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  1. Version 2.4 Released

    Thanks for the work, I need to spend another week Or so on my current game to see if my strategy has any unexpected issues.
  2. Suggestions

    That is what the up and down buttons to the top center right do.
  3. Changing buggy castle

    Rather than assume you thought of this let me suggest that you make a copy of each village and add the fortifications saving it as village21f for example.  If fortified every time the f would load otherwise the regular would load.  No need to share AI between those.
  4. Do the "persuade a lord to join you" missions work?

    Update: I just tried it for the 12 th time today and still is not working.  All but one time it has said either the faction name or some random unit name instead of the lords name.
  5. Bug Reports and known issues v2.3

    henx125 说:
    The Nord town of Thir cannot be sieged, neither by me or my swadian lords or king....
    Wow. Such details!
  6. tournaments - unfair gear loadouts

    A lancer doesn't need anything else but his lance and horse (maybe a shield).  If you add a sword you will change that dynamic and he will still be a threat without his horse.  He is a medieval paper tiger; high offense power but with a weakness (his horse).
  7. Suggestions

    lovestofeast 说:
    Yes you are still protecting your cities, but your cities have less protection after rebellion because you no longer have the support of the other lords in the kingdom.
    Now they are going to raided because you plunged them into war...

    I am thinking that it might even be a good idea for all villages.  There is really nothing that makes give war a second thought and an immediate -1 or -2 hit to all villages you rule if YOU declare war would help curb that.  You then need to send fish or cheese to counter that. 

    Perhaps even have an option to spend 800 to 2,000 on "repairs to a village" which would give you a +5 bonus and increase the wealthy of the village unless already rich or very rich.  Perhaps it is hirable from you Chancellor like caravans or it requires tools.  If the village has bandits the caravan should be wasted.
  8. Suggestions

    The average citizen (whom I think relationship is a measure of) doesn't care about "rightful ruler" so much as you plunged them to war and they may be raided, killed, conscripted, etc.  They don't like that so much.
  9. Suggestions

    Thinking along those lines the king and "lord" of a village should get a relationship hit when looted because they are attacked because of the kings actions and lords inactions.
  10. Suggestions

    Another thought is turned over carts or something at the right height for the archers to stand behind during city fights.

    Perhaps something to narrow approachs right in front of where archers tend to spawn.



    On a semi-related note I would like a garrison auto sort option for the arrival of defenders (attackers if possible).  So you set the ratio of archers and either front or rear load the higher level troops.

    So let's say I set the wall defense to 2 archers for each other unit and front load the higher level troops.  That would mean 2 high tier archers spawn for every high tier infantry.  Then lower tiers are drawn with the archer vs other being considered first.  It would make much of the defense more realistic and less cumbersome.  I recently realized I have about 1 hour of action for 2 of trading / training / running the state.  Anything to automate that would be appreciated.  Even if it was a daily trigger to just reorder the units.
  11. tournaments - unfair gear loadouts

    Remove the horse, now how far is it?  For me a horse and even a simple weapon should be a win.  It is the on foot that is iffy.
  12. Suggestions

    How about randomly assigning some of the improvements to Castles and Towns at the beginning of the game.

    Perhaps an improvement for Cities and Castles that enhance Training.  Perhaps one makes defense easier by providing a few covers for archers to fire from behind.  Or maybe some that would only benefit the AI like something that makes the street fights harder like entrenched positions.  The player would not want it but the AI might start with it or build it.

    I am mostly trying to add depth and some randomness so that games don't play the same.
  13. How do I remove diplomacy alliance

    I am fine with them breaking a treaty but they should loose honor and get controversy.  There should be some consequence that makes it harder to make those treaties in the future.  There is no official enforcement so "opinion" is it.

    The logic of an Alliance is questionable.  Perhaps it can be an option to stop at defense pact.
  14. How do I remove diplomacy alliance

    I am fine with Alliances in general just think a faction can only form one to balance it.  Perhaps you can even start the game with random faction relationships.  Perhaps the Vaegers love the Nords in my game and are not inclined to be aggressive toasted them but start a new game and that is different.
  15. tournaments - unfair gear loadouts

    The only unfair is a 2 handed vs an archer.
  16. Suggestions

    There are several ways to get high level troops.  If you have the money you can pay for several rounds of garrison recruiting in Towns or castles.  If you have the relationship you might be able to recruit them from villages.  If you come across an enemy party or stronghold with a lot of prisoners you can free them. 

    Personally, I would prefer 5 level 3-4 to 2 level 5-6 troops.  It really depends how you use them.  For me, I put the higher tiers on garrison duty because I don't want an accident and it cuts their wages.  I don't have a lot of high level troops but am winning in my current game as ruler of own kingdom.  I can train from level 1 to 4 in no time and then give them to my vassals.  They pay the wages and help defend my kingdom.  I just have to pay the upgrade costs.  I have also been known to give away the mercs first since they cost more.
  17. Suggestions

    You need to have the noble join you and early on that is hard.  The other noble needs to have a negative relation with his liege and a positive with you.  Once that is done you can have the minister do that.

    If the lord you convert has a castle or town, you get that.  You can also assign it when you take a castle/town and when you send off a "join me?" mission (although that has never worked for me).
  18. How do I remove diplomacy alliance

    They are all triggers so it is possible one of the ciders would have to answer.  I chichi the notes page fairly often and wait for them to expire before waging war.
  19. Suggestions

    He makes a great early trainer.  I try to keep 20k or so on hand early on because of him.  I spend the first part of the game as a merchant and tournament jockey.
  20. How do I remove diplomacy alliance

    You don't get loot or prisoners while defending or stopping a raid or clearing bandits.  It would be nice but you do have thick walls to help with the defense.
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