搜索结果: *

  1. rrdrl12

    [REQ] Battlefield priests by yamabusi in .brf format?

    Wait, they're in .OBJ format. If I put them into a .Brf will they work like that??

    I try but they have no animations and the models have up to seventeen (17) parts!
  2. rrdrl12

    [REQ] Battlefield priests by yamabusi in .brf format?

    ^title. I need those but I can only find them in big mods, and I'm not to keen on downloading a 200mb file just for a measly .brf
  3. rrdrl12

    Change surcoat's back colour using custom banner

    If I have a custom banner how can I change the back colour on heraldic surcoats?? and additionally, how can I add more banners?
  4. rrdrl12

    Making new parties

    what do I do if the city changes hands? If I do the script like that, then say, a vaegir city in swadian control will keep pumping out vaegir patrols wont it?
  5. rrdrl12

    0xc0000005 error

    title. It's been a few days since I last used open brf and I got that error sometimes, now it always happens and I can't open any .brf file. Help out, please?
  6. rrdrl12

    Some suggestions about cities

    This idea needs more views and more support!
  7. rrdrl12

    get_object failed for texture: vikinghelmets

    Hi, I installed dejawolf's viking OSP but now I get this error whenever I startup. I don't know what to do. in the .brfs, the viking textures are there as normal and if i try to delete vikinghelmets nothing changes. after renaming the files, I searched the whole modules folder for vikinghelmets...
  8. rrdrl12

    Making new parties

    Hi, I want to make new parties for the game. -1 kingdom patrols as in WFaS, with 15-20 soldiers from every kingdom each. I know there's a guide on parties, but how do I spawn them? - also, If I made a new group of bandits, how do I spawn them?
  9. rrdrl12

    Some suggestions about cities

    yeah, those are great ideas too. maybe some banking offices where you get high-paying but very hard jobs too, and also loans.
  10. rrdrl12

    Some suggestions about cities

    I have some suggestions that would make the game better: At night, cities should close their gates. this is logical because sincerely, who would come at night? bandits and assassins? If you arrived at a city at night, you could have two options: camp until day(sometimes you are ambushed by...
  11. rrdrl12

    Module system help

    - Can I reference an item from item_kinds1 from the module system? - if I add an item to module_items that is also on item_kinds1, will they be duplicates?
  12. rrdrl12

    item_kinds1.txt help

    *PREVIOUS PROBLEM SOLVED* on another note, In my item_kinds1.txt I have some OSPs I downloaded but only two items of all that I added show up. (bascinet_01 and bascinet_02) Item_kinds1.txt: http://pastebin.com/mFS0RuR0 The .brf itself: http://www.mediafire.com/?hj6nqj666q69sda
  13. rrdrl12

    [S] Scaedumar Mod - Beta version released

    Now I get a crash about bo_bushes07_a
    what's that? and exactly what BRFs do I have to copy? I think I may have copied the wrong ones..
  14. rrdrl12

    [S] Scaedumar Mod - Beta version released

    How can I use the polished landscape  LODS for another mod?
  15. rrdrl12

    Horses bug

    When I go into a horse shop, I get some errors, and all the non-vanilla horses are invisible. What's going on?
  16. rrdrl12

    SP Fantasy A song of ice and fire for Warband

    This mod is looking great! keep up the good work!
后退
顶部 底部