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  1. Lictor

    Mount&Blade: Warband-Information Thread

    Mabons 说:
    WILL NOT BE A MMO



    What a shame.
  2. Lictor

    Swapping of helmet meshes

    FrisianDude 说:
    Hey, you got a white one? The one that's called "white" usually has a red plume on top.  :eek:

    Yep. I had the same. It's a mistake in original item_kinds1.txt file. Just change the mesh name from tourney_helmR to tourney_helmW. You can change the plume's colour to blue, yellow and green analogically (replacing capital letter at the end of mesh name with B, Y or G respectively).
  3. Lictor

    Swapping of helmet meshes

    Pali Gap 说:
    ...You'll have to convince me that you are a decent person again.

    I really hope I will be a decent person now...  :roll:





    The Mercenary 说:
    Don't forget to save.

    Of course. I'm now toying with balancing the item statistics, it's easy and fun.  :wink:
  4. Lictor

    Swapping of helmet meshes

    Pali Gap 说:
    http://forums.taleworlds.com/index.php/topic,27735.0.html

    Thanks, that's what I needed.

    Pali Gap 说:
    Don't roll your eyes at me.  I'm taking time out of my day to help you.  I don't have to help you, I could just leave you stuck where you are now, helpless.  But I am helping you, because I thought that you deserved help.  I am starting to think otherwise.  You'll have to convince me that you are a decent person again.

    ...totally needless speech, imo. But yeah, just so you know, I can and will handle it myself from this point on.
  5. Lictor

    Swapping of helmet meshes

    Pali Gap 说:
    Get the item editor.

    Is it something, which comes with a game or do I need to download it? if I need to download it, could you please post a link?

    Could you please post step-by-step guide how to do it (I don't know what to do, when you say "go into the item editor") or post already modified .brf files?  :roll:
  6. Lictor

    Swapping of helmet meshes

    Pali Gap 说:
    Just go into the item editor, and copy the name of the .brf of the arena helmet.  Then paste it in the .brf name field of the great helmet.

    item editor=BRFeditor? What precisely should I do? I'm complete noob when it comes to modifying M&B...  :sad:
  7. Lictor

    Swapping of helmet meshes

    It might be a stupid question about simple problem answered many times before, but I need to know and I can't find an answer with search function. What should I do/change, to make great helmet look like arena helmet (of one particular colour). Just to clarify, this is "arena helmet". BTW, is...
  8. Lictor

    Lots of Freezes during battles

    I am experiencing these lags too. There was always a tiny lag when reinforcements were arriving to the battlefield, but now (since v .960) it is very annoying. Previous version of M&B I had installed before .960 was .808 and it was far smoother.
  9. Lictor

    Anyone else had any problems with battle music in 0.960? I *think* I've fix'd it

    blueoceans10 说:
    Sorry for the late reply...  :lol:

    Go into the Simple Triggers text file of the module folder you want to fix the music for, change the value on the second line, "84" (which should be all by itself on the line), to "83", and completely omit the line:


    "1.000000  1 603 1 1"


    which should be very near to the top of the file. I hope this helps (and works... :neutral:). :grin:

    It caused my game to fail when I tried to restore saved game or start a new one. I play .960 and I did everything as stated in your "guide".
  10. Lictor

    Does anybody know that helmet?

    Mad_Hamish 说:
    I'm pretty sure it's from the Holy War mod. At least some troops wear them in that mod. If they are not from the mod itself the creator may know where they are from.

    TLD is a LotR mod. It is still being made I think, just they are waiting for M&B 1.0 to start porting it over. Their forum can be found here.

    Thanks! I will try to contact some people on this "Holy War mod" forum about that.
  11. Lictor

    Does anybody know that helmet?

    Llew2 说:
    Looks like TLD. The armor at least.

    The armour is modified and is not part of the HYW, but the helmet is from some mod (or at least I was told that by someone). What is TLD? A mod? Thanks for replies.
  12. Lictor

    Does anybody know that helmet?

    Hi, I am searching for the resources of this helmet: ...i was told it might be from HYW mod (or some other), that's why I ask here. If you know anything about it, please, let me know. Thanks!
  13. Lictor

    Various types of helmets -- where to get them, how to implement them?

