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  1. Johrnarlor

    B Fantasy Chronicles of Might and Magic[0.6 released July 1'st 2016]

    Ceiling Cat 说:
    Nice mod. Everything is smooth so far but I have bugs to report. The town's locations are screwed up. Nothing is correctly labeled. I have this quest to rescue some guy in Colony Zod, but the Prison Guard was standing in front of the Arena while inside the prison there is only one door, which leads to the castle.

    Yes, there are no prisons sadly. The mod authors don't speak English too well so they probably thought arena was the prison.
  2. Johrnarlor

    B Fantasy Chronicles of Might and Magic[0.6 released July 1'st 2016]

    ThaneWulfgharn 说:
    Johrnarlor 说:
    - Dungeons: I really feel like there are too many dungeons on the map. It's full with them. Instead of having a lot of them on the map already when you start, perhaps start with NO dungeons and on the end of every day 3 are added. And instead of being removed after 30 days, lower it to 20 days or so. Otherwise it's too filled.
    I do not agree on the first point (that they spawn after 3 days), but yes, less dungeons in the map would certainly be good.

    I didn't say that. Every day, 3 random places are spawned. That's how it is in the current version. The problem is however, that there are already a lot of dungeons on the map when you start playing. So instead I would start with a map without dungeons and then follow the normal routine of three new random dungeons every day. Also, dungeons are supposed to dissapear after 30 ingame days. Well, they don't.
  3. Johrnarlor

    B Fantasy Chronicles of Might and Magic[0.6 released July 1'st 2016]

    Dankmar 说:
    -Magic
    Lowering the amount of mana the player has would be a good start. 10 per skillpoint sounds good for me.
    Another idea that i had would be implementing an cooldown. 10 seconds for low stuff like heal, 30 for necromancie and stuff like the blizard and 1 minute for high end stuff like the fireball and firewall, just so you cant spam them.


    -Shields
    The main problem i see with them is, whit troops like daemons and golems. Shields could look a little bit odd on them if you ask me.
    For the rest, it should be quite easy, for inspiration i would recommend this.

    And what about invisible shields? So it looks like they don't have shields but actually they do. Just like the invisible weapons they use.
  4. Johrnarlor

    B Fantasy Chronicles of Might and Magic[0.6 released July 1'st 2016]

    PanMajlo 说:
    Hi, this mod is great,
    but i have a problem with quest. I need to rescure some lord from prison but when i defeted prison guard the door behind him lead to arena not to prison, in other quest i could't find guard at all, can someone help me ?

    Sadly, that's the case with every castle/ town. It seems like they accidently mistook 'arena' for  'prison' probably due to the devs not being English.
  5. Johrnarlor

    B Fantasy Chronicles of Might and Magic[0.6 released July 1'st 2016]

    I've been playing this literally the entire time since it's release and i'm still enjoying this! Also had some nice multi games which are really fun.

    However there are indeed some issues.

    - Archers: Like Dankmar already stated, archers are killing machines so more shields are a must.

    - Magic: magic becomes too much of a normal weapon. It should be something you use strategically. As for now, i can just melt entire armies and dragon utopias with dragons + castle to the ground. The spells are ok. It's not the effect they have what bothers me, rather the amount of times you can use them. I have **** loads of mana and i don't even get to use half of them in a battle. I don't know how the amount of mana you have is calculated but it's too much. I would rather go for the amount of Intelligence you have X 10. Just like in the original game.
    So if you have 6 intelligence, you have 60 mana points.

    - Growing strong: becoming strong is really easy. Just buy some troops and go clear your first dungeons and soon you'll have an army of archers, loads of gold and lots of skill and you're ready to get some dragons. I also noticed that you start already with a considerable amount of skills. Perhaps let the player start even weaker then in vanilla? With all mains skills on 1? And if you are a mage you'll have 4 intelligence, and if you are a warrior you start with 4 strength. Something like that.

    - Dungeons: I really feel like there are too many dungeons on the map. It's full with them. Instead of having a lot of them on the map already when you start, perhaps start with NO dungeons and on the end of every day 3 are added. And instead of being removed after 30 days, lower it to 20 days or so. Otherwise it's too filled.

    - Sieges: I have this issue while defending a fortress town. When the battle starts, the enemy attacks my gate with all their cav and lords. But they get killed by archers. And the rest of their army just stays near their spawn. Just like in vanilla where they would wait for their siege tower to reach the walls. They just keep standing there getting killed by my archers. As soon as their reinforcements arrive, their newly-arrived cavalry immediately goes total Leeroy Jenkins and charge my gate and, obviously, die. Even if i break my own gate, they still don't charge.

    I do hope these issues will get fixed in later versions. But even now, the mod still really nice.
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