Elfy 说:
So, if cavalry is nothing, how can you say it's balanced?
I did not say it was 'nothing'. It is still fast, mobile, and invaluable against lighter foes, especially the musketeers, who will decimate infantry in a volley, but usually have no armour and nothing but a simple sword/rapier/sabre. However, they will not beat heavy pikemen or zweihanders - 2H swordsmen. Or you think Warband is balanced? Swadian Knights were bad enough, but Mamlukes are simply a joke...
Moreover, levy pikemen will give equivalent levy cavalry hard time. Heavy cavalry will beat the low-tier pikes with usually no casualties, but will lose a few horses, or even more than a few. Pikes usually keep formation, and it is just as effective as a phalanx. I once tried to charge through a wall of levy pikes (I was on foot) and despite keeping the standard thrust-block, I could not approach the pikes to hit them with my 2H sword. A wall of levy pikes can be charged with cavalry, but expect heavy horse losses; it can be flanked if one splits up his/her forces; or, best of all - it can be decimated from range since the close ranks coupled with no shields mean severe vulnerability to firearms or arrows. Then again, it firearms, while extremely long-ranged/flat-arc even in comparison to M&B crossbows, are a b---- to aim, so the balance remains.
This is historical. Charging cavalry into a wall of polearms was always suicidal. Somehow, vanilla M&B does not reflect this simple fact. Certain mods addressed this issue by making AI conform to formations, but OiM does it best. Lack of armoured horses decisively balances mounted combat. The most expensive horse cost ~80-120k
(which once again reflects the historical fact that horses were usually more expensive then all of the equipment and weapons of a knight/gendarme/reiter put together) and has 110HP & ~20 armour. Not sure if many soldier types use it though...
@
AWdeV: yes, all of the reit
ers have pistols. The Muscovite reit
ars have carbines, but significantly weaker&lighter armour. Both are deadly, even though the accuracy of pistols is abysmal even by OiM firearms standards. Once again, this is historical
(caracole tactics), as Gustavus Adolphus himself once instructed his reitars to hold their fire 'until you see the colour of the enemy's eyes'. This was presumably a metaphor for near-point-blank shot, or in others words, a shot just far enough to remain out of the range of whatever melee weapons the opponent was carrying. Whatever the accuracy, my reitars nevertheless rack up most kills, even with their pistols, likely because they shoot from much closer ranges than my musketeers - and musketeers can usually make only two-three effective volleys, especially when on hills.
Additionally, I must add a note about the cruciality of the timing and placement of the musket volleys. Once again, this adds a sense of tactics that was never present in vanilla M&B. This is especially true when facing cavalry. Against them, one can usually make no more than one effective volley, and for it to be devastating, one needs to seize the moment within a margin of no more than five seconds - no kidding. Firearms are very interesting weapons in general. Their theoretical effective range is probably quarter of a map. The bullet will travel on a flat arc for that distance. Also, bullet will travel on a bearable arc for half a map. But, the targeting reticle will be too large in both cases, and poor accuracy of firearms means that the bullet may even jump outside of the reticle... Therefore, the real effectiveness of firearms increases exponentially with distance. The real effectiveness of bows increases roughly linearly, or geometrically with distance, IMO.
This means (given two equally-sized forces) that a near-point blank volley can wipe out as much as half of lightly or medium-armoured foes. Firearms start with 63-66 attack for crude matchlock arquebuses and peak at 92-95 for the most high-quality battery-lock
(not sure about the translation from Russian - it is a type of an advanced flintlock) flintlock. For a guaranteed kill, it is best to have a gun with ~80 attack, which is what almost all flintlock, wheellock, and snaphaunce muskets have. Pistols are usually wheellock, as it was historically then, and deal 70-78 damage, of course, at a terrible price of accuracy. Only pistols and the rarer carbines can be used on horseback. Both of those weapons are none too accurate, and not as heavy-hitting, but do reload faster.
So, I think that was enough of an explanation....