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  • 用户:dunnno
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  1. War Bow x Strong Long Bow x Strong Khergit Bow

    There's another stat not being considered that isn't displayed in-game but can be found in the item editor, which is missile speed.

    Long Bow: 56
    Khergit Bow: 57
    War Bow: 59

    So War Bow will have longer range, though I don't know if Strong/Masterwork modifiers has any effect on the missile speed rating.
  2. Unit Upgrade Chart

    http://strategywiki.org/wiki/Mount%26Blade

    Look in each faction's page.
  3. Crossbows

    Archonsod 说:
    Damage is determined by the crossbow skill, better bolts and headshots also help.

    Actually unlike bows, crossbow skill does not affect damage only accuracy and reload speed.
  4. Item editor?

    http://forums.taleworlds.com/index.php/topic,27735.0.html
  5. Which bow is best?

    Mabons 说:
    Well depends what you are looking for?

    Range=LongBow
    Speed=StrongBow
    Power=WarBow

    Unless you're playing a mod that have altered the bow stats, Longbows have a 54 missile speed and Warbows have 58 missile speed so Warbows have better range.  Even when comparing between the same powerdraw class, Longbows are still the shortest ranged (Khergit=56, Strong=57).  There is absolutely no strategic reason to use a Longbow over some other bow, especially because it is also the heaviest, have the worst speed, and yet is not in any way compensated for those disadvantages in the rest of the stats.  If you're experiencing differently in-game, either the item editor isn't actually displaying the full stats of a weapon and I am not seeing the whole picture, or it is placebo/wishful thinking and preconceptions about how a Longbow "should" perform that are influencing your perceptions.
  6. Using Spears Effectively

    When in very close combat, strafe to the left before you thrust without readying your weapon (i.e. click without holding).  Polearms lose a tremendous amount of damage if the thrust doesn't have enough space to gain speed.  Whenever you strafe to the left while holding a polearm, you'll notice your character holds it further out to the left.  Strafing to the right doesn't have the same effect.  When you begin a thrust while your character is holding the polearm out to the left, it gives more room for the weapon to gain speed (you should also move forward with the thrust).  So, strafe left immediately before the thrust and move forward with the thrust.  Allows you to do decent damage at point-blank range without resorting to side or overhead swipes so long as you have decent polearm proficiency.  Of course, this does nothing if you aren't at point-blank range and have enough room for a standard thrust anyway.
  7. 'We surrender'

    Packrat 说:
    Well, also in a really long running game your 'Luck' begins to end and you start to take permanent hits to your attributes when you are taken down in combat, that would make surrender a valid option when completely outnumbered and overpowered.

    Of course if you have been playing the same game for -that- long you are probably pretty unstoppable anyway.

    Doesn't work.
  8. Weapon Master Skill

    Archonsod 说:
    Not investing in power draw only caps how much you can increase a proficiency by spending points; there's no cap on the amount of points you can gain through using the weapon.

    Although you can gain weapon proficiency from regular weapon usage, higher weapon master skill will also increase the rate that you gain proficiency from regular usage and will benefit the gain rate even beyond the proficiency cap.
  9. Combat has become easier since old mount and blade days?

    To me compared to old versions, some parts of combat have gotten easier and other parts harder.  When the player is on horseback, the AI on foot is more willing to try and hit you rather than just stand there and take it.  They also block much more consistently in this scenario.  On the other hand, when the player and AI are both on foot they actually block less consistently than the old versions.  Also they sometimes take a step back so they don't quite swarm you as quickly.  On the other hand, they also try to flank you on foot too so they can catch you off guard.  So it's kind of a mixed bag.

