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  • 用户:Jason L.
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  1. Jason L.

    Modded crash while moving on campaign map

    Summary: Exception information Type: System.NullReferenceException Message: Object reference not set to an instance of an object. Source: TaleWorlds.CampaignSystem CallStack: at LocationCharacter TaleWorlds.CampaignSystem.Settlements.Locations.Location.GetLocationCharacter(Hero hero) at...
  2. Jason L.

    Need More Info Crash in beta 1.7.1 when visiting a noble in a town fortress

    Summary: When I visit a noble in a town fortress the game crashes. From the exception stacktrace it seems as if the game cannot find the "location of the character". How to Reproduce: Interact with a noble in a town fortress anhd select "visit". Have you used cheats and if so which: NO Scene...
  3. Jason L.

    Numbers of troops in party menu more friendly to player.

    In the current party menu you have numbers displayed as : 134+31W(wounded) / 197 (party limit) . When after a battle I can chose some freed troops to join my party I have to calculate every time the healthy + wounded to see how many I can take. It's just boring. It would make more sense if it...
  4. Jason L.

    Resolved Smithing items all around in every market, even if you didn't ever sell them, replacing other items.

    https://forums.taleworlds.com/index.php?threads/smithing-breaks-the-game.434239/page-3. It appears that items that the player crafted are automatically reproduced around the markets replacing other items that become impossible to find anywhere. In my previous playthrous I never did much...
  5. Jason L.

    Loot from friendly troops in battlefield. Or why the player shouldn't be dressed like his enemies.

    I think that it's obvious that the loot from a battlefield is not supposed to be only by enemies. The equipment of ded soldiers was not left in place wether friendly or enemy troops. Especially hi tire equipment that was not supposed to end up in the wrong hands. So after a battle you should at...
  6. Jason L.

    Renown Gain After Battle.

    Hi! One of the things I always suggested is that once you win a huge battle, I mean one with big armies on both sides, you should get a big amount of renown and everything else. The only variable that effects the gain in current (1.4.2) version is still whether the player is outnumbered or not...
  7. Jason L.

    Acritica 1257AD

    Acritica 1257AD This is a mini sub mod for 1257AD trying to bring in life the atmosphere of the “Acritica” epic medieval songs. Digenes Akritas is the main hero of most of them (https://en.wikipedia.org/wiki/Digenes_Akritas) This has to do with some changes regarding almost exclusively the...
  8. Jason L.

    Number of arrows

    I know maybe it's a bit late to suggest things but this is easy to apply and realistic too: Why archers have that few arrows with them? One could say that this is an accurate number of arrows but in real life an archer would re equip himself from arrows that can be found in a battlefield while...
  9. Jason L.

    Bugs (Final Version)

    I'm sorry to report that some minor bugs persist in the final version: 1) Castle of Scila( southern Italy): The attacking troops (player) can't find their way through the gate. They get stack to your left side of the gate and if you order them to follow you in the side chambers of the gate...
  10. Jason L.

    Farmland: No reward present in my inventory

    I play sandbox. Never had game breaking issues until now. When entering farmland I'm attacked by vikings. I managed to beat them and there is a report of getting as a reward  two chain mails and a burney. Only that they ar Not in my inventory. I went back repeating the scene and it was the same...
  11. Jason L.

    About horses

    I thought a topic is needed where anyone can pout down his ideas about how horses could be somewhat improved or maybe introduce new breads bread them in your mannor or introduce camels for some civilisation. horses where afterall very important in warfair for millenniums ... :wink:
  12. Jason L.

    Fortified manor question

    I post this here because I didn't get any answer in the relative topic : Now that you can build many manors do they remain yours for ever like personal property Just like the previous version or you lose them when changing faction or lose the village - castle - town ? :? Thanks for the reply ..
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