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  1. MP Other WFaS Administrator mod

    You need dedicated server to run this mod, so you need to use dedicated server files I posted above.
    This mod won't work if you run server from game menu.
  2. MP Other WFaS Administrator mod

    Firstly you need to download Dedicated Server Files v1.143 from here: WFAS DOWNLOAD SECTION
    Then unpack this mod (server files) into your dedicated server directory and overwrite original TXT files.
    Also unpack modified client files into your WFAS installation directory (again, overwrite original TXT files).
    And that's it. Yes, it's so easy - just copy two folders from this mod to original game server/client folders and it's done.
  3. MP Other WFaS Administrator mod

    I guess you have new class in your mod, called Engineer, and you want to prevent people from using this class when you want?

    If that's the case, just make server sided variable (eg. disable_engineer_class off: 0 or on: 1), send it to clients when they are joining (or when it will be changed by admin) and if that variable is 1, then don't let people choose this class in menu presentation. Also, add server side protection during respawn (in case someone modify client side files to avoid client side protection), so if someone still want to respawn as engineer, while having this class disabled, just force him to choose class again, and send him info that Engineer class is currently disabled. If I get your question right, that's how I would do that by myself.

    BTW: Next time send me PM, it isn't right topic for asking me questions unrelated to my admin mod. You can also find questions and answers topic on this forum - I used it a lot when I was writing my mod, I found there many useful things. Here you have link: http://forums.taleworlds.com/index.php/topic,6575.0.html
  4. MP Other WFaS Administrator mod

    I finished this project long time ago, so no, I don't want to change or tweak it now.
    If you have some specific questions, how to do something, you can always PM me. But I mean specific questions, not "how to write my new mod!?". I already got few requests like this, mod "authors" didn't know anything about programming and wanted me to write everything for them and send it as PM. For me this request sounds hilarious, but unfortunately some people thinks this way, and it was fine in their minds.
    Anyway, I don't have time and will to write another mod for WFAS, I stopped playing this game over half a year ago. I don't even know if anyone still uses my mod, I stopped playing right after I released it.
    But if you have some specific questions, you can always PM me, I'll try to help.
  5. MP Other WFaS Administrator mod

    When you download the mod, inside WFAS-AdminMod.zip file, you will find file called "Readme.txt".
    I don't know why, but many people don't read that file, and i'm getting a lot of PMs/mails how to install this mod or get full admin rights.

    So here you have answers:
    Readme.txt 说:
    ==============================================================
                        Administrator Mod v1.0
                for Mount & Blade: With Fire and Sword
                          Created by Poul                         
                            www.poul.pl
    ==============================================================

    This mod is free to use !
    I'm not responsible for any consequences caused by this mod !

    ==============================================================
    How to Install ?
    --------------------------------------------------------------

    For Server, copy Modules folder from Admin_Mod_v1.0_Server.zip
    file to dedicated server main folder and overwrite all files.

    For Client, copy Modules and Textures folders from
    Admin_Mod_v1.0_Client.zip file to game folder.

    It's always good to make a backup of files you overwrite !

    --------------------------------------------------------------

    ==============================================================
    How to add Full Admin Rights for Player(s) ?
    --------------------------------------------------------------

    At the bottom of server scripts.txt file, there is a script
    called cf_multiplayer_admin_restriction. Inside this script,
    find "1234567890" string, and change it to unique ID of person
    you want to give full admin rights.
    Don't modify any other scripts or any other lines !

    You can add up to 12 full admins, but I suggest to keep just
    few of them same time.
    Regular admin rights will be good enough for most admins -
    to get regular admin rights you just need client files and
    server admin password.

    To remove full admin rights, just remove Unique ID of that
    person from same script (change it to 1234567890).

    You can find Unique ID's inside server log file. Unique ID
    is a number, and you can find it in this line:
    12:05:29 - Poul has joined the game with ID: 121314
    In this example, 121314 is my unique ID.
    Beside, full admins can check players unique IDs inside game
    (Players Stats - UID). Regular admins only see their own UID.