    Ranged enemies also are generally less accurate than in previous versions.  I don't always bother carrying shields anymore when I'm on horse since so long as you change direction every so often, you almost never get hit.  Once I get a charger and lance, I can easily solo sea raiders without using a shield.  But soloing enemy horsemen is a lot more difficult now since they block much more often.  It used to be you can just keep circling around and leading a pack of enemy horsemen while slashing as you pass by them and easily kill them all.  But doing that now, they block at least 75% of the hits.
  10. Party Skills

    Generally only the member with the highest party skill gets applied.  However, if your own character has points invested in a party skill you can get extra bonuses.  You can get bonuses for spending 2(+1), 5(+2), 8(+3), or 10(+4) points in a party skill.  The +bonus will be added to whoever has the highest skill.  Party skills from other troops do not have any effect on anything.
  11. A question about weapon skills

    The only exception is the crossbow, it only increases accuracy and reload speed but not damage.
  12. Long Bows

    The Mercenary 说:
    So, our result is, the longbow, with (IIRC) the highest projectile speed of the PD 3 bows, will have the largest range and the largest potential damage output.

    Actually, long bow missile speed is 54, khergit bow is 56, and strong bow is 57.  So in fact it has the slowest missile speed of that PD level.
  13. How to carry more without slowing down

    Durandal 说:
    IaTa 说:
    I guess that increasing riding skill does not affect the speed at which the player moves on the world map. And I also guess that agility affects just the weapon spead.
    Correct.

    Actually the riding skill does increase map movement speed (you have to be on horse, of course).  Same with athletics skill.  Agility does improve player movement in combat, but not on the overland map.
  14. How to carry more without slowing down

    They can even be lamed sumpter horses and it will still decrease the speed penalty for weight the same as champion coursers.  There are diminishing returns though, the first few pack horses you have will greatly decrease the penalty but will level off soon after that.
  15. Differences between the native bows?

    MisterBarca 说:
    LocNlol 说:
    Use the item editor or download the module system. It's the "missile speed".

    Quick comparison :
    hunting bow : 48
    war bow : 58
    hunting crossbow : 50
    siege crossbow : 74

    Whatever item modifiers and skills do to weapon speed is unverifiable, to my knowledge.  :eek:

    So "missile speed" is its range?! It's quite counter-intuitive. I thought "missile speed" meant how fast the projectile travels--but I suppose range and projectile speed can be connected! :smile:

    Well I for one am glad the game uses physics to determine the distance rather than making up some arbitrary number and having the arrow suddenly dematerialize from the game world once it exceeds it.
  16. Starting Templates?

    Do you mean something like this?
  17. Do weapons with blunt damage knock you back/down more frequently?

    Sayyan 说:
    dunnno 说:
    Archonsod 说:
    No, any two hander has a chance of knock down, it's only single handed weapons that you need to have blunt to have a chance of knockdown.

    Is this a recent change?  I've played since 0.731 and I don't recall ever getting knocked down or knocking down others with a non-blunt two-handed weapon.

    Odd, it's happened to me quite a lot. In the training field I knock the opponents down quite regularly, same in the arena.

    All arena melee weapons are blunt, even the axes and swords, so that doesn't count.  Hence why you always deliver knockouts and not kills in the arena regardless of weapon.  Same with the training field.
  18. Do weapons with blunt damage knock you back/down more frequently?

    Archonsod 说:
    No, any two hander has a chance of knock down, it's only single handed weapons that you need to have blunt to have a chance of knockdown.

    Is this a recent change?  I've played since 0.731 and I don't recall ever getting knocked down or knocking down others with a non-blunt two-handed weapon.
  19. proficiencies and skill modifiers

    Sir Devlyn 说:
    Neither comes first; weapon proficiencies and skills are two different things.

    I have no idea what the formula for weapon proficiency bonus is, but if it works as a percentage bonus then order would not matter (e.g. with 20 base damage, 32% power strike bonus, and 5% proficiency bonus then: 20 * 1.32 * 1.05 == 20 * 1.05 * 1.32).  But on the other hand, if proficiency boost is based on a constant (e.g. +1 damage every 50pts or something, just making up the numbers) then order would matter since (20 + 5) * 1.32 =\= (20 * 1.32) + 5.  Then there's also STR to consider, which adds damage but I don't know if it is by percentage or constant.  So if one or more of these factors are constants, then order will matter.
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