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  1. Castles?

    Make sure you're a vassal and not a mercenary. Make sure you don't have villages from hell to breakfast, the more fiefs you have the less likely you are to get more. Make sure you click 'ask for this fief' when you're on the post-siege screen. If you see no option except 'ask no reward,' you're not a vassal or there's some kind of error.

    Honestly, I'd probably just go and join another faction and capture some Khergit holdings, see if they get awarded to you. It may be that the scripting is off for the Khanate and the other guys always get fiefs.
  2. Can't match the equipment for the skill? Look here.

    Don't forget the money-making gear. This is my favorite kit for things like it early game.

    Steppe/Tundra Bounty Hunter (yey, Vaegir/Khergit roleplay) or Manhunter Done Right (mounted, blunt weapons for prisoner capture)

    (Note: number values are taken from the StrategyWiki, and may be from older versions. Feel free to correct them if they're all way off.)

    This character can be very easy for anyone with a practiced hand, but can be a complete glass cannon if you don't dodge well, don't draw enemy ranged fire carefully, or come up against heavily armored opponents and lose mobility. In short, difficulty is 'easy until you screw up,' so I'm putting intermediate.

    Horse: The saddle horse you start with is sufficient, but you can always upgrade to a Courser (value based at 323, adjust for low trade rating) or Hunter (434 value) if you feel the need.

    Weapon & shield slots:
    - Shield: the Round Shield costs little (105) and has 540 hp and 4 resistance according to strategywiki. You could always splurge and get a Heater Shield (160 denars value) for the 430 hp and 6 resistance or save by getting the Wooden Shield (42 value) at 360 hp and 1 resistance. Not a lot of people will be beating on your shield unless you get unhorsed, so...

    - Melee weapon: The Club (11 value) is surprisingly effective if you don't mind hitting people a coupla extra times from horseback, at 95 reach and 15b damage. However, a Winged Mace (122 value) gets you 21b damage at 80 reach, not a bad trade off for the extra striking power if you find yourself thrown to ground. In the end you'll want a Military Hammer (317 value), preferably balanced/heavy. The default one gets you 90 reach and 25b damage.

    - Polearm: Get ahold of a Jousting Lance (158 value) as soon as possible. The 218 reach is a help for riders that don't know how to aim (low polearms proficiency and plain ol' inexperience, I think), and the 17b damage balloons nicely when you run into a guy with the damn thing couched.

    - Last slot: Could be a better quality melee weapon, a backup shield, or throwing gear. I prefer a heavy bag of throwing axes, but plain ones will be a great help. Throwing Axes (241 value, but often lootable from sea raider parties) have an attractive 38c damage rating and a bonus against shields, meaning they bite hard enough to one-shot opponents in the early game if you hit them decently. Running up to a guy on a horse and letting one go at him can be pretty entertaining, especially if you get a fatal headshot or charge for blunt damage immediately after and wind up knocking the poor sop out.

    Armor: Nomad Armor (25 value) looks like the low-cost winner, but a Robe (31 value) or Coarse Tunic (47 value) is a good start to getting yourself the leg armor you need as a rider. Eventually, you may want Steppe Armor (195 value). For the legs, at least get some Hunter Boots (19 value), leg armor is a basic requirement for all riders. Gloves aren't a big deal, start with the leather ones if you want to bother at all. Helmets are self-explanitory; a good one and you get to not suffer massive damage from that lucky NPC that headshots you. A Nomad Cap (6 value) isn't a bad start for the cost-conscious.

    The upgrade path I wind up on with this kit usually involves light leather and then mail and lamellar. I do wind up with a heraldic set most of the time, but that's just 'cause I like the look - thick lamellar armor makes a lot of sense for the price and protection values in that weight range.

    Total minimum value, without anything in gloves slot and fourth weapon slot empty: 261. For actual cost I guess you'd need to multiply it by however much merchant markup is in the early game.
  3. Why did hitler declare war on stalin?

    It's all a question of the timeline, Allegro.

    An4Sh 说:
    HAbasta 说:
    Hitler made war on stalin so he can get his hands on Russia's land. He lost the fight over there cause his troops weren't used to the cold weather and well the russians are used to it. But that's just one reason.

    Yeah, the Russians, although fighting in the same climate and terrain, had developed super heating systems in their body that gave them the edge they needed, has nothing to do with about 5 million soldiers sacrificing their lives and huge armies the size of which never seen before with what seems like an infinite supply of manpower.

    Dude, I'm tellin' you, Soviets were made in factories. Instead of a heart, each Russian soldier had a tiny furnace installed. I'm from the Leningrad Foundry myself, wanna see the serial number?

