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  1. ikillu64

    Couch Lancing

    SomeRandomTiger 说:
    I'd of preferred them to balance lancers by the lance breaking or dropping it when a high speed stab would occur...
    Then why not do the same with infantry and if they try to hit a cav unit with their bayonet then they drop it and do minor damage. I'm not sure why you think the lancers need to be balanced anyway, all cavalry is UP right now.
  2. ikillu64

    Where are you from?

    Bloomington/Normal, IL is where I reign from.
  3. ikillu64

    00th Regiment (North American Regiment of Laid Back Individuals)Status:[Awesome]

    I really enjoyed the line battle with you guys, I'm really glad I joined you guys are great!
  4. ikillu64

    Western European Countries?

    Is there any chance in the future that you guys would add western European countries like England, France, or Spain?
  5. ikillu64

    MP Medieval Ottoman 1453: Walls of Constantinople

    Artizan 说:
    great! I'll organize an event soon.(next week?)
    Sure, I'm all for that.
  6. ikillu64

    MP Medieval Ottoman 1453: Walls of Constantinople

    Server is up and running. :mrgreen:
  7. ikillu64

    MP Medieval Ottoman 1453: Walls of Constantinople

    I've been meaning to try this mod out for a while and I finally go to it and I was very pleased. I'm really surprised this mod isn't more popular, it has great models, great time period, great sounds, this is a very good mod and I thank the dev for putting a lot of effort into it because it is really nice, so nice that I will open up a 100 slot server for it in a few days. Hopefully, the mod might get some more attention with a server up for it. I'm also willing to help out with the development, if needed. Again, thanks for the mod Artizan and I hope I help in some way.
  8. ikillu64

    Warband Module System Syntax Error

    I have looked many times at hide_boots and I do not see a single thing wrong with it.
    ["wrapping_boots", "Wrapping Boots", [("wrapping_boots_a",0)], itp_merchandise| itp_type_foot_armor |itp_civilian | itp_attach_armature ,0, 3 , weight(1)|abundance(100)|head_armor(0)|body_armor(0)|leg_armor(3)|difficulty(0) ,imodbits_cloth ],
    ["woolen_hose", "Woolen Hose", [("woolen_hose_a",0)], itp_merchandise| itp_type_foot_armor |itp_civilian | itp_attach_armature ,0, 6 , weight(1)|abundance(100)|head_armor(0)|body_armor(0)|leg_armor(4)|difficulty(0) ,imodbits_cloth ],
    ["blue_hose", "Blue Hose", [("blue_hose_a",0)], itp_merchandise| itp_type_foot_armor |itp_civilian | itp_attach_armature ,0, 11 , weight(1)|abundance(100)|head_armor(0)|body_armor(0)|leg_armor(5)|difficulty(0) ,imodbits_cloth ],
    ["hunter_boots", "Hunter Boots", [("hunter_boots_a",0)], itp_merchandise| itp_type_foot_armor |itp_civilian | itp_attach_armature,0, 19 , weight(1.25)|abundance(100)|head_armor(0)|body_armor(0)|leg_armor(9)|difficulty(0) ,imodbits_cloth ],
    ["hide_boots", "Hide Boots", [("hide_boots_a",0)], itp_merchandise| itp_type_foot_armor |itp_civilian  | itp_attach_armature,0, 34 , weight(1)|abundance(100)|head_armor(0)|body_armor(0)|leg_armor(10)|difficulty(0) ,imodbits_cloth ],
    ["ankle_boots", "Ankle Boots", [("ankle_boots_a_new",0)], itp_merchandise| itp_type_foot_armor |itp_civilian  | itp_attach_armature,0, 75 , weight(1)|abundance(100)|head_armor(0)|body_armor(0)|leg_armor(12)|difficulty(0) ,imodbits_cloth ],
  9. ikillu64

    Warband Module System Syntax Error

    Thanks for the help, but I'm not sure where I missed any brackets and now I'm getting this:
    Traceback (most recent call last):
      File "process_init.py", line 2, in <module>
        from process_operations import *
      File "C:\Users\Owner\Downloads\mb_warband_module_system_1143\AoFI\process_oper
    ations.py", line 13, in <module>
        from module_items import *
      File "C:\Users\Owner\Downloads\mb_warband_module_system_1143\AoFI\module_items
    .py", line 1090

        ^
    SyntaxError: invalid syntax
    Traceback (most recent call last):
      File "process_global_variables.py", line 12, in <module>
        from process_operations import *
      File "C:\Users\Owner\Downloads\mb_warband_module_system_1143\AoFI\process_oper
    ations.py", line 13, in <module>
        from module_items import *
      File "C:\Users\Owner\Downloads\mb_warband_module_system_1143\AoFI\module_items
    .py", line 1090

