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  1. DeViLmAn0

    B Other More Metal Sound Mod V2.2 for 1.010/1.011 & Warband 1.105+ *Updated 6/19/10

    Just got M&B Warband reinstalled finally after my last round of pc upgrades and a fresh formatting I hadnt had a chance to get the game back up yet.
    I Searched and found there were a few updates to diplomacy mod which i use most and the base Warband game since I played last so I of course DL'ed the current ones and confirmed from searching the posts to confirm the mod was stable with the current of the base game.
    I also loved the More Metal Sound mod as well so I re-added it to my mods folders, altered the line in the module.ini  , and as far as I can tell the sounds seem to be behaving properly in game, except I no longer here any of the interface sounds, I tested to make sure it wasnt just the whole game by swapping over to Native and laodign that up where the interface sounds were behaving properly.

    Did I make a small slip somewhere or is it perhaps a conflict between the current version of the diplomacy mod and the more metal sound mod?

    Edit: So apparently the interface sounds are there just very very low volume , will test other areas of the game more, at the very least the places I wanted sound the most are still working as intended(battles)
  2. DeViLmAn0

    Frequently Asked Questions (FAQ)

    Greetings all M&B players, been some time since ive been up on the forums or playing, but after realizing with fire and sword is released i wanted to get back into my gameplay and dust off my sword arm and Diplomacy was the only mod i had been playing. So i figured id just start back here to get re acquianted until i can pick up with fire and sword. The last diplomacy version i have installed is 3.3 for 1.134 of warband along with the more metal sounds mod.

    I took some time skimming the stickied threads here to see if i caught sight of a mod for diplomacy for the newest version of warband i saw on the official site but i may have just overlooked seeing it as i see only a 3.3.2 of diplomacy but no mention of a version that is compatible with the current warband version. Is it not really worth updating to that version ? Again my apologizes if this was stating elsewhere, still skimming through lots of threads.
  3. DeViLmAn0

    Looking to upgrade my diplomacy mod to the 3.2.1 version

    Apparently the last time i played warband i was on the 1.126 version. Will updating to the most current version of Warband still work with diplomacy 3.2.1, and if not Where could i find a link to the 1.132 warband patch? I have tried searching around via the search feature but i didnt notice a...
  4. DeViLmAn0

    Patch 1.126 log

    Ah think all that makes sense. I was going around asking villagers and analyzing to much what trades were in an area, etc lol. In my current game.. albeit ive tweaked it a tiny bit im about 250 days in, and only 1 feif lol. ONE , curse you nordish vassels. Instead i have about 4 castles along with rivacheg and making barely ne profit or losing it due to troop wages.. sigh.  Though i should be able to fix that with dome production now that i have a somewhat better understanding. Would love to have a blacksmith option heh.

    Thanx as usual falcon, when i noticed you had posted in this thread i suspected id get a response to my Q from you. Much appreciated.

    I still want my own kingdom with nords as allies, but i suspect im not rdy to handle that w/o cheating to get my first castle and the renown to form alliances so ill stick with my current run.
  5. DeViLmAn0

    Patch 1.126 log

    The production building thing seams like an amazing feature. I only have control over 1 full castle town atm so i dont know what to build for my production building so im holding off. How the guild master says to build a building for something thats low in supply but has cheap to buy resources.  I was wondering if that pretty much means what you choose to have built should be determined by what sort of items(grain, wool, etc are traded into that town or .. well i guess is there any major influences one should consider before building something or if they do can they change it later?

  6. DeViLmAn0

    Bug reports and known issues (< v3.0)

    Hm, actually it looks like im only using 2.3.2 for diplomacy atm.. normally i dont fall behind on checking for updates o.o
  7. DeViLmAn0

    Bug reports and known issues (< v3.0)

    Ack, ive encountered my first full blown crash. I always leave my save mode as realistic so its always auto saving after everything so i dont have a completely current save minus a backup i made when i had to force cheat a seige to rescue a lord because they were imprisoned in my factions castle. I just encountered a crash that now whenever i try to move after re loading it insta crashed. Sadly i really dont know what may have caused this as ive only ever noticed minor error script txt but nothing that seems to have caused gameplay issues. I was unable to screenshot the txt the first time during this crash and now i cant get it to come up as the moment i try to move a step it crashes again.

