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  1. Archery in WFaS

    Non-player archers are crappy enough already. They're terrible shots and take 2+ hits to kill unarmored guys. They also have shorter range than musketeers.
  2. Tatar or Tartar?

    60 pages of Tartar vs Tatar GO
  3. B Musket Era Sound and Smoke FX Mod v3.0 up!

    This mod is a must have, the original sounds and smoke are so bad.
    Seeing a line of musketeers disappear behind a huge cloud of smoke...awesome  :grin:
  4. I want to be a woman.

    Maybe there should be sticky with instructions on how to be a woman.
    There's no good argument against being able to play as a woman if a black guy named Mohammed can become the Tsar...I'm pretty sure the boyars would sooner accept a lady.
  5. Some Criticism

    Overlord Dark Wolf 说:
    I bought this game thinking it would expand on the warband engine, only to find out it should really be under M&B, not Warband, like Mavkiel said. I guess it could be an average game with patches, but my faith in TW has wavered due to this being a product of an outside studio and then deciding it was good enough to sell wolrdwide. I have played sandbox games with a story, historical accuracy, or realism, sometimes all, and this falls short. You can do worse than this game, but you can do a lot better for the same price or more.

    Exactly. Steam says outright that WFAS's combat expands on Warband's. I guess they're technically not lying because guns are new (sort of...they're crossbows that make smoke), but they imply WFAS was built on Warband which is just wrong.
    Teaches me to do more research before buying I guess. I would have waited if I knew it couldn't be modded until they release the tools :sad:
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