    --------------------------------------------------------------

    ==============================================================
    How to add new maps ?
    --------------------------------------------------------------

    Administrator mod has 20 unused map slots for
    Battle/Deathmatch/Team Deathmatch/Duel/Co-Op and
    10 map slots for Siege game type, named custom_map_X.
    Custom maps for Battle (and other game types) are named:
    custom_map_1 to custom_map_20
    Custom maps for Siege game type are named:
    custom_map_21 to custom_map_30
    You need to name your 1st custom map file as
    custom_map_1.sco (Siege map file as custom_map_21.sco),
    and add it to dedicated server scenes folder:
    \Modules\Ogniem i Mieczem\SceneObj

    To change map name, you need to edit strings.txt file, line:
    str_scn_custom_map_1 custom_map_1. Just change second string
    to map name, eg.: str_scn_custom_map_1 My_New_Map_Name

    You need to edit both client and server strings.txt files
    to see correct map name inside the game !

    To change terrain, you need to edit scenes.txt file, find
    scn_custom_map_1 and change terrain code to correct one.

    --------------------------------------------------------------
  6. MP Other WFaS Administrator mod

    Who said it's my main reason ? It's just one reason, not the most important one.
    I think the most important one is 2nd point from that post you quoted. I even got private message from clan leader, who wanted to silently buff all his clan members on their server, and he even wanted to pay me for that. If I release source he can do that by himself or ask someone from his clan who knows a bit programming. All needed functions are already inside source - you only need to run them when some clan member appears on the server. How fair would that be ? You want to play on servers, where you don't really know what is going on ?
    Like you said, it's my choice, and the answer is: NO, I won't release source code of this mod.
  7. MP Other WFaS Administrator mod

    I already wrote the reasons why I won't release source code of this mod. Check previous posts.
    And I don't want to argue who is and who isn't dev. Beside, sooner of later everyone will have this source if I give it to unknown person.
  8. MP Other WFaS Administrator mod

    There is no alternative link, but everything should work fine. If not, just wait 1 day, technical problems can happen from time to time.
  9. MP Other WFaS Administrator mod

    Server side mod works only with dedicated servers.
  10. MP Other WFaS Administrator mod

    Sorry, but i'm not going to add any new features or change things which are completely fine. I already spend too much time on this mod.
    If that's only for testing, you shouldn't care about messages anyway. I test this mod a lot with my friend and after few hours we even didn't notice those messages, they were so obvious, and we never had problem with them.
    You can't do any change to my mod by yourself, but you can write your own mod of course with features you like to have. The problem is, without basic knowledge of programming (which you obviously don't have), you won't be able to write anything. I can't help you here, sorry.

    Agression - redownload lastest version (1.143) of dedicated server. Unpack it and don't do any changes there, just switch dedicated server TXT files with my server files. I'm not sure if language of the game can cause some problems. You can try switching to English, just to test it, but I doubt it's game language fault. It's really hard to say, for me everything is working fine.
  11. MP Other WFaS Administrator mod

    You need to restart the server, after switching server files. Just close dedicated server window (using exit command), and start it again.

    If that won't help, inside server's starting file "Sample_X.txt", change map to some default one in line "set_map X", eg. "set_map mp_new_1".
  12. MP Other WFaS Administrator mod

    That's the thing - you can't change anything. It's done how it's done because I want everyone to know what cheats administrators are using.

    PS. Just a little advice for you. If you keep God Mode on yourself all the time, for few days more, soon no one will play on your server. I know it's funny for you, but just think about others. Just an advice, it's your server after all :smile:.
  13. MP Other WFaS Administrator mod

    I released this mod, so you can freely use it.
    I don't mind at all, otherwise i just wouldn't release it :smile:.
  14. MP Other WFaS Administrator mod

    You don't have to give full admin rights to every admin on your server. Regular admin is limited just to few of those new features (from my experience, most needed).
  15. MP Other WFaS Administrator mod

    Nope, it's finished already. I had testing stage basically for 2 months :smile:. Last couple of weeks I was just fixing problems I noticed.
    I don't want to release source files from 2 main reasons:
    1) Many people are smart only when they "see" others work. I spend too much time on this mod, to someone ctrl+c and ctrl+v huge parts of it and make "his amazing mod". That doesn't mean I won't help others if I got any questions.
    2) With source files you can easly modify 1 line to remove notices about who used what. That means admins can use blesses, spawn items and do whatever they want, unnoticed. Of course you can easly modify another line to change bless from 20% to eg 200%. Just change one value, and that's it. Without source code, it's almost impossible to find right values to change in TXT files.
    I know mod without source complicates things for many people, but I had to chose order and security or chaos. I prefer the first one.
  16. MP Other WFaS Administrator mod

