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  1. General Feedback & Venting

    I like the feel of this mod -a lot-.  I was very pleasantly surprised by how clean and organized the screens were, and even more pleased to have bumped into a fresh quest that actually had more to it than "Hey you, go kill this dude in that one village.  Nobody will care."

    But there were some things that took me aback.

    1.  Where are my female troops? 
    Apparently, removing the native troops also meant removing swordsisters and village women.  As a female player, one of my favorite challenges (and it was a challenge, given how much weaker these troops were compared to others) was building an all-female army.  You know, because crushing stuffy, chauvenistic man-pig lords with a lady army is just how I get my kicks.

    If recommendations are being considered, I'd like to suggest some ideas in this regard --
    Of all the 'cultures' presented in the game, the Nords seem the most likely to have female troops given that viking and nordic folklore are full of tales about shieldmaidens and Valkyries -- all of whom kick major butt or were actually leading heros.  Native's "swordsisters" always felt like Swadian-styled outcasts, practically on the verge of bandit-hood (particularly given that their culture seems very masculine). 


    2. The treeless troop system seems far too incomplete to have been released, even for testing.
    I have two primary complaints here -- and be gentle if you respond, keeping in mind I'm extremely new and I haven't found much documentation on this system besides the dev posts.

    What am I supposed to use 'training' for except when buying new troops?  I always used this skill, stacked with companions' use of it, to bolster my small armies and get lower-mid tier troops without having to grind.  If now none of the troops learn or get better, there doesn't seem to be any reason to put points in this skill, or go out of my way to make Lezalit happy, since his [roleplaying] purpose is as a trainer and all-around whip-lasher -- if I don't intend to make him a lord, all of his points in this are just uselessness since it appears only MY training skill counts.  A 2% discount per rank doesn't seem like a proper offset for the loss of this skill, nor a proper way to handle Lezalit's newfound crappiness.

    I was looking through the trees and noticed that the Rhodoks and Swadians not only have the only upgrading troops, but they are also all extremely high-level troops.  I'm a newbie and haven't played this mod for long, but how in the world does that pan out balance-wise in NPC-to-NPC battles?  At the very least, every troop save special ones should probably have 2 or 3 tiers, to show experience.  They don't have to branch or change out their equipment (unless you want to pay extra to buy all that new equipment and then maintain it), but they should be getting better.


    3.  I have a recommendation for an alternative way to prevent enemies from recruiting too many troops besides simply razing villages.
    This might require a bit too much work, but what about the option of spreading dissension? 

    You could send a companion with high persuasion out on missions to a particular kingdom and they would go off and just spread ugly little rumors and encourage troublesome events like peasant and slave revolts that may prevent enemy lords from recruiting so quickly, or even may have more complex reactions like severely dropping production in towns, castles, and villages for a while, increase bandits/defecting civilians (who are aggressive to those factions, not just you), and an uptick in town patrols (taking away resources in order to deal with the unrest).  Sending a companion with low persuasion will have less effect and there should always be a chance that they will get caught, earning you a loss in reputation and requiring you to go pay a ransom.

    Or, you could just do it yourself, by visiting individual villages.  Rather than razing them, you can camp outside the village and devote a number of days to spreading rumors.  Doing so will attract the attention of the lord who owns the village though, or there's a chance that the village elder doesn't appreciate what you're trying to do and tells you to GTFO. 

    Edit: Addressed here.  - Windyplains
  2. Silverstag without WSE Loader?

    I take it I -have- to play the version without Steam.  :/  That's fairly unfortunate, given the wait-around time and non-obvious path for exchanging keys.

    I ran this with Steam and noticed horrendous lag, which brought me back to the forum.

    I highly recommend updating the Installation instructions on the Install thread to reflect the no-steam requirement. 

    I also recommend posting instructions for how to find the exact Warband version.  The website does NOT appear to offer the 1.54 version of the game -- it only offers the newest version and patches.
  3. Bug Reports & Known Issues [v2.53]

    Caba`drin 说:
    Parhelion 说:
    5.)  Save or crash the game while still controlling Lezalit (or your selected companion).
    As there's no way to save in scenes, I'm not sure how this could actually happen. When are you saving?

    My game is saved after the second battle is won with the companion in control.  For some reason or another, control is never automatically moved back to the main character, it remains on the companion.
  4. Honour..

    Would love to see some benefits to having really low honor.  Maybe the sadistic and cunning lords may take a liking to you, seeing you as a man (or, er woman) who knows how to get sh*t done properly. 



  5. Bug Reports & Known Issues [v2.53]

    I just lost my main character in a game through the "Change Commander" ability - as in, they no longer exist, and I play as one of my heros only.  Can be game-breaking or infinitely amusing, depending on your point of view.

