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  1. Namakan

    why is skirmish/captain matchmaking not working in multiplayer

    people don't play it, simple as. (and it sometimes breaks when they do, but thats another thing x))

    If you're in EU, check out discord.bannerlord.gg for community-made matchmaking. NA has something similar I believe, but I don't have details for that.

    Apart from that, casual modes like TDM and Siege are still played, you just have to go through the server list to find them.
  2. Namakan

    v1.2.4 Balance Changes

    As I've already said elsewhere - I think pretty much all of these changes are good, but I am worried about the dismounting thing.

    Without having tested it myself, I would say the resistance for light cav needs to be at least 70, and heavy cav should be increased a little as well.

    More importantly than that is that, IMO, this ability should not be given to cavalry classes. Like the first time around, this will lead to many situations where you get a good hit in on an opponent, he gets dismounted, and then you get to kill him for free. This is no fun.

    If you are set on introducing this mechanic, I think infantry should have the ability to do it (I like having it on twohanders - maybe also consider giving it to Pikes to improve them as well. Spears could get it too, but not in combination with the cavalry breaker perk IMO.) but not cavalry/mounted people*. It's not only no fun for cav vs cav fights, it would also result in any other perk in the same slot as the dismounting one never be picked.


    Downloading the beta at the moment, hoping to give things a test this evening or so.


    * I guess some people may argue realism here, but lets face it: This is not a sim-game, and gameplay/balance >> realism.
  3. Namakan

    Beta Patch Notes v1.2.0-v1.2.4

    Yeah I don't know why they focused so heavily on multiplayer and cross platform, its completely dead on console and like 90% of players only play single player, it just seems like such a waste of time which they could spend introducing new features, like a basic diplomacy system
    focussed heavily on multiplayer? what world do you live in
  4. Namakan

    v1.2.4 Balance Changes

    cav gameplay in 1.2.4:

    bowling-strike.gif
    eh I think that's probably overreacting a bit, I don't think I've seen 10 damage bumps in ages and those stat changes won't change that a whole lot.
  5. Namakan

    Patch Notes v1.1.6

    Same question.
    Did someone accidentally delete most of the 1.2-progress, so you release what is left over and start the 3-month-development cycle anew?
    At this point it’s a tad bit insulting. I have to laugh honestly.
    You two don't know how versioning works, do you?
  6. Namakan

    Community Tales #2

    For anyone interested in taking a look at what the multiplayer tournament is like, without having to play themselves:

    Tonight, at 20 CEST (roughly 3 hours after this post is made), Greed will stream a playoff match at
    This isn't part of the actual tournament per se - it is a match played before the tournament to figure out which of the two teams should go to the higher of two divisions.

    Should be a good match, feel free to drop by & take a look :smile:
  7. Namakan

    Devs, please, solo solo solo

    The multiplayer comes out before the single player even the most don't play multiplayer because the players who speak with the developers do not represent the majority of the players well but only represent themselves. There is heavy pressure from a few "authorized players" on developers to develop things that the majority don't care about.
    This is false. Just about anything the competitive community - you know, the ones they supposedly "listen" to - has said since 2018 has been mostly ignored. TaleWorlds have their own vision, and it does not align with that of anyone actually playing the game - be they competitive, casual, roleplayer, sweatlord, whatever.

    Oh, and if you think they develop MP over SP, you are flat out delusional. MP has maybe 3 people working on it, total. And the skillsets they have do not necessarily carry over to developing SP.
    The majority would like a real main quest, a more developed diplomacy, a more efficient political system, a more complete and fun "bandit" mechanic, non-player characters with real dialogues, with a real personality, a deeper lore, a dimension more complete role play game, a deeper main quest, a less repetitive game (not battles on battles) with a more developed trading system, etc...
    All of those are singleplayer features. Go complain to the singleplayer devs. There are 10 to 20 of them for every multiplayer dev. Multiplayer is not taking anything away from singleplayer.

    The current multiplayer is seriously ridiculous. Finish deepening the solo game! You do everything !!! Focus on improving the game, not on an easy option hoping to attract players.
    They are not focussing on multiplayer. They barely rememeber its existance.

    the multiplayer game is ridiculous!!! This is not a game made for multiplayer but for telling stories and for developing tactics and strategies. It is also a great management game. But what is missing above all is a real rpg dimension with real worked characters and real worked lore. The multiplayer will never be good, because too few skills for the fights. And the strategic dimension in combat, let me laugh...
    Ok, so you do not enjoy the multiplayer. That's fine. Doesn't mean that's the same for everyone.

    The game "Diplomacy", when we play in multiplayer, we know when we start, and we know when we finish - we can schedule a quick game and we will quickly have a winner. In Bannerlord, if we play on the map, it is not possible, then we will have long games, players will not stay online, we will have a very boring system with no real objective.
    Yeah, thats why multiplayer doesn't work that way.

    If playing together meant playing cooperatively to do the "main quest" together, that would be interesting. But the main quest would have to be much deeper, more interesting and developed with a big story... So you have to develop the depth of the solo before being able to develop a multiplayer worthy of the name. Solo solo solo !

