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  • 用户:dunnno
  • 内容:主题
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  1. Hold position too literal

    I think hold position should not mean the AI can't budge to defend themselves.  Hold position should act more like defending a position, so that the AI is allowed to wander in a limited area around the position to attack enemies like in the previous version (though with a much smaller range). ...
  2. Triple buffering and free performance

    Triple buffering is a potentially significant performance-boosting feature whenever vsync is enabled, yet is often missing in games (including Mount&Blade).  To understand the benefits of triple buffering, the limitations of vsync would need to be clarified.  Vsync will eliminate image tearing...
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