    To repeat:

    1.)  Become woefully disabled in combat, but allow the battle to play out (and win, obviously).
    2.)  Begin a new fight.  You will not be able to go into battle, so select "Change Commander"
    3.)  Select a companion.  (For myself, I chose Lezalit.)
    4.)  Win. :wink: 
    5.)  Save or crash the game while still controlling Lezalit (or your selected companion).

    On reloading M&B, you will notice your save game is now titled "Lezalit" (or other companion) and when you load it, your original main character will no longer be in the party and can not be reselected under Change Commander.
  6. A guide of the players, by the players, for the players

    Would love to see some information added here or to the wiki on the new companions added by Floris -- specifically, which ones do and don't like raiding and which ones can count as nobles.
  7. Crowns

    Well.. here it comes...

    "It's a game."

    I like riding off to battle lookin' fine.  In fact, I find myself not wearing headgear at all or putting it on my prettier companions because I find myself always having to look at the back of my own head. :wink:
  8. Is there a way to force Vassels to defend castles

    I'm actually more concerned when you have multiple parties and what looks like lords completely inept at trusting one another (HMMM).

    What I mean by that is say you have Lord Dingbat running around pillaging all of your villages and he has a party of 130 men.  Now say that you have a group of three parties of 70-80.  The three lords could quite literally steamroll Dingbat, but the engine only compares them individually with him so they will ALWAYS run away and scatter and not lift a finger while this guy just single-handedly kills every peasant in the land.  You see it with the town and castle defenses, too, so this is related to the OP.  It's obnoxious to take the time to follow a Lord on a defense campaign (or lead one) but they'll never actually approach the castle. 

    Is it possible to crank up party "courage" when they are within range of allied parties?

    This would probably be vital before you could start seeing stuff like Lords actively fighting off bandit armies once they've reached a certain point.
  9. Crowns

    Caba`drin 说:
    Making crowns something special to be acquired would be a good notion, agreed.

    Only if they work like the Khergit Lady's hats (thus, not instantly making you bald)!

    Love this.
  10. Suggestions

    Could we add a wide selection of quests available from female characters in the game? 

    If the real problem behind this is the writing because it's so time-consuming, I wouldn't mind pitching in. 

    The reason being is if you are playing a female character, you have no reason to try to court or even interact with the noble ladies.  None what-so-ever.  They might as well be pet cats.  And while I realize that women aren't exactly supposed to be movers and shakers in medieval times, I would like to think that my character (actually being a woman herself) might at least cause some sort of new unique interactions (both positive and negative).  Especially with the game's female Claimants who both seem to have that sort of "Pfft, look at what men did to suppress me" backstory, the presence of Sword Sisters, and this mod's expansion of female Hero companions.

    Completing such quests could have more subverted effects.  A lady who really likes you can bolster your report with her male family members, or make it easier to use persuasion on them.  You could get messages sent to you (like how you are now invited to tourneys) about gossip in their kingdom -- is a war on the horizon?  Is someone about to defect?  Is the King getting disgruntled?  Who is talking about supporting you, or backstabbing you?  They could, of course, also work against you if they find you too crass.

  11. Suggestions

    I'm finding that it's very difficult to find "low level" shields or shields that are scaled to be smaller.

    I had intended for about half of my companions to have some sort of shield but most of them only start with Shield at 1 point.  This would be fine, except its obscenely difficult to find shields that match that.  MOST shields that appear in the shops and can be gained through looting are typically level 3-5 (weighted a bit at the higher range) which means that I have to pour a significant amount of time and energy into getting my companions' Agility and Shield up just get them to hold something, little less use it properly. 

    I think I honestly would have preferred to see the Shield skill go more towards showing proficiency - with no skill pretty much equating to some middle school n00b doing COSPLAY and levels 3-4 more like something you'd see on a green frontline, and exponential from there.  If you want to stop people from holding shields that they shouldn't be, I would say make the items have a STRENGTH requirement instead. 
  12. Downloading the Mod - Request

    God, I feel special.

    I blame it on being 3am.
  13. Downloading the Mod - Request

    The Floris mod has grown to an immense size.  Because the databases it is stored on often have high traffic (especially Nexus), would it be possible to consider releasing the full Floris installers or 7-zips in the form of an official torrent?
  14. Bug Reports & Known Issues [v2.52]

    Caba`drin 说:
    Parhelion 说:
    Not certain if this has been reported before:

    I'm running into some unpredictable, glitchy behavior during the intro quest (where you go to a Bandit Hideout to save the townsman's brother).

    During the fight, I will randomly switch sides.  I will be flipped to the bandit faction's side and my troops/companions will attack me. 

    It is not considered a victory if your side wins.  Instead, you are told that you will need to ragather some troops and try again, even though the bandit hideout disappears.