        ^
    SyntaxError: invalid syntax
    Exporting strings...
    Exporting skills...
    Exporting tracks...
    Exporting animations...
    Exporting meshes...
    Exporting sounds...
    Exporting skins...
    Traceback (most recent call last):
      File "process_map_icons.py", line 6, in <module>
        from process_operations import *
      File "C:\Users\Owner\Downloads\mb_warband_module_system_1143\AoFI\process_oper
    ations.py", line 13, in <module>
        from module_items import *
      File "C:\Users\Owner\Downloads\mb_warband_module_system_1143\AoFI\module_items
    .py", line 1090

        ^
    SyntaxError: invalid syntax
    Exporting faction data...
    Traceback (most recent call last):
      File "process_items.py", line 4, in <module>
        from module_items import *
      File "C:\Users\Owner\Downloads\mb_warband_module_system_1143\AoFI\module_items
    .py", line 1090

        ^
    SyntaxError: invalid syntax
    Exporting scene data...
    Traceback (most recent call last):
      File "process_scenes.py", line 15, in <module>
        from process_operations import *
      File "C:\Users\Owner\Downloads\mb_warband_module_system_1143\AoFI\process_oper
    ations.py", line 13, in <module>
        from module_items import *
      File "C:\Users\Owner\Downloads\mb_warband_module_system_1143\AoFI\module_items
    .py", line 1090

        ^
    SyntaxError: invalid syntax
    Traceback (most recent call last):
      File "process_troops.py", line 4, in <module>
        from module_troops import *
      File "C:\Users\Owner\Downloads\mb_warband_module_system_1143\AoFI\module_troop
    s.py", line 256, in <module>
        ["tutorial_maceman","Maceman","Maceman",tf_guarantee_boots|tf_guarantee_armo
    r,no_scene,reserved,fac_commoners,[itm_tutorial_club,itm_leather_jerkin,itm_hide
    _boots],str_6|agi_6|level(1),wp(50),knows_common,mercenary_face_1,mercenary_face
    _2],
    NameError: name 'itm_leather_jerkin' is not defined
    Exporting particle data...
    Traceback (most recent call last):
      File "process_scene_props.py", line 7, in <module>
        from process_operations import *
      File "C:\Users\Owner\Downloads\mb_warband_module_system_1143\AoFI\process_oper
    ations.py", line 13, in <module>
        from module_items import *
      File "C:\Users\Owner\Downloads\mb_warband_module_system_1143\AoFI\module_items
    .py", line 1090

        ^
    SyntaxError: invalid syntax
    Traceback (most recent call last):
      File "process_tableau_materials.py", line 8, in <module>
        from process_operations import *
      File "C:\Users\Owner\Downloads\mb_warband_module_system_1143\AoFI\process_oper
    ations.py", line 13, in <module>
        from module_items import *
      File "C:\Users\Owner\Downloads\mb_warband_module_system_1143\AoFI\module_items
    .py", line 1090

        ^
    SyntaxError: invalid syntax
    Traceback (most recent call last):
      File "process_presentations.py", line 8, in <module>
        from process_operations import *
      File "C:\Users\Owner\Downloads\mb_warband_module_system_1143\AoFI\process_oper
    ations.py", line 13, in <module>
        from module_items import *
      File "C:\Users\Owner\Downloads\mb_warband_module_system_1143\AoFI\module_items
    .py", line 1090

        ^
    SyntaxError: invalid syntax
    Exporting party_template data...
    Traceback (most recent call last):
      File "process_parties.py", line 6, in <module>
        from process_operations import *
      File "C:\Users\Owner\Downloads\mb_warband_module_system_1143\AoFI\process_oper
    ations.py", line 13, in <module>
        from module_items import *
      File "C:\Users\Owner\Downloads\mb_warband_module_system_1143\AoFI\module_items
    .py", line 1090

        ^
    SyntaxError: invalid syntax
    Exporting quest data...
    Exporting info_page data...
    Traceback (most recent call last):
      File "process_scripts.py", line 4, in <module>
        from module_scripts import *
      File "C:\Users\Owner\Downloads\mb_warband_module_system_1143\AoFI\module_scrip
    ts.py", line 14539, in <module>
        (is_between, ":item_id", shields_begin, shields_end),
    NameError: name 'shields_begin' is not defined
    Traceback (most recent call last):
      File "process_mission_tmps.py", line 5, in <module>
        from module_mission_templates import *
      File "C:\Users\Owner\Downloads\mb_warband_module_system_1143\AoFI\module_missi
    on_templates.py", line 35, in <module>
        pilgrim_disguise = [itm_pilgrim_hood,itm_pilgrim_disguise,itm_practice_staff
    , itm_throwing_daggers]
    NameError: name 'itm_pilgrim_hood' is not defined
    Traceback (most recent call last):
      File "process_game_menus.py", line 8, in <module>
        from process_operations import *
      File "C:\Users\Owner\Downloads\mb_warband_module_system_1143\AoFI\process_oper
    ations.py", line 13, in <module>
        from module_items import *
      File "C:\Users\Owner\Downloads\mb_warband_module_system_1143\AoFI\module_items
    .py", line 1090

