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  1. seoman of earthsea

    Really???

    Look we've no interest in resuming work on this, for the present, so please stop badgering us about this mod. OK, fine...your mod sucks as it is...thanks for the ******* treatment.
  2. seoman of earthsea

    Cavalry without horses

    Yes this is silly...some officers don't have horses either...
  3. seoman of earthsea

    This would be the time when Grenadiers were using grenades...so why don't they?

    Most European nations used them on the battlefield up to the end of the Seven Year's War... Russians and Ottomans never stopped using them...on each other...
  4. seoman of earthsea

    I want an updated RAR!

    Cool does the mean the Troops and Party files will be moddable?
  5. seoman of earthsea

    I want an updated RAR!

    trying to ... but the orignal devs are AWOL ... nice of them to just poof and be gone ... but then DICE and CA do the same thing so ... its not surprising that it also happened here ...
  6. seoman of earthsea

    Is it me or do the English have way more stuff than anyone else?

    Thanks for the responses...but none of it helps at all... :lol:
  7. seoman of earthsea

    Mkay...whose Idea was it to make this mod not compatible with Morgh's or Troop..

    Editor...Seriously!!! :roll: Thanks for making it impossible to improve without extreme difficulty...
  8. seoman of earthsea

    Is it me or do the English have way more stuff than anyone else?

    Looking at the map...England seems to be covered in towns and villages. Anywhere else you look and the map is replete with space. You  hear from every faction about how strong England is and everyone wants to war with her. As history goes...England was a strong naval and economic power but its...
  9. seoman of earthsea

    Regimental system

    I have just begun to enjoy this system...thank you! :smile:

    Is it possible to mod this game with TweakMB...and if so...what game version should I open this file under?
  10. seoman of earthsea

    TweakMB (With Fire & Sword support!) [v5.09; updated 12.29.13]

    The Newest version does not manipulate "Twilight of the Sun King" or "A Clash of Kings" as promised...is there another version to follow which does. Also cannot seem to manipulate party sizes for any mod as such. Any help would be welcomed and appreciated.
  11. seoman of earthsea

    Mercenaries, which ones are best?

    Its my opinion that WFaS is the subject of much bias and historical inaccuracy...professional soldiers of the period did not come to battle so lightly...and were marked to take much for their own, only salted cossacks and elite units were a match.
  12. seoman of earthsea

    Compilation of 82 little tweaks to the text files to change your gameplay(links)

    Anyway we can get the Pro's to make a 2013 Warband/WFaS update ... because 50% of the stuff posted here in 145 pages works...the rest is pure crap.

    ie....

    1) village garrisons ... nil

    1a) village and caravan escorts ... nil

    2) nothing in conversations.txt

    3) most of mission.txt is useless

    4) nearly all scripts.txt add-ons are useless

    lots of hearsay and circumspection...

    TWEAKMB has not been updated in a while and does not work with most mods. Time for an update??? Maybe??? Anyone???
  13. seoman of earthsea

    SP Musket Era GESIA Mod Pack 0.7

    OK...upgraded to version 0.8...this mod is F***ed! Stop listening to Rule of Calradia(1) and Please fix this potentially awesome mod(2)...later. 0.7 was the most stable for all its problems...it just got worse from there.
  14. seoman of earthsea

    SP Musket Era GESIA Mod Pack 0.7

    SmashTheState 说:
    It doesn't look like you'll be working on this mod at any time soon, but just in case someone else wants to work on it, I have a few more bugs to report:

    * If you encounter a battle between a general's forces and some raiders, and choose to enter the battle on the side of the general, your reputation with the Outlaw faction goes down, which has the effect of having them attack you no matter how large your force is and how small theirs is.  I've had a flying column of 150 heavy Swedish knights get mugged by 3 brigands, for example.  Conversely, if you encounter a battle between a general and some raiders, and choose to support the raiders, your reputation with the Outlaw faction goes above zero, which causes you to be unable to attack them.  You get the "I'll give you nothing but a boot in the arse/I'll pay you not to bugger me" dialogue, but you can't initiate combat, all you get is a dialogue saying "leave."

    * Generals don't seem to mind if you slaughter their army and take them hostage as long as you do it in the middle of a battle they're having with someone else.  If you subsequently release them without ransom, you end up in the silly situation that having attacked them and murdered all their comrades makes you their best friend, and you get a huge bonus to the relationship with their nation.

    * You can't build banks.  Ever.  You can get the dialogue that the city has not yet built a banking house, but the option to build one never appears.

    * As others have noted, a lot of villages have ridiculously high hills in which houses are embedded, and ridiculously low valleys in which houses are floating.