    Herewulf 说:
    The third pic is already in native, you just have to use the item editor to make it merchandise so that it gets sold by merchants.

    As for the others, once you have the .brf files and .dds textures that correspond to them (and permission to use them, if you intend on releasing the mod), just put them in the resources and textures folders respectively, fire up Thorgrim's BRF editor, find out the name for each of the models, then use the item editor to add the helmets to the game.

    First: I'm not working on a mod, it's just for my private use and nothing else. Second: thanks for help. I should be able to handle adding that third helmet by myself but what about other 3 helmets, does anyone know where to get their resources and textures?
  14. Lictor

    Various types of helmets -- where to get them, how to implement them?

    Hi, I tried to search for answers, but the results were not satisfactory. I intend to play native M&B but would like to implement some new helmet models which I have seen in other topic ( http://forums.taleworlds.com/index.php/topic,27335.465.html ). The precise models I am interested in are...
  15. Lictor

    Stiff horse neck now- really miss the great horse anim since 0.903 - DEVs please

    Fei Dao 说:
    Well, they did add the great horse jumping animation in .960, much better than the old jump.

    Which is? The one when the guy is thrown over the horse's head like he's being catapulted from the saddle? Or do you mean the animation when you force a horse to jump? ANyway, I don't mind adding any new way of falling from a horse, horse/character movement animations etc. to the overall repertoire but I wonder, why they discard the cool, and already implemented ones. IMO it's a shame.

    Nevertheless, I must give devs due credit for being devoted to small details. I have been playing (with pauses) M&B for 2.5 years now but only now (either because it's a new feature or because it has been recently added) I have mentioned, that when tournament is going on on the Arena and it rains a pieces of mud (instead of clouds of dust) are thrown to air and fall by horses' hooves. Such a "stupid" detail but I just loved it!!! That is why I really miss some things not present in the latest release and still hope that in 1.0 all those cool features (and not only better quests, more weapons and NPC's) the team have been putting in game for so long won't be missing.
  16. Lictor

    Stiff horse neck now- really miss the great horse anim since 0.903 - DEVs please

    To add to this thread: concerning horses animations -- in .960 there is dead-guy-dragged-by-one-leg-stuck-in-stirrup animation missing when you kill someone while riding on a horse. That was one awesome animation in older versions of M&B and although some of you might say, that it's needless, i cannot but disagree. For me, personally, it is about such tiny details, which make any game amazing because it shows it has been made with love... And speaking of love, I'd love to see it back!  :smile:
  17. Lictor

    Cries of War Soundpack v3.0 [28/12] NEW

    Lictor 说:
    I am 99% sure it has been this way, but just to make it 100% i'll try it one more time :smile:)

    Nope, unfortunately it didn't work. :sad:
  18. Lictor

    Cries of War Soundpack v3.0 [28/12] NEW

    Alec{zacool} 说:
    Make sure that:


    The sounds are in the sound folder IN THE MODULE FOLDER.

    The sound.txt file is IN THE MODULE FOLDER.

    And, that, you set the module_scan_sounds thing to 1 IN THE MODULE FOLDER.


    :razz:

    I am 99% sure it has been this way, but just to make it 100% i'll try it one more time :smile:)
  19. Lictor

    Cries of War Soundpack v3.0 [28/12] NEW

    Alec{zacool} 说:
    Oh silly me!!!
    There's another file that I have to put in : sounds.txt.
    That should be stated on the front page

    Yes. I was experiencing same problems with this mod as Antoxi did. Copied the sounds from the soundpack to the correct folder, enabled sound scan in .ini file but it did nothing. I still heard old vanilla sounds. Then I have also copied another mod changing sounds (precisely man-dying-sounds) and these were used by the game. I wondered why that might be and found out that it's because these soundfiles had the same names as the relevant ones in main M&B\Sounds\ folder. This made me to look for some other .ini/.txt file, where the soundfilenames were somehow registered. This file is sounds.txt but there are so many strange (to me) parameters and there is so much of it, that i did not want to change it (because i wanted to "play M&B" and not to "play with M&B").

    This being said I really wonder, how did you all managed to make this soundpack mod working without editing the sound.txt?

    Eisenhouwer -- your soundpack is great, but it still at least needs modified sound.txt and .exe installer (there is one mod, which helps to make one) at best.

    Thanks.
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