    Im assuming my only choice is to go back to my backup save i had made. I dont think i really was able to provide any info that may give a clue as to the crash(im running warband 1.125 i believe it is) and the only other mods i have enabled that are mixed in with diplomacy is the more metal sound mod.
    *sigh i had just mowed through 3-4 enemy vassels as i caught them after they just cleaned up a battle and each only had about 30-40 men with them and i beat them all with my 48ish plus convinced one enemy before that to join my faction. .. crud.  ah well somewhere im sure its a poblem on my end, i do want to say though i have greatly been enjoying this mod very much and will continue to play in this one despite this minor...setback. Worse comes to worse ill start a new file and... speedboost my position to re acquire my wife and castle again*cough*
  8. DeViLmAn0

    How to rescue a Lord that's been captured by your own faction...

    I just recently acquired this same quest, i went through many tedious retrys of getting this done. I was a vassel for the nords. One of the Jarls asked me to free his brother who in my current game had defected to the veagirs and was being held in one of the nord castles. So of course i could also not attack the prison guard and get the keys nor talk to the lord of the castle to ransom. i dont have the tweak programs myself.

    The most tweaking i do in my games is the occasional helping hand from the basic in game cheats... which i sorta used to speed up my acquisition of my own castle for the wife *cough*.. maybe a few Oh no moments in battle when something mysteriously knocked out the swarm of enemies that were about to maul my well trained troops.. back to the point though.. i decided to try one last idea, re enabled the cheat menu. went to the castle where the lord i was to try and rescue/ransom was held and with the cheat menu enabled chose to besiege the castle(i first made a backup of my save just in case this pissed off my current faction) and by choosing to instant conquer to avoid the hastle i was finally able to complete the stupid quest , freeing the prisoner.  hopefully this causes me no problems down the road, i didnt really want that castle, just finish the quest lol.

    Ive seen a few other posts of people having similiar issues with this particular quest as well.
  9. DeViLmAn0

    Simple Way to Edit npc inventory

    I will have to check into those a bit more after im more awake, tryin to play with such things after first waking up may not be wise unless ive made a backup copy of my game folders haha.  Would it then also be possible to change the attire of future wife in the game? in native she was fine but seems some attires were tweaked a bit in the current mod im playing and id like to switch her back to her normal attire haha
  10. DeViLmAn0

    Simple Way to Edit npc inventory

    Was searching around a bit before trying to post but i was wondering if theres a simple,non mod heavy way to change npc inventory(clothing) etc.
  11. DeViLmAn0

    Bug reports and known issues (< v3.0)

    ah well, Fear my bare handed rhodoks, they are so tough, they are giving you a handicap by leaving their spears with their wives, now come! get some!
    Ill just train them up and that should be fine.. thought i always found it odd that the highest rank of rhodoks infantry werent polearm users, i thought they were kind of like, polearm specialists amongst the kingdoms *shrug*

    Ah well, i just started a fresh game in diplomacy so back to troop training i go. long time to go before i can fully use the features in diplomacy during a brand new playthrough . hopefully that bug gets fixed in natives next update.
  12. DeViLmAn0

    Bug reports and known issues (< v3.0)

    im still testing this myself as well as still browsing through the diplomacy threads but i thought id bring this up at least now.
    I just noticed some of the new units i recruited, in this case some rhodok tribesman had no weapons, not that i dont admire their courage to charge into battle to pummel the enemy but i thought it was rather odd. Once upgraded to spearmen they had weapon/shield etc. Once upgraded from there to the next tier they again have no weapons. I had been previously playing quite a bit on native and a bit in another mod and hadnt noticed this problem so i wasnt sure if it was somehow connected to diplomacy or not.


    Sorry if this has been brought up already and i just havent found the thread yet

    Edit: nvm i found a few other posts referencing the same problem. Boo, but props to them for charging in bare handed. Will have to keep them guarded till they train up i suppose. Only wanted a squad of rhodoks to keep in spearmen range so i had extra anti calvary ne way
  13. DeViLmAn0

    B Other More Metal Sound Mod V2.2 for 1.010/1.011 & Warband 1.105+ *Updated 6/19/10

    Hmm, almost thought for a second i woops when i was adding in another mod and then placing in the sound file for the mroe metal sound mod. Now ive been skimmin around youtube tryin to find some basic gameplay to ensure i got all my sound the way it should be. with more metal! pretty sure i got it though after comparing the horse running sounds with what ive got in game, made me all nervous. Went and made sure game saves were backed up and my character data and did a fresh install and re added in the sound files haha. I must have my more metal sound mod in every version of M&B i play.
    .. just thought id share @.@
    /rant off and props again for this amazing sound mod
  14. DeViLmAn0

    Mod that allows marriage w/companions?

    well bah lol, i really dont want to play a female merc . Maybe one day it'll be added in as a feature. Im starting a fresh game soon here to take what i picked up through trial and error and apply it for a better game run this time.

