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  1. tournaments - unfair gear loadouts

    Learn to chamber-block, as it's called in multiplayer. It's possible to do with a dagger, even though you can't regular block.

    http://forums.taleworlds.com/index.php/topic,87133.0.html

    About midway through that first post there's a video showing how to do it; and no, it's not easy. I'm not very good at it :sad:

    You can also spam attacks with the dagger as it's fairly quick.
  2. Impact of Village Relationship

    T3; Nord Veteran Archers and Warriors.
  3. Impact of Village Relationship

    I've never gotten a tier 5 troop straight out of a village, but it's random so I can't say if it's impossible or not.
  4. Impact of Village Relationship

    Dev1 说:
    Is it possible to get higher tiers or just more at once with a higher relationship?

    Both. I've gotten around 30 Nord Warriors in Native with my pimped out, 100-relation village (it can hit 100 if it has a school but as soon as you do anything to raise its relationship further, it goes back to 99.)

    Mechanics are as Caba says.
  5. FLTT - Floris Less & Tougher Troops mod

    pada, what's the deal with the H3 / C3 designations? Are H's horse archers or light cav, and the C's heavy cav? Or the other way around?
  6. Support

    The bonus (+#) is determined by your skill, not companions'. I can't tell you the why, but that's just the way it works.

    (This results in me putting two ranks in some party skills that others cover, so they get a small bonus and I can partially cover for them if they get injured. This is just how I do it, though.)
  7. Suggestions

    pada 说:
    A lot of times the point is to not always upgrade and be forced the choice between a higher tier unit with big damage or a slightly less powerful guy who has a shield.
    In Floris, it's almost better for me to tell the Swadian cavalry to dismount and act as my shield wall due to their better armor. Your troop tree fixes that with the swordsmen being mid-tiered with decent gear. But, that's just a nitpick.

    Time for another nitpick!
    Katrin should start with some ranks of Foraging. Her flavor text says she knows 'how to feed an army on the march' which would go well with Foraging. Even just a single rank.
  8. FLTT - Floris Less & Tougher Troops mod

    Swadian peasants are also classified as archers since they are guaranteed ... rocks.

    I think if you talk to a lord and look at his troops ("I want to give you some troops", then don't give him any troops) you can re-assign his troops' grouping as you see fit. I'm not sure if the AI follows this or not, but I know it's possible for you to change their groups in this screen.
  9. Tips for kings

    CmdrQuartz 说:
    Oh and when recruiting make sure to pick one option for why you should rule and stick with it, if you try to say what you think they want to hear it will get around. I tried a different option ONCE just to see if it got a different reaction and everybody after accused me of choosing what a person wants to hear rather than a legitimate reason.
    I think you get two, but the ones I choose are 'I am rightful to be king' and 'I will be nice to the commons.' They might go hand-in-hand as complementary ones, but there is no penalty for alternating between the two as far as I can tell.

    Please note that if you persuade lords to join 1) a claimant, or 2) your current sovereign, your persuasion choices will follow you in regards to this penalty.
    For example: First, I persuade a bunch of greedy lords to Ragnar's side with promises of wealth and lands and glory. Then, I set out on my own and try to persuade the nice lords to MY side with promises of ruling justly. The Lords will think I promised wealth and lands to some others already and call my persuasion attempts BS and call me hurtful names :sad:
  10. Bug Reports and known issues v2.3

    CmdrQuartz 说:
    @Matt: I'd say they were recruited then. If they have a positive relation with the faction of the troop they'll recruit them instead of imprisoning them. It's why I've seen rhodocks with nord troops and even some nords with kerghit troops, they take and use them for themselves.
    All faction prisoners are also immediately released if their capturing faction signs a truce with the captives' faction.
    Example: Nords have Swadian prisoners, the two nations sign a truce, all the Swadian prisoners get go. Not the bandits though; they do not sign truces.
  11. Where do I tweak frequency of war declarations?

    Check the sovereign relations report before you freak out, make sure it says WAR and not just -1 or -2 relation to you. I've noticed if two factions are in an alliance or defensive pact, capturing a lord from one will give you a reputation hit with the other.

    I've had instances, as a vassal of the Nords running around and capturing some Vaegir punks, where I'd lose reputation with the Sarranid, which we had a truce with. The screen would immediately display that the Sarranid Sultanate declared war upon the Nords, but it didn't actually happen. We were still in a truce.
  12. Arena Fights and Horses

    If you spawn with a team in a tournament, remember you can order them around like normal soldiers. Tell them to follow you and you can let the other teams duke it out.


    PS: Unhorse lancers and leave them for last, then punch them into submission.
  13. Bug Reports and known issues v2.3

    Floris Expanded, started a new game, no tweaking of any files that would affect these.

    The entire mercenary pikemen line (Edelknecht -> Landsknect, as well as Ritterbroeder) spawn with shields.. and polearms that disallow their use. This holds true for several other units as well (Swadian guards, at least one Rhodok unit). Unless this is meant to be used with the equipment orders you can issue in battle, it needs to be looked at.

    The Barbury Fur Coats seem to be missing their upper leg / thigh textures (at least on the female model)
    Monk Sandals and Priest Leggings set the leg appearance to be about a foot behind the character model (once again, female. I also cheated to look at these two items)
  14. Suggestions

    Parhelion 说:
    (ladies and ladies... etc)
    FYI, involving playing as a female, you can exploit the hell out of your husband by garrisoning a ridiculous amount of troops in his castles/towns and not have to pay any upkeep for them. Lady-lady interaction ( :wink: ) would be an improvement but I think it should be limited to information-gathering stuff. They likely couldn't take a whole lot of overt action back in the day.


