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  1. rotntake

    Need More Info Changing Workshops Limit with a patch affects WorkshopsCampaignBehavior(EnsureBehaviorDataSize) (even without mods after the removal of them)

    Are you experiencing a crash? Have you seen a crash pop-up or an error message? If so do you have a screenshot of that message?

    Please note that we don't support any issues that occurs on modded games. You can find more information about how to remove modifications here.
    Yes, I am experiencing a crash, here's the exception that was in the crash pop-up:

    Exception information
    Type: System.IndexOutOfRangeException
    Message: Index was outside the bounds of the array.
    Source: TaleWorlds.CampaignSystem
    CallStack:
    1. at void TaleWorlds.CampaignSystem.CampaignBehaviors.WorkshopsCampaignBehavior.EnsureBehaviorDataSize()
    2. at void TaleWorlds.CampaignSystem.CampaignBehaviors.WorkshopsCampaignBehavior.OnGameLoaded(CampaignGameStarter campaignGameStarter)
    3. at void TaleWorlds.CampaignSystem.MbEvent.InvokeList(EventHandlerRec list, T t)
    4. at void TaleWorlds.CampaignSystem.CampaignEvents.OnGameLoaded(CampaignGameStarter campaignGameStarter)
    5. at void TaleWorlds.CampaignSystem.CampaignEventDispatcher.OnGameLoaded(CampaignGameStarter campaignGameStarter)
    6. at void TaleWorlds.CampaignSystem.Campaign.OnGameLoaded(CampaignGameStarter starter)
    7. at void TaleWorlds.CampaignSystem.Campaign.DoLoadingForGameType(GameTypeLoadingStates gameTypeLoadingState, out GameTypeLoadingStates nextState)
    8. at void StoryMode.CampaignStoryMode.DoLoadingForGameType(GameTypeLoadingStates gameTypeLoadingState, out GameTypeLoadingStates nextState)
    9. at bool TaleWorlds.Core.GameType.DoLoadingForGameType()
    10. at void SandBox.SandBoxGameManager.DoLoadingForGameManager(GameManagerLoadingSteps gameManagerLoadingStep, out GameManagerLoadingSteps nextStep)
    11. at bool TaleWorlds.Core.GameManagerBase.DoLoadingForGameManager()
    12. at void TaleWorlds.MountAndBlade.GameLoadingState.OnTick(float dt)
    13. at void TaleWorlds.Core.GameStateManager.OnTick(float dt)
    14. at void TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch2(Module this, float dt)
  2. rotntake

    Need More Info Changing Workshops Limit with a patch affects WorkshopsCampaignBehavior(EnsureBehaviorDataSize) (even without mods after the removal of them)

    Summary: Changing the workshop limit affects the process of ensuring the size of both the WorkshopData and WarehouseRosterPerSettlement arrays. This in itself is a bug related more with the game's base behaviors, as when you remove the modification to the limit, it'll still error. How to...
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