The current texture I'm using is from another resource and it doesn't have any more room for UV mapping.Somebody 说:
jacobhinds 说:
Hopefully the project will live up to your expectationsFallon 说:
DarthTaco 说:
(agent_set_wielded_item, ":player_agent", "itm_tanto"),
(agent_set_animation, ":player_agent", "anim_suicide"),
(try_begin),
(agent_get_animation, ":current_anim", ":player_agent"),
(eq, ":current_anim", "anim_suicide_continue"),
(agent_set_hit_points,":player_agent", 0, 1),
(agent_deliver_damage_to_agent, ":player_agent", ":player_agent"),
(try_end),
])
The_dragon 说:
["suicide", 0, amf_play|amf_priority_mount|amf_continue_to_next,
[15.0, "seppuku", 0, 764, arf_blend_in_5],
],
["suicide_continue", 0, amf_play|amf_priority_mount,
[3.0, "seppuku", 764, 840, arf_blend_in_5],
],
(agent_set_wielded_item, ":player_agent", "itm_tanto"),
(agent_set_animation, ":player_agent", "anim_suicide"),
(assign, ":anim_duration", "anim_suicide"),
(try_begin),
(eq, ":anim_duration", 840),
(agent_set_hit_points,":player_agent", 0, 1),
(agent_deliver_damage_to_agent, ":player_agent", ":player_agent"),
(try_end),
(try_begin),
(agent_get_item_slot, ":inv_item", ":player_agent", 3),
(neq, ":inv_item", "itm_tanto"),
(neq, ":inv_item", 0),
(agent_unequip_item, ":player_agent", ":inv_item"),
(try_end),