    List of server modifications:
    I. Server options: (you can acces them through Administrator Panel)
    1. For all game types except duel and deathmatch:
    1.1. Auto kick team killer after 3 (range 2-5) TKs. You can set after how many TKs player will be kicked.
    1.2. Auto temp ban team killer after 2 (range 2-5) Auto Kicks. You can set after how many auto kicks player will be temp banned.
    1.3. Decrease player's team kills after 20 minutes (range 5-60 minutes). After this time, without any other team kill, player's tk value will be decreased by 1 (if he has any TKs).
    1.4. Decrease player's auto kicks after 240 minutes (range 120-600 minutes). If player has any auto kicks active, after this time they will reset to 0.
    1.5. After killing the enemy, regenerate 15% (range 1-100%) hp. This don't regenerate horse hp, if you have any, it's only for players.
    1.6. Regenerate HP only when enemy is killed in melee (so killing from range won't add you any HP)
    1.7. Reflect damage to team attacker: 50% (5-100%). This is a bit different than original one - it won't stun you, and you can't kill yourself by hitting teammate, but you will lose hp until you have 1 hp left.
    2. For duel game type only:
    2.1. Cancel duel if player change his weapon. Players can't change weapons during duels if this option is on.
    2.2. Force same armor for all players:
    2.2.1. No armor (naked).
    2.2.2. Tunic (16 def) + gloves + boots.
    2.2.3. Armor (29 def) + helmet + gloves + boots.
    2.3. Auto heal players before duel.
    3. For battle game type only:
    3.1. Auto swap respawn points of teams before every round.
    4. For all game types:
    4.1. After 20 minutes (range 5-60 minutes) of event activity: (this is ignored if "start event after map change" option is active !).
    4.1.1. End event.
    4.1.2. Continue event.
    4.1.3. Change event type (next event).
    4.1.4. Change event type (random event).
    4.2. Auto-block hack protection. Since I don't have access to player's client files (and had to do this in hard way - only server sided), this protection isn't the best possible, but it do what it sais - auto block hack won't work all the time if this option is on. At the moment, there is no open auto block hack for 1.143 version of the game (just an old one), so it's a marginal problem. I suggest to use this only on clan wars, tournaments and things like that - just in case.
    II. For admin with FULL Admin rights: (you need to write admin unique ID inside server files to give him full Admin rights)
    1. Spawn items (in front of some player)
    1.1. Spawn practice items:
    1.1.1. Stones
    1.1.2. Throwing daggers
    1.1.3. Javelin
    1.1.4. Wooden stick
    1.1.5. Wooden sword
    1.1.6. Metal sword
    1.1.7. Wooden staff
    1.1.8. Scythe
    1.1.9. Pitchfork
    1.1.10. Battle lance
    1.1.11. Battle axe
    1.1.12. Two handed wooden sword
    1.1.13. Two handed metal sword
    1.1.14. Hunting bow
    1.2. Spawn regular items:
    1.2.1. Throwing daggers
    1.2.2. Jarid
    1.2.3. Damascus steel yataghan
    1.2.4. Good broadsword
    1.2.5. Good saber
    1.2.6. Simple cossack saber
    1.2.7. Simple tatar saber
    1.2.8. Spear
    1.2.9. Hussar lance
    1.2.10. Club with spike head
    1.2.11. Bastard sword
    1.2.12. Claymore
    1.2.13. Two-handed sword
    1.2.14. Great axe
    1.2.15. Composite bow
    1.2.16. Miquelet Carbine
    1.2.17. Miquelet Musket
    1.3. Spawn hand-crafted items:
    1.3.1. Eastern broadsword
    1.3.2. Black mace
    1.3.3. Tatar saber
    1.3.4. Heavy bastard sword
    1.3.5. Great sword
    1.3.6. Hand-crafted claymore
    1.3.7. Two-handled sword
    1.3.8. Hand-crafted bow
    1.3.9. Handmade firearm
    1.3.10. Hand-crafted carbine
    1.3.11. Hand-crafted turkish musket
    1.3.12. Double-barreled dutch pistol
    1.3.13. Double-barreled dutch carbine
    1.3.14. Hand-crafted european musket
    1.4. Spawn shields:
    1.4.1. Flimsy shield
    1.4.2. Shield
    1.4.3. Thick shield
    1.4.4. Iron shield
    1.4.5. Steel shield
    1.4.6. Wooden shield
    1.4.7. Solid shield
    1.4.8. Kalkan shield
    1.4.9. Turkish shield with claw
    1.4.10. Turkish shield with bow
    1.4.11. Kite shield
    1.4.12. Hand-crafted shield
    1.4.13. Buckler
    1.5. Spawn horses:
    1.5.1. Dobbin horse
    1.5.2. Draught horse
    1.5.3. Saddle horse
    1.5.4. Steppe horse
    1.5.5. Racing horse
    1.5.6. War horse
    1.5.7. Purebred horse
    1.5.8. Thoroughbred horse
    2. Equip items (equip some player with item)
    Same list here like in Spawn Items, but no horses in this menu. Target player need to have free slot for weapon you chosen (2 free slots for bows and guns).
    3. Events
    3.1. Peasant (Stones/Wooden Stick)
    3.2. Peasant (Wooden Staff)
    3.3. Peasant (Knives)
    3.4. Peasant (Random Weapons)
    3.5. Recruit (1H Practice Sword/Shield)
    3.6. Recruit (2H Practice Sword)
    3.7. Recruit (Random Weapons)
    3.8. Warrior (Throwing Daggers/Heavy Bastard Sword/Shield)
    3.9. Warrior (Jarids/Great Sword)
    3.10. Cavalryman (Lance/Good Broadsword)
    3.11. Cavalryman (Hussar Lance/Bastard Sword/Shield)
    3.12. Sniper (Hand-crafted European Musket/Grenade/Scottish Broadsword)
    3.13. Grenadier (15 Grenades/Scottish Broadsword)
    3.14. Archer (Composite Bow/Sabre)
    3.15. Horse Archer (Composite Bow/Iron Shield/Sabre)
    3.16. Gunman (Double-barreled Dutch Pistol/Sword)
    3.17. Carbineer (Double-barreled Dutch Carbine/Sword)
    3.18. Mounted Carbineer (Miquelet Carbine/Konchar)
    4. Custom Events
    Here you can select any items you like from:
    - 134 helmets
    - 197 armors
    - 34 boots
    - 9 gloves
    - 9 horses
    - 290 weapons
    And make your own event from them.
    You want to try team cavalry vs team pikemans fight ? No problem at all, everything depends from your ideas here !
    NOTE: Left and right mouse buttons scrolls items. If you hold control key, items will scroll by 10, with shift by 20 items. You can use middle mouse button to clear items.
    I know this system isn't perfect, but I had no time to make better one. You have to remember, i'm just one guy.