    Something I would like to see is the View Troop Tree thing detailing whether a unit was guaranteed a ranged weapon or not. Are all these mounted units guaranteed their ranged weapons? I don't know who to set to horse archers and who not to without popping open the troop editor.

    I don't like the limited shielded infantry. Seems like most non-Nord, non-Rhodok higher tiered infantry lack a shield (highlanders, the vaegir sledgehammer guys, etc). Fixing this might cause some serious work, so I'd like to suggest giving the mercenary... Soldner? a bigger shield. Whichever one has just the buckler. He goes old round -> buckler -> (kite / heater) shield. This would help pad out my line with a little more protection.
  15. Lady bryn is currently at Curin Castle

    Bregil Ulthranson 说:
    Not to my knowledge. :wink: Polygamy and adultery are frowned upon in Calradia.
    Then how'd my husband get away with it?


    Uploaded with ImageShack.us

    She only appears in Radoghir Castle, which I took for him.
    (Floris mod pack, which is why the naming is different)
  16. FLTT - Floris Less & Tougher Troops mod

    mrdudemanguy 说:
    Native's Huscarl are guaranteed throwing axes but default to infantry. (I think)
    Caba, you're right. I was wrong about this, never mind. They are not guaranteed throwing axes. They just have throwing axes in their inventory pool twice and throwing spears once, so they seem to spawn with them more often than not. I probably never noticed since I tended to be on a horse until my most recent play-throughs, which were not in Native.

    pada, you could try that approach if you wanted. I assume the troops are always guaranteed a melee weapon and you can mark them as guaranteed shield, then you could spam their inventory with throwing weapons of your choice.
  17. FLTT - Floris Less & Tougher Troops mod

    I think what auto-classifies troops as archers is if they have a ranged weapon guaranteed to spawn in their inventory (which you can set to true or false in the troop editor). I think. There might be a way to change it, though, since Native's Huscarl are guaranteed throwing axes but default to infantry. (I think)

    As for strategy about not losing the higher-tiered units... take the Roman approach. Send in the greenest troops first, let them wear down the enemy, and follow them up with the veterans. It takes no time to replace the expendables, and the ones you won't lose will upgrade quickly. Especially if you have a competent surgeon in the party.
  18. The AI is a poor dance partner (combat tactics)

    Caba`drin 说:
    AI "bot" decision-making (what weapon a specific troop should use in a given situation, for instance)...

    The AI infantry units will not brandish their shields if they are ordered to follow you (they will keep them lowered) or if they have throwing weapons equipped even if the enemy is outside of their throwing range. I have to tell them to hold fire and stand ground, wait for them to form up in a line until they stop moving so they finally put their shields up, then order them to follow me. They'll keep their shields up after that unless ordered to fire at will at which they'll re-equip their throwing weapons and keep their shields at their sides again.

    Using the F6 shields / F5 brandish shields doesn't fix this, it just makes them equip the shields, not alters their behavior on how they choose to use them.

    I don't know how cavalry acts right now, as I'm not using them for my current game.
  19. The AI is a poor dance partner (combat tactics)

    Here's an idea for you, then:
    When the AI lines up its men in one solid line, it is always cavalry on their right (our left), infantry in the middle, and archers on their left (our right). You may want to look into changing this; it makes it really quite easy to figure out where you want to send your cavalry (right flank, to send at the archers) and where you want to bunch up your heavy infantry/pikemen (left flank). I can't remember if I've ever seen the AI line up in any other way than that. The only other tactic I can remember them using is just rushing me.

    Edit (some of the best ideas come up in the shower, no?):
    Would it be possible to have infantry, when ordered to bunch up, have the troops equipped with shields tend towards the front of the line, and the pikemen/two-handers just behind them?
    It would also be nice to be able to tell my units to ignore routing enemies and continue fighting the unbroken ones. Or if you wanna get fancy, designate priority for routing units to individual groups. So I could tell my infantry to prioritize them lowest so they stay in the fight, cavalry to have normal priority on routing units (kill them if they're nearby but don't go out of your way), and my slavers could have high priority (so they ignore any non-immediate threat to go get me some slaves ransom targets)


    One other small question:
    Is there somewhere that details how spear bracing works? Either I'm aiming it wrong or the length doesn't match the weapon. I got one of them fancy Phalanx Pikes* with like 300 range and it seems more useful to just stab with it than brace. Bracing results in the horses dying when they're almost on top of me; stabbing kills them much further away (and the rider usually falls into the pike and dies from that too)

    *This may be from pada's troop tree changer, but it's a no-shield polearm with 300 or 340 length, I forget which
  20. Screenshots

    Ahchoo: "Look, Robin, you don't have to do this. I mean, this ain't exactly the Mississipi. I'm on one side, I'm on the other side. I'm on the east bank, I'm on the west bank. It's not that critical."
    Robin: "It's the principle of the thing!"


    Uploaded with ImageShack.us

    This is the town of Mazen. The AI has heavily favored using the small foot bridges in the few villages I've fought against raiding parties in. It's not really a bug since that applies to your own men as well. Makes for excellent chokepoints if you run archer-heavy, though.

    You can't see it, but I'm just behind the camera, face-down in the creek with an arrow sticking out of my eye.
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