    Ok so lets recap:
    - You don't enjoy Multiplayer. That's fine.
    - You think Multiplayer is getting a significant amount of development time that takes away from Singleplayer. That's wrong.
    - Because of both of those things, you think Multiplayer should receive even less development time. Even if both of those were true (which they are not), this might still be the most ignorant post this forum has seen this year.
  8. Namakan

    How famous is the above player?

    your local crazy person
  9. Namakan

    Console Update

    1.2 is in beta. Console does not get beta patches, probably at least in part due to how updating games for consoles works behind the scenes.

    You will have to wait for it to become the main version at some point. When is that? We don't know, TaleWorlds is bad with time and worse at communicating about it. Pretty much always has been.
  10. Namakan

    I have never played "online"

    If you're fortunate enough, you'll be able to access the lobby and initiate matchmaking.
    Subsequently, you'll require an even greater stroke of luck to successfully find a suitable match. (It's the most challenging part.)
    In the present day, even the most seasoned players find it challenging to attain such a feat.

    Wishing you the best of luck!
    So, eventually, I don't think you are fortunate enough to start a multiplayer match, and it will not cause you panic attacks.
    Yeah, this is not what hes talking about I'm pretty sure lol.

    Public play for the "organized" modes (skirmish/battle/captain) is pretty dead right now, but there are major events (for larger modes like battle and siege) as well as competitive tournaments (for smaller modes such as skirmish and captain). Let me know what you're interested in, saittam.
  11. Namakan

    Roadmap? Features in the future? Anything?

    Hey, do you have any specific features in mind?
    How about the replay editor, both SP and MP?
  12. Namakan

    Servers Downtime

    So "bully intentionally bad units with overpowered picks" is somehow balanced? Again, see incredibly low player count compared to other multiplayer games in this genre
    I have never met anyone posting more delusional takes on balance - maybe even the game as a whole - than you. And I've seen the likes of metafa.
  13. Namakan

    EU Native Battle In-progress [WAUL] Warband Autumn League - Started

    whats it supposed to be?? its div b for sure
    how many div a teams are there? or do we start counting at b now?
  14. Namakan

    EU Native Battle In-progress [WAUL] Warband Autumn League - Started

    Team Name: Drüberfahrn
    Team Tag: drueber_
    Captain: luca
    Steam: Luca
    Co-Captain: Vincent
    Steam: Vincent
    Prefered Division: B
    Banner:
    fbOvE0b.png

    luca
    670107
    Vincent
    49555
    AugustusWP
    48781
    Komasaufen
    1515503
    Vincenz
    1030226
    Hans-Peter
    1091985
    Walter
    416504
    Cobra-la
    996512
    Adrian
    1137657
    PLAYER10
    ID
    div b xdxd
  15. Namakan

    Impulse Server Hosting [EU] - High Quality & Low Prices [Server provider for BNLS3]

    good luck

    what might be relevant to many people for a game like bannerlord: whats your modding policy? Can people upload their own maps, their own mods?
    also - do you not have a website?
  16. Namakan

    Can you fix Multiplayer already?

    I love useless replies with no facts but still absolutely convinced they're right lmfaoo cracks me up.

    Want a source? Lmao not doing that for you lazy ass why don't YOU prove my points yourself
    This is one of those posts where I briefly considered giving you an actual reply but it's clear you're not interested in that so it's not really worth my time. Here's a tl;dr for you, now kindly stop wasting my time:
    1) You're the one that started posting bogous claims with no facts beyond "oh a logo was removed", and couldn't even tell whos logo it was.
    2) "Why don't YOU prove MY points" might be the dumbest post this forum has seen in months.
    3) Thinking you need a 3rd party company to collect basic match data from Multiplayer is ridiculous. It's a rather simple feature anyone with some experience could create in fairly little time.
    4) Thinking a logo removed from a Clients loading screen means that they do not collect server side statistics is olympic gold levels of jumping to conclusions.
    5) I would like to share more information with you, but its source is not public knowledge for all I know, so I won't. You should be aware that the forums are not the only place TaleWorlds might share information through :smile:

    I don't think I'll be responding any further here - you've made it clear that you have no idea what you're talking about and don't care to prove your bogus claims.
  17. Namakan

    Can you fix Multiplayer already?

    If you answer the first question, then you will also have the answer for the second..
    "Yeah the thing is not there anymore. You want to know what it was? Why don't you go figure it out yourself?"
    You see how that doesn't make much sense?

    Anyway. Them using some sort of company to get basic telemetry data from users (I'm guessing, since your reply was utterly useless at figuring that out) has NOTHING to do with them gathering data from their servers, which they still do.
  18. Namakan

    Can you fix Multiplayer already?

    My own eyes. Look at the load up screens when you start the game. The company that they used to pay to collect the data, is deleted from it. Makes sense to me when you think about it.
    what company is that? what makes you think they even need a 3rd party company to log results of games played?
  19. Namakan

    Can you fix Multiplayer already?

    TW don't collect telemetry from actual games played,
    source?
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