make this mod great for role playing.
    placing an order with a blacksmith for swords to equip your soldiers, choosing your culture. mastering a profession!
    this are all great things.
    Only thing i disliked was the community, although the majority are people who enjoy role playing. there are clans like Godwins and not sure if i saw a few others who just group up and break RP . They do this by just grouping up and targeting people. they will rob you, and if you comply with their demands they will simply keep pushing the envelope until there is reason to kill you.
    My experience with the Admins was great. with a server with 200 people on they handled my complaint quick and refunded when a refund needed to be done. they were understanding and kept their cool in specific situations.
    so yeah the Mod it self is a masterpiece. but it does not move away from Admin dependency like i thought it would.

    I believe that maybe in time, people will understand how its meant to be played and actually get more active people into the roleplaying side.
  9. Jazora

    MP Native Feudal World

    mcwiggum 说:
    Turns out you have to go to the forums and download the map from there.

    Ps it's laggier than regular PW fps wise.  :razz:

    Ive heard from most of the community that they have better frame rates. It might be one of your setting not agreeing with the mod.

    Vornne 说:
    To get back to the main topic: the feature ideas in this mod seem interesting, and it gives me pleasure to see some PW code being used to create major new scripted features. Not sure how some of them will work in practice, but it's good that someone with the desire will at least try them out.

    Thank you  :grin:
  10. Jazora

    MP Native Feudal World

    Austro 说:
    What's stopping someone from cuffing another player during a fight?

    The player needs to surrender by putting their hands up to accept being arrested.
  11. Jazora

    MP Native Feudal World

    Austro 说:
    I'm a bit intrigued about the arresting feature.

    Once the player is cuffed, what happens to them?

    Once arrested you cannot fight and cannot interact with objects.

    The release of this mod will be tomorrow evening. No time set just yet.
  12. Jazora

    MP Native Feudal World

    Ive just came to view my thread and there is about 3 pages worth of arguements, Please just keep this on track. If you have anything constructive to say then reply to this thread otherwise ignore the reply button.
  13. Jazora

    MP Native Feudal World

    Saving in the mod:



    Trailor:

  14. Jazora

    MP Native Feudal World

    Reus 说:
    As said earlier, it's still a PW sub-mod, as it's built on the PW system.

    I am quite sure he kept plenty other elements from PW as well.

    I have kept some features, but for most it has been redone/edited to make it specifically work towards the goal I intended.
  15. Jazora

    MP Native Feudal World

    Weapon Crafting Guide:

  16. Jazora

    MP Native Feudal World

    ModDB: Website: http://feudal-world.net/ Steam Group: http://steamcommunity.com/groups/feudal-world Donations: Feudal World is a mod based off the Persistent World module. The aim for Feudal World is simple, to add more roleplay elements while still keeping it fun for players not into...
  17. Jazora

    Modding Q&A [For Quick Questions and Answers]

    Somebody 说:
    The item references are there for your benefit only. Whenever you see "itm_practice_javelin" or whatever item "name", it is really an offset number with the id bitshifted so the game knows it's an "item variable". Because str_store_item_name expects an item as the parameter, using 30/itm_practice_javelin/"itm_practice_javelin" are almost equivalent. MySQL has rows, use them to associate row 30 with that item.

    Yeah, I might just have to do a item table. Thanks anyway for your replies.
  18. Jazora

    Modding Q&A [For Quick Questions and Answers]

    Lumos 说:
    You do know that itm_no_item is a zero and nothing else but a zero, right? I don't think that the string IDs you use for compiling are stored anywhere.

    Ill try to rephrase it,

    插入代码块:
    *Inside ID_items.py*
    itm_practice_lance = 26
    itm_practice_shield = 27
    itm_practice_bow = 28
    itm_practice_crossbow = 29
    itm_practice_javelin = 30

    Lets say for example I want to get the items name, I would use (str_store_item_name,<string_register>,<item_id>). So to get the itm_practice_javelin item name I would do (str_store_item_name,s2,30), What I want is using the item number to return the itm_?.

    Ikaguia 说:
    You could always use a python script to save all IDs as strings but I don't know how that could be usefull

    The reason why I need to do it this way, Is due to storing the items in a mysql database. So if I use the itm_? it would always be static, compared to its number ID which would change whenever I added any new items.
  19. Jazora

    Modding Q&A [For Quick Questions and Answers]

    jacobhinds 说:
    Return it from what? You only ever use the itm_* ID in the module system, so I'm confused as to what you want to retrieve it from.

    I am basically after a script that I can run within the module system to produce its non numeric ID, as its far better used for retrieving items from a database as a set result.
    For example:

    A value of '0' would return itm_no_item.
  20. Jazora

    Modding Q&A [For Quick Questions and Answers]

    Is there anyway to return the actual non numeric ID of the item ("itm_test") or any other kind of workaround?
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