    5. Blessings
    5.1. Add 5.000 gold to player
    5.2. Add 2.500 gold for all players
    5.3. Heal player
    5.4. Heal all players
    5.5. Refill player’s ammo
    5.6. Refill all players ammo
    5.7. Activate God Mode for player
    5.8. Turn off God Mode for player
    5.9. Bless player (+20% damage and hit points). Lasts 1 round.
    5.10. Bless all players of Team 1 (+10% damage and hit points). Lasts 1 round.
    5.11. Bless all players of Team 2 (+10% damage and hit points). Lasts 1 round.
    6. Kills
    6.1. Kill player
    6.2. Kill all players
    6.3. Kill all players of Team 1
    6.4. Kill all players of Team 2
    6.5. Kill player’s horse
    6.6. Kill stray horses
    6.7. Kill all horses
    7. Teleports
    7.1. Teleport player. Teleport selected player to admin's camera position - works even if admin is dead / on spectator.
    7.2. Teleport yourself to player
    7.3. Teleport all players. Teleport all players to admin's camera position - works even if admin is dead / on spectator.
    7.4. Teleport player 2 meters forward
    7.5. Teleport player 5 meters forward
    7.6. Teleport player 1 meter backward
    7.7. Teleport player up/down
    8. Tools
    8.1. Swap respawn points of teams (only battle game type)
    8.2. Swap player’s team
    8.3. Swap all players team
    8.4. Move player to spectator
    8.5. Move all players to spectator
    8.6. Knock down player
    8.7. Knock down all players
    8.8. Force player to hide his weapon
    8.9. Force all players to hide weapon
    8.10. Draw current round (only battle and siege game types)
    8.11. Activate flags (only battle game type)
    8.12. Reset game score (only battle, siege and team deathmatch game types)
    9. Player stats
    10. Server stats
    11. Anonymous mode
    In this mode, full admin can't use most of his functions. Regular user can start a vote to kick anonymous admin, and vote can be accepted and anonymous admin kicked. This mode was made, so full admins can play the game anonymously - just change nick, turn anonymous mode on, and you can relax for a while. You can kick/ban players in this mode (server messages won't be generated, so you will stay hidden), and you can use admin chat, check player stats, server stats, change maps, server settings etc.
    III. Other modifications
    1. Poll starter's nick and poll options are send as server message to all players
    2. Server won't accept polls to kick or ban admins - if some user try, all polls will be temp disabled for him and admin will be aware of it
    3. Auto kicks and auto bans don't count suiciding and don't work on admins (full and regular)
    4. Players with full admin rights (unique ID written to server files) don't need to write admin password when joining server - they will get their rights automatically
    5. Mod version checking - without same mod version on client and server, you won't get full admin rights (just a precaution)
    6. Every admin action is logged to server log file. So you can't use anything without leaving a trace for server owned. All actions are send as server messages to all players as well.
    7. In duel game type, if you leave your weapon slots empty, you will respawn with training weapons (2 low damage metal and 2 wooden swords 1h and 2h)
    8. Admins can send private messages to other admins (players won't see them), they can send server messages as well
    9. Every player with my mod (on modded server) can call nearest horse with P key
    10. Server log files are now usefull - you can find there started map names, round results, scores, team wounds and team kills
    11... and many more little tweaks I just don't remember atm :grin:


    Screenshots:
    wfas_admin_battle.jpg
    wfas_admin_duel.jpg
    wfas_admin_escape.jpg
    wfas_admin_main.jpg
    wfas_admin_spawn.jpg
    wfas_admin_spawn_hc.jpg
    wfas_admin_event.jpg
    wfas_admin_custom_recruit.jpg
    wfas_admin_custom_sniper.jpg
    wfas_admin_bless.jpg
    wfas_admin_kill.jpg
    wfas_admin_teleport.jpg
    wfas_admin_tool.jpg
    wfas_admin_player.jpg
    wfas_admin_player_stats.jpg
    wfas_admin_server_stats.jpg
    *I used original game font to make those screenshots, but I STRONGLY suggest you to use some custom made font, since original one is hardly readable (especially chat). Long time ago, I used Mount&Blade Font Customiser to change my font. I see now, there is also Lite version of this tool - it should be simpler to use.
  17. MP Other WFaS Administrator mod

    Mount & Blade: With Fire and Sword Administrator Mod v1.0 for WFAS 1.143 Here is my WFAS Administrator mod - Client and Server compiled files. Client side mod includes most of my own interface changes. You don't need to play on specific server to see those changes, so basically everyone can...
  18. Barabe founded Barabe_EU_Battle server... only to cheat in their favor.

    Don't you think cheat would be if someone use tools without notice ? What cheat is that, if everyone can see notice about what exactly was used, when and on whom ?

    For balance it's the easiest way to help one team a bit - just give them a little boost, so they have higher chance to win next round.
    Bless lasts just 1 round, so next round you need to bless team again (if the team lost again), or it won't have bless anymore (and will lose almost certainly again this round). Since I got no time and will to write some good balancing script, this is the best way to quickly help one team. And 10% don't make huge difference - it's just little boost for one team for one round, nothing more.
  19. [SERVER] Poul EU Server

    Well I hope Barabe admins won't kick / ban people for nothing, but it's not up to me anymore.

    Servers are renamed to Barabe_EU_Battle and Barabe_EU_Duel and are online now !
  20. [SERVER] Poul EU Server

    Thanks everyone for comming to my server and playing there, and thanks one more time to all who donated and helped me to keep server running. I hope you all enjoyed that time. I spend more than 2.5 months of my life to make server like it looks now - it's really a lot and I just have to move on. That's why server will be closed tommorow. But don't worry - Barabe clan will take over the server. It may take 1-2 days thou (i need to get everything ready, i'm actually doing that since few days, everything is almost ready now, but I need to do some double-checks).
    I will leave them all my maps, server settings, administrator mod (basically everything), so you will see changes only from administration side: Barabe_Perverz, Barabe_Abortimir, Barabe_Zmay and Barabe_Axus will be new admins, servers will be renamed to Barabe_EU_Battle and Barabe_EU_Duel. Server will be theirs, so you will have to follow their rules, and I can finally take a deep breath :smile:.
    I don't know will I play WFAS in future, but i'm sure I will play M&B 2, so see you there !
    Regards
    Poul
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