        ^
    SyntaxError: invalid syntax
    Traceback (most recent call last):
      File "process_simple_triggers.py", line 5, in <module>
        from process_operations import *
      File "C:\Users\Owner\Downloads\mb_warband_module_system_1143\AoFI\process_oper
    ations.py", line 13, in <module>
        from module_items import *
      File "C:\Users\Owner\Downloads\mb_warband_module_system_1143\AoFI\module_items
    .py", line 1090

        ^
    SyntaxError: invalid syntax
    Traceback (most recent call last):
      File "process_dialogs.py", line 9, in <module>
        from process_operations import *
      File "C:\Users\Owner\Downloads\mb_warband_module_system_1143\AoFI\process_oper
    ations.py", line 13, in <module>
        from module_items import *
      File "C:\Users\Owner\Downloads\mb_warband_module_system_1143\AoFI\module_items
    .py", line 1090

        ^
    SyntaxError: invalid syntax
    Traceback (most recent call last):
      File "process_global_variables_unused.py", line 3, in <module>
        from process_operations import *
      File "C:\Users\Owner\Downloads\mb_warband_module_system_1143\AoFI\process_oper
    ations.py", line 13, in <module>
        from module_items import *
      File "C:\Users\Owner\Downloads\mb_warband_module_system_1143\AoFI\module_items
    .py", line 1090

        ^
    SyntaxError: invalid syntax
    Exporting postfx_params...

    ______________________________

    Script processing has ended.
    Press any key to exit. . .
    I checked and itm_hide_boots is there and when I just put a # before it, it moves onto the next troop.
  10. ikillu64

    Warband Module System Syntax Error

    Here is the code from module_factions.py

      ("neutral","Neutral",0, 0.1,[("player_faction",0.0)], [],0xFFFFFF),
      ("innocents","Innocents", ff_always_hide_label, 0.5,[("outlaws",-0.05)], []),
      ("merchants","Merchants", ff_always_hide_label, 0.5,[("outlaws",-0.5),], []),

      ("dark_knights","{!}Dark Knights", 0, 0.5,[("innocents",-0.9),("player_faction",-0.4)], []),

      ("culture_1",  "{!}culture_1", 0, 0.9, [], []),
      ("culture_2",  "{!}culture_2", 0, 0.9, [], []),

      ("player_faction","Player Faction",0, 0.9, [], []),
      ("player_supporters_faction","Player's Supporters",0, 0.9, [("player_faction",1.00),("outlaws",-0.05),("peasant_rebels", -0.1),("deserters", -0.02),("mountain_bandits", -0.05),("forest_bandits", -0.05)], [], 0xFF4433), #changed name so that can tell difference if shows up on map
      ("kingdom_1",  "United States of America", 0, 0.9, [("outlaws",-0.05),("peasant_rebels", -0.1),("deserters", -0.02),("mountain_bandits", -0.05),("forest_bandits", -0.05)], [], 0000FF),
      ("kingdom_2",  "Confederate States of America",    0, 0.9, [("outlaws",-0.05),("peasant_rebels", -0.1),("deserters", -0.02),("mountain_bandits", -0.05),("forest_bandits", -0.05)], [], BBBBBB),

      ("kingdoms_end","{!}kingdoms_end", 0, 0,[], []),
  11. ikillu64

    Warband Module System Syntax Error

    I have been working on a mod which I edited module_factions.py to have only two factions, added many new troops for multiplayer, and added many new items for it. Though, I get this syntax error though when I go to compile. I'm not sure what's going on, there isn't even a line 1090 in it, it...
  12. ikillu64

    64 Slot Dedicated Server Up

    I just set up a 64 slot server for this mod with this mod. The server is named xPIx_Shogun_TDM, so com and play and have fun. P.S. The player count can be upped at any time if needed.
  13. ikillu64

    [M] Madmin - Open Source, Native Compatible Admin Tools

    How would I get this to work with a mod?
  14. ikillu64

    Huge Organized Humans Only Battle

    Something I really should have mentioned (stupid of me not to). I'm working with my small clan (30 members), Phalanx Infamia, which I am very high up in to do this. That being, there will be no problem with admins and commanders.
  15. ikillu64

    Huge Organized Humans Only Battle

    I know it needs more organization, but that's why I capitalized "rough" :roll:

    I like your ideas Stubio. They are noted and I will think of how to implement them. If you have any more ideas or suggestions, I would like to hear them.

    EDIT: I changed original post to match some of your ideas.

  16. ikillu64

    Huge Organized Humans Only Battle

    There is going to be a new server up with possibly 240 players if man count and donations allow it. If you have ever played Mount and Musket: battalion then you know how there are line battle events in that. Well, this is going to be sort of the same thing except in Native(or maybe making a...
  17. ikillu64

    Classes in Multiplayer?

    I have an idea for a mode, but I would like to make it so there are set weapons with each class kind of like in Mount and Musket: Battalion. Though I would like to make it different where if you click on lets say "Archer" for example, a few more options drop down from that like "Mercenary...
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