To remove animations, as covered in the FAQ, currently the best way is to install the Gameplay version and copy over the actions.txt file to your Expanded installation. Then you can delete the Gameplay version. Sorry we haven't uploaded that file separately yet.
And this was the perfect place to ask this question.
Whats the easiest way to restore the default animations?
I happen to not like papa lazarous animations (mainly because i have fought with swords more than a few times in real life, and the animations just dont fit with my experience of how you really fight with swords. Nor does the vanilla ones, but they are closer than his)
Whats the easiest way to restore the default animations?
I happen to not like papa lazarous animations (mainly because i have fought with swords more than a few times in real life, and the animations just dont fit with my experience of how you really fight with swords. Nor does the vanilla ones, but they are closer than his)
Whats the easiest way to restore the default animations?
I happen to not like papa lazarous animations (mainly because i have fought with swords more than a few times in real life, and the animations just dont fit with my experience of how you really fight with swords. Nor does the vanilla ones, but they are closer than his)
Well i cant help you friend.
1: i no longer update or support this mod (as explained in the thread)
2: i dont even have mount and blade installed any longer so i couldnt help you even if i wanted.
first, since i gave my permission to floris, that means if you have his permission, thats enough.
second, i dont think his current build of the mod includes my mod any more.
its YOUR mod, you made it for YOUR use and youre just kind enough to share it with us... dont do something stupid like putting deadlines on yourself... just do it in your own time man.
Ok, patched to 2.1 and im getting doubles of the NPC's in taverns and the trees on the campaignmap look all wonky (like theyre made up of bushes just cut and pasted together or something)
Dont know if you'd call this a bug or not, but Swadian longbowmen dont have their namesake bows...
they have straightbows instead... seems kinda silly to call a troop after a weapon theyre not using... like having bardichemen wielding swords... or sweihander with crossbows ;P
Monnikje: until further notice, you should probarbly remove the link to my troop tree since it seems to be causing some major game-breaking bugs... for some reason...
and your new troop tree is very promising so i might not update my version anyway.
For all of you coming with language corrections/suggestions, KEEP IT UP!
Monnikje is just one man from holland, so he cant be good at all the languages of the world. Im sure he appreciates all the help he can get. (and its an easy fix to do, so he will probarbly include it soon)