    Sounds like you are playing a beta of 2.5 not the current 2.52?


    Yes, this appears to be the problem.

    It seems that the wrong file is uploaded to the Nexus website.  This is where I got the current release.

    I downloaded the .exe installer.  The file that is downloaded is:  Floris_Mod_Pack_252-3489-2-52.exe

    When installed, however, the module appears to be the 2.5 Beta.

    I am going to try the patch from Nexus, but if that doesn't work, I'll choose a different mirror.
  15. Bug Reports & Known Issues [v2.52]

    Not certain if this has been reported before:

    I'm running into some unpredictable, glitchy behavior during the intro quest (where you go to a Bandit Hideout to save the townsman's brother).

    During the fight, I will randomly switch sides.  I will be flipped to the bandit faction's side and my troops/companions will attack me. 

    It is not considered a victory if your side wins.  Instead, you are told that you will need to ragather some troops and try again, even though the bandit hideout disappears.
  16. Question about heraldic armors for horses

    I've been eye-balling the script enhancer. 

    Is there documentation for how to use it?  That, I can't seem to find.
  17. Quest markers

    One of the first things I noticed in WFAS was that it had working (er, workable) quest markers in its tutorial level.  Granted, the tutorial was extraordinarily buggy (failing 8 out of 10 times, thanks to the horses running away before anyone could mount them), but it showed that the engine was...
  18. How to fix "Python not recognized..." (now also for Windows 7)

    Was a fix ever found for this?

    I am having the exact same described problem.  It perplexes me, because I was able to successfully set up the module on another computer using the EXACT SAME INSTRUCTIONS.  Both machines are running Windows 7, and both were set up to use Python 2.7. 

    Edit:

    After some fiddling, I've found some potentially relevant information.

    Running the build as normal results in the ever-persistent, "python is not a recognized command..."  However, at the end of the file, it displays:

    "Could not find C:\Users\...\Module_system 1.143\*.pyc"  <-  This displays as the CORRECT location of the module system.

    Running the build in administrative mode results in the errors given by the previous poster, the whole "python: can't open file..." with the ending error:

    "Could not file C:\Windows\system32\*.pyc"


    The filepath then changes based on if you are running in administrative mode or not.  However, the 'python' command will not execute outside of administrative mode.  Forcing it to use the correct filepath should fix the problem, but I have no idea what's changing it or how to do this.


    Temporary Fix Found:

    The build batch WILL run correctly, IF it is run from the command line prompt.  You do not need to run the command line in administrative mode.

    To avoid having to open the command line and then navigating to the filepath each and every time you wish to build (particularly troublesome if you have a long filepath, and do not want to type it out each time), create a shortcut that leads directly to build batch.  Don't ask me why the shortcut works and the actual batch doesn't, the cosmos just hates us.
  19. Changing the default faction for troops

    I've noticed that when I go to create my own faction, I automatically start generating Swadian troops, and there does not seem to be a way to change this.  I certainly don't mind picking a troop type and sticking with it, but if I've spent the entire game coming up with strategies for Khergits...
  20. What With Fire and Sword Does Right?

    I haven't stepped into modding WFaS yet because I'm still playing it.  I think it's pretty enjoyable, even though I do miss marriage and several other features, including the opportunity to "become queen."  (Yes, I am a female player.)  The tutorial at the beginning was a nice touch and showed off some capabilities, such as breakables and activators, and quest arrows, even though it was pretty bugged and un-finisheable 4 out of 5 times (almost exclusively because the horses kept running away before the NPCs could mount them, and then the NPCs couldn't find them).  That's something that someone who's very into making real RPG quests could learn to love.  (( If this stuff was in Warband, I certainly never saw it and never saw anyone use it. ))

    The campaigns themselves show a great deal of promise.

    And I'm heartened to hear that the devs are working on bringing WFaS up-to-date with the Warband engine, even though I am not holding my breath for a timetable.

    I do think they need to work more on balancing and presentation.  I had to directly edit the colors on the map because Moscow and Poland (? I think) were too close together in color -- one being yellow-green and the other yellow-green-green.  I have an excellent monitor, but it strained the eyess.  I also would like to see more female troops.  I know it's supposed to be historically accurate and all, but now that I can't become "queen", or promote my female heros to nobles after me, or marry, or do...well...anything...special, I feel that the game accentuates the "MEN RULE!" sexism thing a bit too much (Ok, so it's not Duke Nukem, but I hope you see my point).  It is a game, after all, not a history book.  If I'm just cheeky enough to run around with an army full of peasant women (and they're cheeky enough to march!) then they should be learning something, just like men.

    I love the new horses.  Would love more!  *squee?*

    I also agree with an earlier poster that the new uniforms are great!  They seem to suffer quite a bit from overly-padded shoulders, but overall, they are very good-looking. 



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