    * Instead of convincing generals to join me, I usually support a rebel leader and simply capture all the faction's generals and imprison them until I've won the revolution, so that I get to personally own all the castles.  This has the result of having the new king (or queen) thank me for my help, tell me that I will always be the war leader, then immediately choose someone else to be war leader.  I'm never even considered for the position, which seems to be either a bug or a scathing commentary on politics.

    * The AI might not need to feed their troops, but I do.  I am frequently ordered to accompany the war leader on a campaign, dragged across the entire continent, and then forced to cool my heels for a week of siege... with two days worth of food.  Leaving to get more supplies makes me fail the quest.

    * On a similar note, I am often tasked with getting X heads of cattle for the war chief... who then gallops off across the continent so that it's impossible to get the cattle to him in time.  Perhaps the option should be available to bring beef instead of live cattle?

    * "Even though you have the engineering skills of Leonardo Da Vinci and could blow down the wall of that castle in your sleep, I, your war chief, order you to build ladders and feed all your very expensive, carefully-tended cavalry into a meat grinder at the top of some rickety ladders, at all costs!"

    * Some of the unit names need to be made more explanatory, and they should all have unique names.  Trying to decide whether I should turn my Curaissers into... Curaissers when promoting them seems odd.  It also seems strange that Tatar raiders lose their horses when they advance.

    Yes, these all need fixing or implementing...other than that...I am enjoying this mod. BTW...I gave 350000 to the mechant and only got 50000 back...WTF?
  15. seoman of earthsea

    SP Musket Era GESIA Mod Pack 0.7

    Ruler of Calradia 说:
    I know many people want granades in game, but i don`t cose its not realistic. Grenadiers really didn`t got grenades even 1800 era, or 1700 and before.. They just were stronger in melee and were taller than other men. So could you please make additional "no grenades" mod, and also give those grenadiers with pistol & granade bayoneted musket in that sub-mod.

    Thank you

    Wow...where did you get/learn this piece of BS? LOL. One can learn all about grenades and their origins in college...or any primary school. Have you been to school yet?

    @Gesia...villages seem to be missing...although I have only made it to page 3 of this thread so far...continuing to read now.
  16. seoman of earthsea

    No guns in bannerlord for the love of sgdfkmfmdgksdmf

    Rydmer 说:
    I have to agree with this. The thing that I love about the mount and blade games is that it is a medieval game with now fantasy involved. early 15th century Europe did barely have cannons. If they introduce a faction based of China or India sure. As to the crossbow and bows. Well the crossbow might get a longer reloading time but the bow should only get a bit harder to aim with. Personally I find that the bow is almost too easy to aim with. While the crossbow reloads to fast compared with it`s aim and strength.

    The part about their hardly being guns in Europe is far from accurate. You should have a look at English/French gonne and main-gonne inventories during the middle to late periods of the Hundred Year's War. You might be surprised as everyone to the East and South of them had a lot more to fight against the Moor and the Turk
  17. seoman of earthsea

    TweakMB (With Fire & Sword support!) [v5.09; updated 12.29.13]

    Gotcha! and thanks! I wonder if you can give me a concise ModSys Warband explanation. Few give good presentations here or have the English to boot so I am hoping if you can get me past this hurdle...I will fly. The mod I am working on is HYW...did some work with it in the past, with some back and forth with Llew. My main focus is proper stats...which if you do not love the game...it may seem a waste of time. I have nearly rewritten the entire mod...though I have not yet asked Llew's permission. So it remains a private venture. My next mod ... will be the Italian Wars.

    Most important of all I am willing to undertake scripts, conversations, triggers and such to add depth to the game. After that, Castles, Towns, Villages, in detail...with greater attributes. After this, a subterfuge submod to be implemented as needed per the mod. Hopefully PBOD and Diplomacy won't be too hard to add to these mods.

    Key to my subterfuge aims is 'rescuing a Lord(complete with a retinue and actual weapons)'...meaning if I can get me into a town...I can get my weapons in, too. A staff and throwing daggers is most unsatisfactory and is not consistent with historical accuracy of any kind. A measure preventative and a bridge too far...rather than being a challenge. Being a sandbox game, making challenges is the challenge with keeping interest with this game. I play the game in my head as well as on the computer, making up stories as I go...it should not be too illogical to make these challenges in-game. My battles are at 1000men per battle...so fights are resolved rather quickly. Armies have thousands of persons. Sieges need more detail, as do fortifications. I am a scripter and designer by trade. I am opening my field to graphics...so any help is most welcome.

    I am retired and have plenty of time...thinking of starting my own company for fantasy and historical war-gaming.

    I am familiar with  MageLords 82 tweaks...which helped me a lot with HYW when it was still under M&B...and some of my recent desires have been met referring to changeable circumstances with Warband. there are some changes I've not found yet. Need an understanding of the module system...w/o the nerdy shenanagins.
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