    /end sarcasm

    There were a lot of dead guys when it was all said and done; it's often said that Stalin squandered more lives in the conflict than did Hitler. However, there's something to be said for learning to adapt to harsh conditions; if you can do it better than the enemy, your enemy's in trouble on the right terrain, now isn't he?
  4. Mounted vs. Un-mounted

    Heh, Mercenary and Ruthven made funnies.

    Mounted is great. Any mod should include it to a great extent, though, simply because it's something the game does well. This doesn't mean that you should feature endless cavalry, but it probably could mean that anything you do with cavalry you do as well as you can, balance as evenly as you can, etc. Nothing sucks like playing a game/mod whose main features have been done badly, y'know?

    And I don't see all that much defensiveness of veterans when they're wrong yet. Postcount denotes familiarity; any unfair treatment to rookies is usually a consequence of the rookie being a douche or thick-headed.
  5. OSP Other 3D Art The Steam Punk and Costume OSP (UPDATE: SECOND PACK RELEASED!!!)

    As I understand it, the process is involved. The models need values attached; item lists need to be updated, city merchant scripts need to include them as do loot scripts, troops need to carry them if you want to see them drop as loot as far as I know, and they need values for armor resistance and weight and cost. There's tutorials on this stuff, your best bet is to use the forum search feature carefully a few dozen times and read Jik's module documentation.
  6. OSP Other 3D Art The Steam Punk and Costume OSP (UPDATE: SECOND PACK RELEASED!!!)

    Patches would be official, these are new bits of game content made by a modder. They're like a very high quality smallish mod, though I'll bet they sure didn't feel that way to make. Where you mighta got confused is that they're an addition to the OSP, which is an open source content collection - a bunch of stuff put together by modders for use by whoever under very few conditions. I think.

    Amirite, guys?
  7. New Versions of Iron Launcher And Font Customiser

    HokieBT 说:
    hmmm....  but I believe this worked in a previous version of M&B & BRFEdit?  But even if we added them to an old BRF its not possible to update that BRF to be compatible with 1.x.... argh.

    Is it impossible because of technological concerns (as in, the new version is too different, a new BRFEdit would have to be built from the ground up), or because of Thorgrim being inactive and not releasing source code? 'Cause I found some contact info for him >.>
  8. Bronze weaponry, quality versus wrought iron, etc

    Oh, if we reply to each other hard enough someone smarter and more scholarly will prolly come by and be like, 'these are the main theories on what bottlenecks in iron and bronze would have done to the ends of their respective ages' and school us. In the end it'll prolly come down to wars between civilizations where the winner was sustained by better quality metal farm tools or some ****. Can't be that many things in the ancient world; the low level of technologies kind of makes the number of possibilities finite.
  9. Bronze weaponry, quality versus wrought iron, etc

    In the end, all it'd take is one group of successful, well-known iron workers to popularize the stuff. I suppose the best answer to stygN's question is 'maybe.' Scarcity wouldn't help progress that much, nor an abundance of materials useful for older technologies. On the other hand, when one is between a rock and a hard place, one sometimes innovates a bit more because of the added tension acting as a motivator.
  10. The Official Historical picture thread.

    One of the aerial aircraft carriers from the short-lived 1930s US Navy airship program. Held a complement of four scout biplanes, retrievable by hook & trapeze. Crashed a few years after entering service because the US Navy was dumb in how it handled its airships.

    Zrs-4.jpg
  11. Feasibiliy and limitations

    cdvader 说:
    Reserved.

    Check back in a few hours, I'll edit once I see some new content in the first Reserved posts.

    Deal :wink:
  12. OSP Other 3D Art The Steam Punk and Costume OSP (UPDATE: SECOND PACK RELEASED!!!)

    -IYI-O-R-T- 说:
    My OSP packs are on hold at the moment, while I work on the scifi mod experiment:  Calradia: Red Planet (name subject to change).

    Here's a preview...

    red_planet_screenshot.png


    It'll set Calradia on a completely different planet, in a scifi fantasy world.
    Oi. Does that guy have floppy blue rabbit ears!? Well, to each their own. Good luck with the project :smile:

    Ash_Mantle 说:
    ...say, would anyone be willing to 'improve' some building models the steampunk way? I'll give you gold. Forget them silly silver denars >.>

    Yeah, would be good. You can make the castles look steampunk by switching the stonewalls textures with bronze metal plating... but it'll only get you so far...

    Eh, between the ability to create new models as one goes and the fact that technological advancement is far from ubiquitous, I think one could end up at a sort of Thief: Deadly Shadows or Studio Foglio gaslamp fantasy steampunk, where the old has been cannabilized to build the new. Some old castles with towers turned into enormous chimney-stacks for the steamworks within, some fearsome self-propelling engine attached to what is essentially a medieval style siege weapon or tower advancing to wreck it, guys in riveted and engine-stippled armor filling the bowels of both, and off we go.
  13. Feasibiliy and limitations

    Disclaimer: This may not be useful for veterans. It's posted on the off chance it might be useful to someone; if it's not, we'll just have to lament over the occupied database space. So my friends have asked me a few times about how moddable M&B is, in detail, and we've had a few chats about...
  14. OSP Other 3D Art The Steam Punk and Costume OSP (UPDATE: SECOND PACK RELEASED!!!)

