搜索结果: *

  1. The Wandering Knight

    The long knife

    ...a slab tang configuration, much like heavy duty knives.  Instead of pommels, they had end caps and they featured side-rings or flanges projecting 90* from the quillions to protect the knuckles.  Their overall level of fit and finish appeared well below that of falchions. There were two major...
  2. The Wandering Knight

    A simple guide for new players

    ...a hard thing to obtain if you put your mind to it and pick your fights well.  If all has not gone as planned, a few tips are good to keep in mind: *Never give up an advantaged position.  That is, if the battle's still in the air, never order your infantry to charge at the oncoming enemy.  I...
  3. The Wandering Knight

    Some armor info for the novices

    Thought it would be nice of me to post this here:  http://forums.swordforum.com/showthread.php?t=41041
  4. The Wandering Knight

    Talhoffer's teachings applied to the Viking shield

    Thought I'd host this for the people who have not seen it yet. Hans Talhoffer was a 15th century fight master, and author of a series of manuals covering numerous weapons, from the longsword to the dagger.  One of his manuals covers a dueling form involving large, long shields, and looked...
  5. The Wandering Knight

    Area of influence

    There is a range of mountains in the south east of Caldera that separates Khgerit and Swadian lands.  You can go around them, but there is also a pass through them.  At the top of this pass is a castle.  While at war with the Khanate, I rode right through this pass without being confronted in...
  6. The Wandering Knight

    The Judicial Duel in Talhoffers Tradition

    So this was put up a while back on another forum I frequent, and I thought I'd share it with you guys. http://www.youtube.com/watch?v=7pwHK2n44OA M.
  7. The Wandering Knight

    Becoming a Mercenary Captain

    In spite of being a long time player, I can't quite figure out how to become a mercenary captain (How long has that feature been in anyways?  I've only gone right for fealty).  I don't see an option in the kings diologue, so I can't figure it out.
  8. The Wandering Knight

    Troop command overhaul (You vets may like)

    ...all these random guys for fun, I had put in a number of infantry forces that would not hold up to the "line and grind" style of combat, but *would* be very useful scattered before your lines launching missiles, as well as cavalry forces that would be great on the support but horrible on the...
  9. The Wandering Knight

    Latrunculus Needs You!

    ...added new soldiers and the like to the troops file, I wasn't really able to get them to also spawn at castles, so I would like ONE additional *experienced* individual to give me a hand with that.  I would also like to add a new weapon or two to the game  -- the sling and the staff sling. ...
  10. The Wandering Knight

    Setting up mercenary recruitment from castles

    Was looking through module_scripts and saw that there was an updater for town mercenaries (though I do not know how often, or how, it is called).  Does anyone have an idea, or can anyone assist me in working this over into castles as well?  I figure there is some key node in the tavern as they...
  11. The Wandering Knight

    Everything has gone wrong

    A guy I know just activated a copy of M and B today, and while I was over watching as he got into the game (I had given him a copy of my troops.text and gotten him the cries of war pack), I noticed a TON of weird things. A)  Wercheg was Khergit, and most of the cities where either messed up in...
  12. The Wandering Knight

    SP Native TWK's Latrunculus Mod (Latrunculus means Mercenaries)

    NOTE:  Was told this would be better suited to this section of the forums so I copy-pasted it over. --- So I decided to create a simple mod that adds more mercenaries into the game than already exists.  At the time of posting, I have the stats for two of them, with a couple more planned.  Some...
  13. The Wandering Knight

    TWK's Latrunculus Mod (Latrunculus means Mercenaries) RELEASE .1 HERE!

    So I decided to create a simple mod that adds more mercenaries into the game than already exists.  At the time of posting, I have the stats for two of them, with a couple more planned.  Some of these are less than "optimal", and more for fun or to fit a particular play style.  Some are more...
  14. The Wandering Knight

    Adding Mercenaries

    Has anyone attempted to add mercenaries into the game?  I've been through the troop file, and checked out the troop editor, but was wondering if there would be problems in adding additional units because the troops file seems to have footers depicting where different lists of troop types end...
  15. The Wandering Knight

    Lords of the Realm 2

    Years ago when I was fairly new to PC gaming, I used to be addicted to this game.  By the time I had played it, it was already old, having come out in like 1994 or somesuch, when I was only 6.  It's not the most complicated game, but it has a few features on it that keep it "deep" enough to make...
  16. The Wandering Knight

    Cries of War gone?

    Keep searching for Cries of War and Cry's of War (just in case) and nothing shows.  AFAIK, the one on the repository doesn't work, so where can we get a version that still works with the current version?
  17. The Wandering Knight

    Is mount and blade ready for a September release?

    I love M and B and have lots of fun playing it.  Rumor says it's coming out this September with 1.x, however I do not feel this game is ready. It's got lots of features but not all of them are fully ready.  Textures for pretty much everything, especially characters, need to be redone.  The...
  18. The Wandering Knight

    Enemy Starting Strength

    Notice this come up after battles.  Seems to be new in the .95x series of patches -- it shows up with the messages about xp and the like.  Simply says "Enemy Starting Strength: <int>".  I've a few ideas but no actual answers about what this is.  Anyone know?
  19. The Wandering Knight

    Return of the river pirates

    We already have the old river pirates, in the form of Looters, taking on the "walking fodder" role.  I would like to propose that river pirates make a return as a halfway go-between for looters and sea raiders in the northern parts.  Looters and Deserters are everywhere, Forest and Mountain...
  20. The Wandering Knight

    Medieval: Total War

    Anyone else a fan?  I hated the second one, as it was even less historical than the original (which didn't do too bad a job).  Never done online play -- if I can get it to work on my PC perhaps we should get a game going.
后退
顶部 底部