    Thanx on the quick response as usual Falcon
  15. DeViLmAn0

    Favorite Bandit

    Forest Bandits axes tend to shrink up when they meet up with several huscarls though  ^^
  16. DeViLmAn0

    Mod that allows marriage w/companions?

    I was curious about this for some random reason after my basic native game ive been playing ive managed to acquire 3 2 castles and several fiefs and somewhere i started talking to one of the ladys of the kingdom i was a vassal of. I started thinking, well why cant i hook up with one of my...
  17. DeViLmAn0

    Favorite Bandit

    Ill have to throw in my vote for sea raiders, ever since original M&B their dialogue never ceases to amuse me.  A slight pain to fight early game with low lvl troops/companions though. Looters are just amusing yet somewhat.. sad. Like someone said earlier it takes alot of balls to charge a well trained squad with no defensive gear or armor and nothing but a club raised high.. charging in for the swing...till they catch a throwing axe or other such thrown weapon to the face 5 feet away from my troops(priceless)
  18. DeViLmAn0

    What determines companion weapon choices

    Shame, wouldve ben great if a throwin axe had a bonus against shields lol. That settles up, someone is getting either a 1h axe or a nice big voulge or battle axe to bust up some shields. I like keeping a nordic sword on matheld for character purposes and shes one of my primary melee fighters i have. so i guess ill have to slide in shield damage on bunduk or katrin. Bunduk comes off as not only an experienced veteran but sort of gives off a feel like he'd be good with a nice 2h voulge/axe. maybe ill try that.

    Hm, ill experiment more with polearms and if it doesnt seem to work out for me ill just have to recruit a squad of spear based soldiers to quick switch up if im facing cavalry heh.

    Once i get more of a feel for giving tactical orders im going to give more organization to my group settings, set a "light infantry", "Spear infantry" etc grouping to use for better troop management. i always keep all my companions except for Deshavi in their own "comrades" grouping while she sticks with the archers. Only time i find that i have difficulty organizing troops at battle start is when im facing mounted enemies in open terrain.

    Glad to be getting all this feedback from everyone. It's been of help in tryin to try new setups with my companions.
  19. DeViLmAn0

    What determines companion weapon choices

    Havent started loading them with a blunt option yet. well not all. im experimenting right now using bunduk with his trusty xbow, a heavy voulge and a 1h mace currently. i want at least 1 of my companions with a weapon that does bonus dmg to shields. Otherwise most of my companions do have a shield of some sort. Still experimenting with different loadouts though. 

    At least in the mod im playing even though i have matheld with a 2h axe in first slot, throwing axes in second, then sword/shield she goes straight to the sword/shield afte the throwing axes are depleted. so i may just remove the 2h axe off her for a nice "Im going to crush you if you get in my way" 2h blunt instead.

    Does anyone know if by using a throwing axe as a melee instead by switching it from range/melee if it has the normal axe bonus dmg to shields?
    Shame that a high lvl of power strike doesnt grant a bonus to shield damage
  20. DeViLmAn0

    What determines companion weapon choices

    Ah, lol ROlf kill steal eh? Ive seen a few of thoughs, usually its the guy im chasing catching a throwin axe or throwing spear to the face . i tend to cringe a bit inside whenever i see kill shots like those. Similiar to watching bandits/looters with no shield charging my defensive wall, weapon held above head for a swing only to decide to catch a thrown axe to the face.. poor guy.

      Im going to have to experiment more with spear/polearm and normal weapon setups. Perhaps they're more likely to change up during battle if its a between a polearm type weapon which seem to be the most recommended for anti cavalry and either a 1h/shield or a non polearm 2h weapon. Depending on how that turns out ill either use that on a few companions or just compromise and give each of them 1 kind of blunt weapon along with the normal loadout i gear them up with.
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