    This is god-damn awesome! I love it like I love the improved buildings thread. I think I speak for a good lot of folks when I say MOAR. Props to the OP.


    ...say, would anyone be willing to 'improve' some building models the steampunk way? I'll give you gold. Forget them silly silver denars >.>
  15. Warband multiplayer features question

    Swadius 说:
    [useful things]

    You are once again the man. I read the second one, or at least the more juicy bits of it, and was enlightened. The first link is fresh, though. I'll get digestin'.

    Lord Bryggan 说:
    Ok, I'm an absolute PC philistine and know nothing about anything.  But still, couldn't a program be built around Warband?  It would keep track of the information, and when two parties met it would just boot up your warband with the numbers and gear.  Once the battle was over it would collect the info and adjust accordingly...Sorry about posting opinions on things I know nothing of, but it makes me feel important.

    Yeah, it's possible you're being ironic and mocking me and all, but I think that between the links in Swadius' post above and the rest of this thread's content, all that's left to say is that you're not the first one to have the idea, but making all the ideas' bits come together is a whole lot harder than it seems, would be difficult to do without infringing on Armagan's rights concerning his game (which he uses to feed his family, etc), and, because it bears repeating, is a lot harder than it seems.

    Every implied step of your proposed solution (and the solutions that people who DO know their stuff when it comes to programming had produced) requires an educated, experienced programmer or techie of a different breed devoting leisure time to something he wouldn't get paid for. It's a logistical and technical nightmare just to find the right people, and the last group I've read about on these forums that halfway succeeded there failed to retain their skilled workers up to when Warband was announced, which likely was thought 'multiplayer enough' for the rest of the team.

    To put it mildly, this **** be difficult.
  16. Warband multiplayer features question

    Swadius 说:
    I think it was time restraints, not sure whether Armagan said anything about it, but you may find something if you search through his posts.

    I searched through Armagan's posts this morning, filtering out any that didn't have 'multiplayer' in them. The result was a pretty small handful, with little in the way of explanation aside from 'it'd be pretty hard, time consuming, and spawn a lot of bugs.' Which is all well and good, until one asks about how it would be done anyway and if attempts are allowed because one is a curious little pissant like me.

    I guess at some point I'll data mine the forums or start a thread over in Forge about the details or something, because it's makin' my curiosity itch.

    Swadius 说:
    If you have further questions, about the specifics of the legal issues and programming issues, I can look up the multiplayer mod threads for you to digest, though a word of warning, most of it will be comprised of the worst flaming that can exist on the internet, sprinkled therein with the information that you are curious about.

    That would be great, but I could always have a look myself if someone gave me the right search terms, and save others the effort.

    So...Any suggestions for what to search for? I guess I'll start with the obvious.
  17. Bronze weaponry, quality versus wrought iron, etc

    That was pretty darn informative, if true. I tend to be very suspicious when told that the Romans mastered steel for use by their soldiers and that one can bend wrought iron with one's hands, so I'll ask if you can point me in the direction of some evidence or recorded demonstrations or god knows what else. Yes, even statistics tables will do - I think I can sort out force calculations if you give me a list of amounts, in newtons or foot-pounds or whatever, for how hard one need work to bend wrought iron. It just kinda boggles the mind - people don't think of this stuff as pure gold, or sandstone.

    And yeah, that guy's site is interesting stuff.

    I suppose one might ask the following: would bronze weaponry of the highest available quality be a match for average quality iron or steel in the middle ages, or would one side or the other find their implements of war and voplence cracking, shattering, and losing their edges unduly quickly in heated mass combat? Individual combats (say, trial by ordeal or something equally motivational in terms of getting people to fight hard)?

    It also begs the question of what true steel was, and when its use to make weaponry was well-integrated into a people's industrial base (in Roman times as well as afterward). I suppose it cannot just be carbon-alloys down to the correct percentage, or there'd be no talk of different qualities of the stuff.
  18. Warband multiplayer features question

    killer-blead 说:
    not aimed at ash

    Oh, that gave me a giggle. Incidentally, I wouldn't turn that feature down.
  19. Warband multiplayer features question

    Swadius, that was badass. You helped a lot, and thanks loads for it :smile:

    If you just want to give me some likelier search terms than 'multiplayer limitations' and the rest of the stuff that mostly just gets a man four pages of useless, tangential results, that'll be enough.
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