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  1. Ale and wine?

    Explains a lot about Borcha's aiming anyway.
  2. Text Logs

    Try playing Storymod and you'll see how much you forget once quests get going :wink:
  3. Follow Me Into Battle!

    This would combine well with the idea of setting your troops' starting positions that gets mentioned a lot, which would give you an idea of the terrain anyway.
  4. Are you sure you want to quit without saving?

    Or you could be a man and play "no quitting without saving" :wink:
  5. Random

    You can also enable cheats and then ctrl+click on the map where you want to be teleported. That way you can at least eliminate travelling from getting rid of your goods.  To be honest though, by the time I've ever got to a stage where the loot from my enemies is such high value that I don't want to leave any of it I already have a massive fortune and all the equipment I could possibly want, so I'm not sure what the appeal of getting even more gold is.
  6. Idle and Baseless Speculation

    Horses definitely need to be able to breath fire.
  7. Random

    Kest 说:
    3. Stop looting. It seems to become a major portion of the game. You fight, loot, buy better gear. But really, all it amounts to is carrying a load of weapons back to town every 1-3 fights. My suggestion would be to reduce the selling price of looted items drastically, then give the player more cash for winning battles. It will add up to the same result, but without forcing the player to travel back to town. This will also allow more items to be available for the player on the loot screen. If selling them is almost pointless, he just takes what he may want to use.

    Don't get me wrong. Looting can be fun, in certain situations. Caravans should be looted. In fact, I would love to see more of this type of looting. Caravans shipping extremely valuable items, with very tough guards. Currently, you can make more cash by selling the weapons of the caravan guards than by selling the items the caravan was shipping.

    Maybe, but if you find yourself constantly inconvenienced by returning to town (and really, it's not that arduous), start taking only high value items and increase your inventory management skill.  There's a war going on, so I can't see why second-hand items wouldn't be valued by merchants.
  8. Idle and Baseless Speculation

    Eogan 说:
    ThVaz 说:
    two words: Virtual Reality  :shock:
    Go join the SCA/ARMA/Whatever medieval combat recreation group is near you.

    Real Reality > Virtual Reality

    You mean pretend real reality is better than real pretend reality, or did you mean it's better to pretend to be pretending to be real than being real about really pretending?

    My mind is boggling :lol:
  9. wtf.....UPDATES?!?

    If he's getting worried about $20 not buying him more than two months of entertainment then maybe he needs to leave his mother's basement and get into the real world, with you know bills and rent :razz:
  10. Idle and Baseless Speculation

    Painkiller31 说:
    As funny as you might think cannib
    agathul 说:
    Ragdoll. You can now enter Marnid or Borcha in the food slot, with a slight chance of turning your whole army into bloodthirsty cannibals, adding new "eat" option to peasant encounters. More detailed damage model, with few

    I find cannibalism a non-funny-very-stupid idea.

    This thread is very serious business remember.
  11. Idle and Baseless Speculation

    Ooh yeah, navel elements would be great, the lack of detail on my character's bare chest is really annoying.
  12. A few thought about suggestions

    If Armagan tries to put magic in there will assorted heads of various animals turning up in unexpected places :razz:
  13. power draw- unrealistic

    Manitas 说:
    If a feature requires an explanation, that clearly shows that it's not tgought out too well .

    Uh, how does that work?  All the features have explanations o_O
  14. Impressions from Our Visit to Ikisoft (a.k.a. Taleworlds)

    I have to wonder why people are so upset that formations aren't on the cards.  As far as I can recall, when I first heard about Mount&Blade there was no mention of it being a super-realistic medieval warfare simulation, or a vehicle for fans to design a game vicariously through Armagan.  All I knew was that it was a lot of fun and was different to the vast majority of other games like it because it didn't have magic and it did have horses.  And hey it was true, it's a lot of fun and I still enjoy playing it over a year after I got it for precisely those reasons.  If what really attracted you to the game was the tactics and formations then maybe you should be playing something like Total War.  Personally, I'd rather be roleplaying an adventurer right in the thick of battle than a general standing off to the side and watching other people do my work.  Heck I'm just stoked that the AI is going to be updated to help my men work together.  In a small-scale game like this what more could you want?
  15. Dark Ages of Calradia

    I realise it probably doesn't mean much this far in but I just want to say I really like the sound of this mod and I can't wait till it comes out :>
  16. Impressions from Our Visit to Ikisoft (a.k.a. Taleworlds)

    Co-operation at least should stop your men from getting gang-bashed so easily.
  17. It would be nice if unhorsing a foe gave an exp bonus

    Demonic Spoon 说:
    Not really. It's really easy to hit a horse archer, I just use the regular attack. The problem is that agaisnt foot archers, they're always aiming at me, and thus ready to let fly when I lower my shield. Horse archers are not, since I can just cross into their blind spot.

    Then the best tactic to use is the bump'n'grind...disrupt their attack by nudging them with the horse and then swing your weapon.
  18. Is mount&blade set in a Delta or something?

    jeansberg 说:
    They're still way too common overall, though.

    Not sure if you get out in the countryside too often but streams are pretty common :wink:
  19. For people using 2H weapons

    Get a good horse and high riding skill and you can often get close enough zig-zagging that they can't get a shot off.  It's easy against one or two, but any more gets complicated...you have to get used to judging how long they take to aim and fire, so that if one archer is just on the verge of firing you can quickly change direction to avoid it.

    My order of easiness fighting ranged infantry:

    1. Carry a sheild
    2. Carry a ranged weapon yourself, either mounted or on foot
    3. Use high riding skill and a maneuverable horse to dodge arrows while you ride them down

    I'd avoid it altogether if you can't do any of the above.
  20. Greetings, I come with questions...

    The original way to determine attack direction - and I think the easiest - is to set it to 'based on enemy direction' in the options.  This way if you're looking to the left of your enemy you'll start the swing on the left side, looking above you'll start a downward chop and so on.  The downward chop is just another attack, I'm not sure why you wouldn't be able to hit anyone with it.

    Vaegir and Swadian units are quite different, although they have similar upgrade trees.  For example, Swadian Knights are usually more heavily armoured and have sturdier horses, and Swadian ranged troops generally have crossbows while Vaegirs generally have bows.
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